maint: clean client_t struct
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parent
d711d5f6c5
commit
f14ea87e44
@ -98,7 +98,7 @@ namespace auth
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{
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{
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static const auto is_first = []
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static const auto is_first = []
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{
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{
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static utils::nt::handle<> mutex = CreateMutexA(nullptr, FALSE, "boiii_mutex");
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static utils::nt::handle mutex = CreateMutexA(nullptr, FALSE, "boiii_mutex");
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return mutex && GetLastError() != ERROR_ALREADY_EXISTS;
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return mutex && GetLastError() != ERROR_ALREADY_EXISTS;
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}();
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}();
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@ -134,8 +134,8 @@ namespace auth
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const auto& fragment_packet = packet_buffer.get_buffer();
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const auto& fragment_packet = packet_buffer.get_buffer();
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game::NET_OutOfBandData(
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game::NET_OutOfBandData(sock, adr,
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sock, adr, fragment_packet.data(),
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fragment_packet.data(),
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static_cast<int>(fragment_packet.size()));
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static_cast<int>(fragment_packet.size()));
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});
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});
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}
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}
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@ -1579,9 +1579,19 @@ namespace game
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SV_CMD_RELIABLE_0 = 0x1,
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SV_CMD_RELIABLE_0 = 0x1,
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};
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};
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enum
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{
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CS_FREE = 0x0,
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CS_ZOMBIE = 0x1,
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CS_RECONNECTING = 0x2,
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CS_CONNECTED = 0x3,
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CS_CLIENTLOADING = 0x4,
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CS_ACTIVE = 0x5,
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};
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struct client_s
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struct client_s
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{
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{
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int client_state;
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int state;
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char __pad0[0x28];
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char __pad0[0x28];
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netadr_t address;
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netadr_t address;
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char __pad1[20468];
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char __pad1[20468];
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@ -205,7 +205,7 @@ namespace game
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}
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}
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auto& client = client_states[index];
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auto& client = client_states[index];
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if (client.client_state <= 0)
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if (client.state == CS_FREE)
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{
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{
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return false;
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return false;
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}
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}
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@ -238,7 +238,7 @@ namespace game
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{
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{
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foreach_client([&](client_s& client, const size_t index)
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foreach_client([&](client_s& client, const size_t index)
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{
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{
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if (client.client_state > 0)
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if (client.state != CS_FREE)
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{
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{
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callback(client, index);
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callback(client, index);
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}
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}
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