Merge pull request #585 from WantedDV/ui-mod-compatibility
Fix: Check if button exists first in custom mod UI
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commit
e363f4cd33
@ -87,7 +87,10 @@ end
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local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
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if menuId == LobbyData.UITargets.UI_MPLOBBYMAIN.id then
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utils.RemoveSpaces(buttonTable)
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utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.THEATER_MP) - 1)
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local theaterIndex = utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.THEATER_MP)
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if theaterIndex ~= nil then
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utils.AddSpacer(buttonTable, theaterIndex - 1)
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end
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end
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if menuId == LobbyData.UITargets.UI_MPLOBBYONLINE.id or menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
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@ -121,11 +124,14 @@ local addCustomButtons = function(controller, menuId, buttonTable, isLeader)
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if menuId == LobbyData.UITargets.UI_ZMLOBBYONLINE.id then
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utils.RemoveButton(buttonTable, CoD.LobbyButtons.THEATER_ZM)
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utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.THEATER_ZM, #buttonTable + 1)
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utils.AddLargeButton(controller, buttonTable, CoD.LobbyButtons.THEATER_ZM)
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utils.RemoveSpaces(buttonTable)
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utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.SERVER_BROWSER))
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utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS) - 1)
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local bgbIndex = utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS)
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if bgbIndex ~= nil then
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utils.AddSpacer(buttonTable, bgbIndex - 1)
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end
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utils.AddSpacer(buttonTable, utils.GetButtonIndex(buttonTable, CoD.LobbyButtons.STATS))
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end
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end
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@ -17,6 +17,9 @@ local SetButtonState = function(button, state)
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end
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local RemoveButton = function(buttonTable, button)
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if not button then
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return
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end
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for id, v in pairs(buttonTable) do
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if buttonTable[id].optionDisplay == button.stringRef then
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table.remove(buttonTable, id)
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@ -31,6 +34,9 @@ local RemoveSpaces = function(buttonTable)
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end
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local GetButtonIndex = function(buttonTable, button)
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if not button then
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return nil
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end
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for id, v in pairs(buttonTable) do
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if buttonTable[id].optionDisplay == button.stringRef then
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return id
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