Fix non-teambased scoreboards
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3477ffc5ba
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@ -39,7 +39,7 @@ namespace client_patches
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void preload_map_stub(int localClientNum, const char* mapname, const char* gametype)
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void preload_map_stub(int localClientNum, const char* mapname, const char* gametype)
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{
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{
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game::Com_GametypeSettings_SetGametype(gametype, false, false);
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game::Com_GametypeSettings_SetGametype(gametype, true);
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stop_intro_if_needed();
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stop_intro_if_needed();
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preload_map_hook.invoke(localClientNum, mapname, gametype);
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preload_map_hook.invoke(localClientNum, mapname, gametype);
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}
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}
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@ -28,7 +28,7 @@ namespace game
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WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F75B0, 0x140500B80};
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WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F75B0, 0x140500B80};
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WEAK symbol<eGameModes(eGameModes gameMode)> Com_SessionMode_SetGameMode{0x1420F7570, 0x140500B40};
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WEAK symbol<eGameModes(eGameModes gameMode)> Com_SessionMode_SetGameMode{0x1420F7570, 0x140500B40};
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WEAK symbol<eModes(eModes mode)> Com_SessionMode_SetMode{0x1420F7570};
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WEAK symbol<eModes(eModes mode)> Com_SessionMode_SetMode{0x1420F7570};
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WEAK symbol<void(const char* gametype, bool loadDefaultSettings, bool isModified)> Com_GametypeSettings_SetGametype{
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WEAK symbol<void(const char* gametype, bool loadDefaultSettings)> Com_GametypeSettings_SetGametype{
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0x1420F5980
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0x1420F5980
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};
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};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
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