Update unlock all options.
Include reticles with the unlockall camos option. Add unlock all emblems and backings. Added camo and emblems to lua menu.
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@ -53,8 +53,7 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
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value = 1
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},
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}, nil, updateDvar ))
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-- Placeholder for later
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--[[table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all camos", "All camos on weapons are unlocked.", "MPStatsSettings_unlockall_camos", "cg_unlockall_camos", {
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all Camos and Reticles", "All camos and reticles on weapons are unlocked.", "MPStatsSettings_unlockall_camos_and_reticles", "cg_unlockall_camos_and_reticles", {
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{
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option = "MENU_DISABLED",
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value = 0,
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@ -64,7 +63,18 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", fu
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))]]
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}, nil, updateDvar ))
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all Emblems and Backings", "All emblems and backings are unlocked.", "MPStatsSettings_unlockall_emblems_and_backings", "cg_unlockall_emblems_and_backings", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))
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local rankLevels = {}
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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