Merge pull request #22 from mjkzy/main
dark mode console, symbols, new logo, corrections
This commit is contained in:
commit
e2952e5905
@ -1,38 +1,29 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "resource.hpp"
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#include "game/game.hpp"
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#include <utils/thread.hpp>
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#include <utils/hook.hpp>
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#define CONSOLE_BUFFER_SIZE 16384
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namespace console
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{
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namespace
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{
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volatile bool g_started = false;
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void create_game_console()
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{
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reinterpret_cast<void(*)()>(0x142333F80_g)();
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}
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HANDLE logo;
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void print_message(const char* message)
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{
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if (g_started)
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{
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reinterpret_cast<void(*)(int, int, const char*, ...)>(0x1421499C0_g)(0, 0, "%s", message);
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game::Com_Printf(0, 0, "%s", message);
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}
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}
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void execute_command(const char* command)
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{
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reinterpret_cast<void(*)(int, const char*, ...)>(0x1420EC8B0_g)(0, command);
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}
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void terminate_game()
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{
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execute_command("quit\n");
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}
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void print_stub(const char* fmt, ...)
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{
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va_list ap;
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@ -45,6 +36,114 @@ namespace console
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va_end(ap);
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}
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LRESULT con_wnd_proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_CTLCOLORSTATIC:
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SetBkColor((HDC)wParam, RGB(50, 50, 50));
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SetTextColor((HDC)wParam, RGB(232, 230, 227));
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return (INT_PTR)CreateSolidBrush(RGB(50, 50, 50));
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case WM_CTLCOLOREDIT:
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SetBkColor((HDC)wParam, RGB(50, 50, 50));
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SetTextColor((HDC)wParam, RGB(232, 230, 227));
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return (INT_PTR)CreateSolidBrush(RGB(50, 50, 50));
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case WM_QUIT:
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game::Cbuf_AddText(0, "quit\n");
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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default:
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return utils::hook::invoke<LRESULT>(0x142333520_g, hWnd, uMsg, wParam, lParam);
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}
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}
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LRESULT input_line_wnd_proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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return utils::hook::invoke<LRESULT>(0x142333820_g, hWnd, uMsg, wParam, lParam);
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}
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void sys_create_console_stub(HINSTANCE hInstance)
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{
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// C6262
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char text[CONSOLE_BUFFER_SIZE];
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char cleanConsoleBuffer[CONSOLE_BUFFER_SIZE];
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const auto* class_name = "BOIII WinConsole";
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const auto* window_name = "BOIII Console";
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WNDCLASSA WndClass;
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WndClass.style = 0;
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WndClass.lpfnWndProc = con_wnd_proc;
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WndClass.cbClsExtra = 0;
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WndClass.cbWndExtra = 0;
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WndClass.hInstance = hInstance;
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WndClass.hIcon = LoadIconA(hInstance, (LPCSTR)1);
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WndClass.hCursor = LoadCursorA(0, (LPCSTR)0x7F00);
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WndClass.hbrBackground = CreateSolidBrush(RGB(50, 50, 50));
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WndClass.lpszMenuName = 0;
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WndClass.lpszClassName = class_name;
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if (!RegisterClassA(&WndClass))
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{
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return;
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}
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tagRECT Rect;
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Rect.left = 0;
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Rect.right = 620;
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Rect.top = 0;
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Rect.bottom = 450;
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AdjustWindowRect(&Rect, 0x80CA0000, 0);
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auto hDC = GetDC(GetDesktopWindow());
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auto swidth = GetDeviceCaps(hDC, 8);
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auto sheight = GetDeviceCaps(hDC, 10);
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ReleaseDC(GetDesktopWindow(), hDC);
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utils::hook::set<int>(game::s_wcd::windowWidth, Rect.right - Rect.left + 1);
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utils::hook::set<int>(game::s_wcd::windowHeight, Rect.bottom - Rect.top + 1);
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utils::hook::set<HWND>(game::s_wcd::hWnd, CreateWindowExA(
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0, class_name, window_name, 0x80CA0000, (swidth - 600) / 2, (sheight - 450) / 2,
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Rect.right - Rect.left + 1, Rect.bottom - Rect.top + 1, 0, 0, hInstance, 0));
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if (!*game::s_wcd::hWnd)
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{
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return;
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}
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// create fonts
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hDC = GetDC(*game::s_wcd::hWnd);
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auto nHeight = MulDiv(8, GetDeviceCaps(hDC, 90), 72);
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utils::hook::set<HFONT>(game::s_wcd::hfBufferFont, CreateFontA(
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-nHeight, 0, 0, 0, 300, 0, 0, 0, 1u, 0, 0, 0, 0x31u, "Courier New"));
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ReleaseDC(*game::s_wcd::hWnd, hDC);
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if (logo)
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{
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utils::hook::set<HWND>(game::s_wcd::codLogo, CreateWindowExA(
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0, "Static", 0, 0x5000000Eu, 5, 5, 0, 0, *game::s_wcd::hWnd, (HMENU)1, hInstance, 0));
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SendMessageA(*game::s_wcd::codLogo, 0x172u, 0, (LPARAM)logo);
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}
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// create the input line
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utils::hook::set<HWND>(game::s_wcd::hwndInputLine, CreateWindowExA(
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0, "edit", 0, 0x50800080u, 6, 400, 608, 20, *game::s_wcd::hWnd, (HMENU)0x65, hInstance, 0));
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utils::hook::set<HWND>(game::s_wcd::hwndBuffer, CreateWindowExA(
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0, "edit", 0, 0x50A00844u, 6, 70, 606, 324, *game::s_wcd::hWnd, (HMENU)0x64, hInstance, 0));
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SendMessageA(*game::s_wcd::hwndBuffer, WM_SETFONT, (WPARAM)*game::s_wcd::hfBufferFont, 0);
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utils::hook::set<WNDPROC>(game::s_wcd::SysInputLineWndProc, (WNDPROC)SetWindowLongPtrA(
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*game::s_wcd::hwndInputLine, -4, (LONG_PTR)input_line_wnd_proc));
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SendMessageA(*game::s_wcd::hwndInputLine, WM_SETFONT, (WPARAM)*game::s_wcd::hfBufferFont, 0);
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SetFocus(*game::s_wcd::hwndInputLine);
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game::Con_GetTextCopy(text, 0x4000);
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game::Conbuf_CleanText(text, cleanConsoleBuffer);
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SetWindowTextA(*game::s_wcd::hwndBuffer, cleanConsoleBuffer);
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}
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}
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class component final : public component_interface
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@ -52,6 +151,9 @@ namespace console
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public:
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void post_unpack() override
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{
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const utils::nt::library self;
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logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
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utils::hook::jump(printf, print_stub);
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this->terminate_runner_ = false;
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@ -59,15 +161,10 @@ namespace console
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this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
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{
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{
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utils::hook::detour d;
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d.create(0x142333B40_g, utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.mov(r8, "BOIII Console");
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a.mov(r9d, 0x80CA0000);
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a.sub(eax, edx);
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a.jmp(0x142333B4F_g);
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}));
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create_game_console();
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utils::hook::detour sys_create_console_hook;
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sys_create_console_hook.create(0x1423339C0_g, sys_create_console_stub);
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game::Sys_ShowConsole();
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g_started = true;
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}
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@ -78,11 +175,6 @@ namespace console
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{
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TranslateMessage(&msg);
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DispatchMessageW(&msg);
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if(msg.message == WM_QUIT)
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{
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terminate_game();
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}
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}
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else
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{
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43
src/client/game/game.cpp
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43
src/client/game/game.cpp
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@ -0,0 +1,43 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game.hpp"
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namespace game
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{
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// inlined in cod, functionality stolen from https://github.com/id-Software/Quake-III-Arena/blob/master/code/win32/win_syscon.c#L520
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int Conbuf_CleanText(const char* source, char* target)
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{
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char* b = target;
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int i = 0;
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while (source[i] && ((b - target) < sizeof(target) - 1))
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{
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if (source[i] == '\n' && source[i + 1] == '\r')
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{
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b[0] = '\r';
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b[1] = '\n';
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b += 2;
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i++;
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}
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else if (source[i] == '\r' || source[i] == '\n')
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{
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b[0] = '\r';
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b[1] = '\n';
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b += 2;
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}
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else if (source && source[0] == '^' && source[1] && source[1] != '^' && source[1] >= 48 && source[1] <= 64) // Q_IsColorString
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{
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i++;
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}
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else
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{
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*b = source[i]; // C6011 here, should we be worried?
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b++;
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}
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i++;
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}
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*b = 0;
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return static_cast<int>(b - target);
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}
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}
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src/client/game/game.hpp
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39
src/client/game/game.hpp
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@ -0,0 +1,39 @@
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#pragma once
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//#include "structs.hpp"
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namespace game
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{
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int Conbuf_CleanText(const char* source, char* target);
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template <typename T>
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class symbol
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{
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public:
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symbol(const size_t address)
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: address_(reinterpret_cast<T*>(address))
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{
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}
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T* get() const
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{
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return reinterpret_cast<T*>((uint64_t)address_);
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}
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operator T* () const
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{
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return this->get();
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}
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T* operator->() const
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{
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return this->get();
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}
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private:
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T* address_;
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};
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}
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#include "symbols.hpp"
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src/client/game/symbols.hpp
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26
src/client/game/symbols.hpp
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@ -0,0 +1,26 @@
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#pragma once
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#define WEAK __declspec(selectany)
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namespace game
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{
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0_g};
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x1421499C0_g};
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WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0_g};
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WEAK symbol<void()> Sys_ShowConsole{0x142333F80_g};
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namespace s_wcd
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{
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WEAK symbol<HWND> codLogo{0x157E77A50_g};
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WEAK symbol<HFONT> hfBufferFont{0x157E77A58_g};
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WEAK symbol<HWND> hWnd{0x157E77A40_g};
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WEAK symbol<HWND> hwndBuffer{0x157E77A48_g};
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WEAK symbol<HWND> hwndInputLine{0x157E77A60_g};
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WEAK symbol<int> windowHeight{0x157E7806C_g};
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WEAK symbol<int> windowWidth{0x157E78068_g};
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WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E78070_g};
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}
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}
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@ -2,3 +2,5 @@
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#define ID_ICON 102
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#define IMAGE_SPLASH 300
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#define IMAGE_LOGO 301
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@ -93,6 +93,7 @@ END
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//ID_ICON ICON "resources/icon.ico"
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IMAGE_SPLASH BITMAP "resources/splash.bmp"
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IMAGE_LOGO BITMAP "resources/logo.bmp"
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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BIN
src/client/resources/logo.bmp
Normal file
BIN
src/client/resources/logo.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 107 KiB |
@ -115,7 +115,7 @@ namespace steam
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return false;
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}
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MessageBoxA(nullptr, "Steam must be installed for the game to run. Please install steam!", "Error", MB_ICONERROR);
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MessageBoxA(nullptr, "Steam must be installed for the game to run. Please install Steam!", "Error", MB_ICONERROR);
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ShellExecuteA(nullptr, "open", "https://store.steampowered.com/about/", nullptr, nullptr, SW_SHOWNORMAL);
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TerminateProcess(GetCurrentProcess(), 1);
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return true;
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