Update structs.hpp
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@ -1652,16 +1652,16 @@ namespace game
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{
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struct
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{
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unsigned __int64 weaponIdx : 9;
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unsigned __int64 attachment1 : 6;
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unsigned __int64 attachment2 : 6;
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unsigned __int64 attachment3 : 6;
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unsigned __int64 attachment4 : 6;
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unsigned __int64 attachment5 : 6;
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unsigned __int64 attachment6 : 6;
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unsigned __int64 attachment7 : 6;
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unsigned __int64 attachment8 : 6;
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unsigned __int64 padding : 7;
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uint64_t weaponIdx : 9;
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uint64_t attachment1 : 6;
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uint64_t attachment2 : 6;
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uint64_t attachment3 : 6;
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uint64_t attachment4 : 6;
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uint64_t attachment5 : 6;
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uint64_t attachment6 : 6;
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uint64_t attachment7 : 6;
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uint64_t attachment8 : 6;
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uint64_t padding : 7;
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} _anon_0;
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uint64_t weaponData;
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};
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@ -1671,8 +1671,8 @@ namespace game
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int32_t entnum;
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uint32_t hudElemIndex;
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uint32_t pathNodeIndex;
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__int16 vehicleNodeIndex;
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unsigned __int16 absDynEntIndex;
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short vehicleNodeIndex;
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unsigned short absDynEntIndex;
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Weapon weapon;
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uint64_t val;
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};
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@ -1680,7 +1680,7 @@ namespace game
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struct scr_entref_t
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{
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EntRefUnion u;
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unsigned __int16 classnum;
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unsigned short classnum;
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LocalClientNum_t client;
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};
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