Merge pull request #22 from mjkzy/main

dark mode console, symbols, new logo, corrections
This commit is contained in:
Maurice Heumann 2022-06-02 20:34:59 +02:00 committed by GitHub
commit e2952e5905
8 changed files with 234 additions and 31 deletions

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@ -1,38 +1,29 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "resource.hpp"
#include "game/game.hpp"
#include <utils/thread.hpp>
#include <utils/hook.hpp>
#define CONSOLE_BUFFER_SIZE 16384
namespace console
{
namespace
{
volatile bool g_started = false;
void create_game_console()
{
reinterpret_cast<void(*)()>(0x142333F80_g)();
}
HANDLE logo;
void print_message(const char* message)
{
if (g_started)
{
reinterpret_cast<void(*)(int, int, const char*, ...)>(0x1421499C0_g)(0, 0, "%s", message);
game::Com_Printf(0, 0, "%s", message);
}
}
void execute_command(const char* command)
{
reinterpret_cast<void(*)(int, const char*, ...)>(0x1420EC8B0_g)(0, command);
}
void terminate_game()
{
execute_command("quit\n");
}
void print_stub(const char* fmt, ...)
{
va_list ap;
@ -45,6 +36,114 @@ namespace console
va_end(ap);
}
LRESULT con_wnd_proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CTLCOLORSTATIC:
SetBkColor((HDC)wParam, RGB(50, 50, 50));
SetTextColor((HDC)wParam, RGB(232, 230, 227));
return (INT_PTR)CreateSolidBrush(RGB(50, 50, 50));
case WM_CTLCOLOREDIT:
SetBkColor((HDC)wParam, RGB(50, 50, 50));
SetTextColor((HDC)wParam, RGB(232, 230, 227));
return (INT_PTR)CreateSolidBrush(RGB(50, 50, 50));
case WM_QUIT:
game::Cbuf_AddText(0, "quit\n");
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
default:
return utils::hook::invoke<LRESULT>(0x142333520_g, hWnd, uMsg, wParam, lParam);
}
}
LRESULT input_line_wnd_proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
return utils::hook::invoke<LRESULT>(0x142333820_g, hWnd, uMsg, wParam, lParam);
}
void sys_create_console_stub(HINSTANCE hInstance)
{
// C6262
char text[CONSOLE_BUFFER_SIZE];
char cleanConsoleBuffer[CONSOLE_BUFFER_SIZE];
const auto* class_name = "BOIII WinConsole";
const auto* window_name = "BOIII Console";
WNDCLASSA WndClass;
WndClass.style = 0;
WndClass.lpfnWndProc = con_wnd_proc;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hInstance = hInstance;
WndClass.hIcon = LoadIconA(hInstance, (LPCSTR)1);
WndClass.hCursor = LoadCursorA(0, (LPCSTR)0x7F00);
WndClass.hbrBackground = CreateSolidBrush(RGB(50, 50, 50));
WndClass.lpszMenuName = 0;
WndClass.lpszClassName = class_name;
if (!RegisterClassA(&WndClass))
{
return;
}
tagRECT Rect;
Rect.left = 0;
Rect.right = 620;
Rect.top = 0;
Rect.bottom = 450;
AdjustWindowRect(&Rect, 0x80CA0000, 0);
auto hDC = GetDC(GetDesktopWindow());
auto swidth = GetDeviceCaps(hDC, 8);
auto sheight = GetDeviceCaps(hDC, 10);
ReleaseDC(GetDesktopWindow(), hDC);
utils::hook::set<int>(game::s_wcd::windowWidth, Rect.right - Rect.left + 1);
utils::hook::set<int>(game::s_wcd::windowHeight, Rect.bottom - Rect.top + 1);
utils::hook::set<HWND>(game::s_wcd::hWnd, CreateWindowExA(
0, class_name, window_name, 0x80CA0000, (swidth - 600) / 2, (sheight - 450) / 2,
Rect.right - Rect.left + 1, Rect.bottom - Rect.top + 1, 0, 0, hInstance, 0));
if (!*game::s_wcd::hWnd)
{
return;
}
// create fonts
hDC = GetDC(*game::s_wcd::hWnd);
auto nHeight = MulDiv(8, GetDeviceCaps(hDC, 90), 72);
utils::hook::set<HFONT>(game::s_wcd::hfBufferFont, CreateFontA(
-nHeight, 0, 0, 0, 300, 0, 0, 0, 1u, 0, 0, 0, 0x31u, "Courier New"));
ReleaseDC(*game::s_wcd::hWnd, hDC);
if (logo)
{
utils::hook::set<HWND>(game::s_wcd::codLogo, CreateWindowExA(
0, "Static", 0, 0x5000000Eu, 5, 5, 0, 0, *game::s_wcd::hWnd, (HMENU)1, hInstance, 0));
SendMessageA(*game::s_wcd::codLogo, 0x172u, 0, (LPARAM)logo);
}
// create the input line
utils::hook::set<HWND>(game::s_wcd::hwndInputLine, CreateWindowExA(
0, "edit", 0, 0x50800080u, 6, 400, 608, 20, *game::s_wcd::hWnd, (HMENU)0x65, hInstance, 0));
utils::hook::set<HWND>(game::s_wcd::hwndBuffer, CreateWindowExA(
0, "edit", 0, 0x50A00844u, 6, 70, 606, 324, *game::s_wcd::hWnd, (HMENU)0x64, hInstance, 0));
SendMessageA(*game::s_wcd::hwndBuffer, WM_SETFONT, (WPARAM)*game::s_wcd::hfBufferFont, 0);
utils::hook::set<WNDPROC>(game::s_wcd::SysInputLineWndProc, (WNDPROC)SetWindowLongPtrA(
*game::s_wcd::hwndInputLine, -4, (LONG_PTR)input_line_wnd_proc));
SendMessageA(*game::s_wcd::hwndInputLine, WM_SETFONT, (WPARAM)*game::s_wcd::hfBufferFont, 0);
SetFocus(*game::s_wcd::hwndInputLine);
game::Con_GetTextCopy(text, 0x4000);
game::Conbuf_CleanText(text, cleanConsoleBuffer);
SetWindowTextA(*game::s_wcd::hwndBuffer, cleanConsoleBuffer);
}
}
class component final : public component_interface
@ -52,6 +151,9 @@ namespace console
public:
void post_unpack() override
{
const utils::nt::library self;
logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
utils::hook::jump(printf, print_stub);
this->terminate_runner_ = false;
@ -59,15 +161,10 @@ namespace console
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
{
{
utils::hook::detour d;
d.create(0x142333B40_g, utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(r8, "BOIII Console");
a.mov(r9d, 0x80CA0000);
a.sub(eax, edx);
a.jmp(0x142333B4F_g);
}));
create_game_console();
utils::hook::detour sys_create_console_hook;
sys_create_console_hook.create(0x1423339C0_g, sys_create_console_stub);
game::Sys_ShowConsole();
g_started = true;
}
@ -78,11 +175,6 @@ namespace console
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
if(msg.message == WM_QUIT)
{
terminate_game();
}
}
else
{

43
src/client/game/game.cpp Normal file
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@ -0,0 +1,43 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game.hpp"
namespace game
{
// inlined in cod, functionality stolen from https://github.com/id-Software/Quake-III-Arena/blob/master/code/win32/win_syscon.c#L520
int Conbuf_CleanText(const char* source, char* target)
{
char* b = target;
int i = 0;
while (source[i] && ((b - target) < sizeof(target) - 1))
{
if (source[i] == '\n' && source[i + 1] == '\r')
{
b[0] = '\r';
b[1] = '\n';
b += 2;
i++;
}
else if (source[i] == '\r' || source[i] == '\n')
{
b[0] = '\r';
b[1] = '\n';
b += 2;
}
else if (source && source[0] == '^' && source[1] && source[1] != '^' && source[1] >= 48 && source[1] <= 64) // Q_IsColorString
{
i++;
}
else
{
*b = source[i]; // C6011 here, should we be worried?
b++;
}
i++;
}
*b = 0;
return static_cast<int>(b - target);
}
}

39
src/client/game/game.hpp Normal file
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@ -0,0 +1,39 @@
#pragma once
//#include "structs.hpp"
namespace game
{
int Conbuf_CleanText(const char* source, char* target);
template <typename T>
class symbol
{
public:
symbol(const size_t address)
: address_(reinterpret_cast<T*>(address))
{
}
T* get() const
{
return reinterpret_cast<T*>((uint64_t)address_);
}
operator T* () const
{
return this->get();
}
T* operator->() const
{
return this->get();
}
private:
T* address_;
};
}
#include "symbols.hpp"

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@ -0,0 +1,26 @@
#pragma once
#define WEAK __declspec(selectany)
namespace game
{
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0_g};
WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x1421499C0_g};
WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0_g};
WEAK symbol<void()> Sys_ShowConsole{0x142333F80_g};
namespace s_wcd
{
WEAK symbol<HWND> codLogo{0x157E77A50_g};
WEAK symbol<HFONT> hfBufferFont{0x157E77A58_g};
WEAK symbol<HWND> hWnd{0x157E77A40_g};
WEAK symbol<HWND> hwndBuffer{0x157E77A48_g};
WEAK symbol<HWND> hwndInputLine{0x157E77A60_g};
WEAK symbol<int> windowHeight{0x157E7806C_g};
WEAK symbol<int> windowWidth{0x157E78068_g};
WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E78070_g};
}
}

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@ -2,3 +2,5 @@
#define ID_ICON 102
#define IMAGE_SPLASH 300
#define IMAGE_LOGO 301

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@ -93,6 +93,7 @@ END
//ID_ICON ICON "resources/icon.ico"
IMAGE_SPLASH BITMAP "resources/splash.bmp"
IMAGE_LOGO BITMAP "resources/logo.bmp"
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////

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@ -115,7 +115,7 @@ namespace steam
return false;
}
MessageBoxA(nullptr, "Steam must be installed for the game to run. Please install steam!", "Error", MB_ICONERROR);
MessageBoxA(nullptr, "Steam must be installed for the game to run. Please install Steam!", "Error", MB_ICONERROR);
ShellExecuteA(nullptr, "open", "https://store.steampowered.com/about/", nullptr, nullptr, SW_SHOWNORMAL);
TerminateProcess(GetCurrentProcess(), 1);
return true;