rcon: add flooding protection

This commit is contained in:
Diavolo 2023-04-25 09:50:09 +02:00
parent 6cba697f49
commit df25cffac0
10 changed files with 372 additions and 304 deletions

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@ -25,6 +25,8 @@ namespace auth
{ {
namespace namespace
{ {
const game::dvar_t* password;
std::array<uint64_t, 18> client_xuids{}; std::array<uint64_t, 18> client_xuids{};
std::string get_hdd_serial() std::string get_hdd_serial()
@ -336,6 +338,11 @@ namespace auth
// Intercept SV_DirectConnect in SV_AddTestClient // Intercept SV_DirectConnect in SV_AddTestClient
utils::hook::call(game::select(0x1422490DC, 0x14052E582), direct_connect_bots_stub); utils::hook::call(game::select(0x1422490DC, 0x14052E582), direct_connect_bots_stub);
scheduler::once([]
{
password = game::register_dvar_string("password", "", game::DVAR_USERINFO, "password");
}, scheduler::pipeline::main);
// Patch steam id bit check // Patch steam id bit check
std::vector<std::pair<size_t, size_t>> patches{}; std::vector<std::pair<size_t, size_t>> patches{};
const auto p = [&patches](const size_t a, const size_t b) const auto p = [&patches](const size_t a, const size_t b)

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@ -13,7 +13,7 @@ namespace dvars_patches
{ {
void patch_dvars() void patch_dvars()
{ {
game::register_sessionmode_dvar_bool("com_pauseSupported", !game::is_server(), game::DVAR_SERVERINFO, "Whether is pause is ever supported by the game mode"); (void)game::register_sessionmode_dvar_bool("com_pauseSupported", !game::is_server(), game::DVAR_SERVERINFO, "Whether is pause is ever supported by the game mode");
} }
void patch_flags() void patch_flags()

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@ -2,10 +2,8 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include <game/game.hpp> #include <game/game.hpp>
#include <game/utils.hpp>
#include "network.hpp" #include "network.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
@ -56,11 +54,6 @@ namespace patches
// make sure client's reliableAck are not negative // make sure client's reliableAck are not negative
sv_execute_client_messages_hook.create(game::select(0x14224A460, 0x14052F840), sv_execute_client_messages_stub); sv_execute_client_messages_hook.create(game::select(0x14224A460, 0x14052F840), sv_execute_client_messages_stub);
scheduler::once([]
{
game::register_dvar_string("password", "", game::DVAR_USERINFO, "password");
}, scheduler::pipeline::main);
} }
}; };
} }

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@ -7,7 +7,6 @@
#include "scheduler.hpp" #include "scheduler.hpp"
#include <utils/finally.hpp> #include <utils/finally.hpp>
#include <utils/string.hpp>
#include <game/utils.hpp> #include <game/utils.hpp>
@ -15,9 +14,13 @@ namespace rcon
{ {
namespace namespace
{ {
const game::dvar_t* rcon_timeout;
std::unordered_map<std::size_t, int> rate_limit_map;
std::optional<std::string> get_and_validate_rcon_command(const std::string& data) std::optional<std::string> get_and_validate_rcon_command(const std::string& data)
{ {
const command::params params{data.data()}; const command::params params{data};
if (params.size() <= 1) if (params.size() <= 1)
{ {
@ -52,8 +55,51 @@ namespace rcon
network::send(target, "print", console_buffer); network::send(target, "print", console_buffer);
} }
bool rate_limit_check(const game::netadr_t& address, const int time)
{
const auto hash = std::hash<game::netadr_t>()(address);
if (!rate_limit_map.contains(hash))
{
rate_limit_map[hash] = 0;
}
const auto last_time = rate_limit_map[hash];
if (last_time && (time - last_time) < rcon_timeout->current.value.integer)
{
return false; // Flooding
}
rate_limit_map[hash] = time;
return true;
}
void rate_limit_cleanup(const int time)
{
for (auto i = rate_limit_map.begin(); i != rate_limit_map.end();)
{
// No longer at risk of flooding, remove
if ((time - i->second) > rcon_timeout->current.value.integer)
{
i = rate_limit_map.erase(i);
}
else
{
++i;
}
}
}
void rcon_handler(const game::netadr_t& target, const network::data_view& data) void rcon_handler(const game::netadr_t& target, const network::data_view& data)
{ {
const auto time = game::Sys_Milliseconds();
if (!rate_limit_check(target, time))
{
return;
}
rate_limit_cleanup(time);
auto str_data = std::string(reinterpret_cast<const char*>(data.data()), data.size()); auto str_data = std::string(reinterpret_cast<const char*>(data.data()), data.size());
scheduler::once([target, s = std::move(str_data)] scheduler::once([target, s = std::move(str_data)]
{ {
@ -67,6 +113,8 @@ namespace rcon
void post_unpack() override void post_unpack() override
{ {
network::on("rcon", rcon_handler); network::on("rcon", rcon_handler);
rcon_timeout = game::register_dvar_int("rcon_timeout", 500, 100, 10000, game::DVAR_NONE, "");
} }
}; };
} }

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@ -143,20 +143,20 @@ namespace server_list
void request_servers(callback callback) void request_servers(callback callback)
{ {
master_state.access([&callback](state& s) master_state.access([&callback](state& s)
{
game::netadr_t addr{};
if (!get_master_server(addr))
{ {
game::netadr_t addr{}; return;
if (!get_master_server(addr)) }
{
return;
}
s.requesting = true; s.requesting = true;
s.address = addr; s.address = addr;
s.callback = std::move(callback); s.callback = std::move(callback);
s.query_start = std::chrono::high_resolution_clock::now(); s.query_start = std::chrono::high_resolution_clock::now();
network::send(s.address, "getservers", utils::string::va("T7 %i full empty", PROTOCOL)); network::send(s.address, "getservers", utils::string::va("T7 %i full empty", PROTOCOL));
}); });
} }
void add_favorite_server(game::netadr_t addr) void add_favorite_server(game::netadr_t addr)
@ -194,33 +194,33 @@ namespace server_list
void post_unpack() override void post_unpack() override
{ {
network::on("getServersResponse", [](const game::netadr_t& target, const network::data_view& data) network::on("getServersResponse", [](const game::netadr_t& target, const network::data_view& data)
{
master_state.access([&](state& s)
{ {
master_state.access([&](state& s) handle_server_list_response(target, data, s);
{
handle_server_list_response(target, data, s);
});
}); });
});
scheduler::loop([] scheduler::loop([]
{
master_state.access([](state& s)
{ {
master_state.access([](state& s) if (!s.requesting)
{ {
if (!s.requesting) return;
{ }
return;
}
const auto now = std::chrono::high_resolution_clock::now(); const auto now = std::chrono::high_resolution_clock::now();
if ((now - s.query_start) < 2s) if ((now - s.query_start) < 2s)
{ {
return; return;
} }
s.requesting = false; s.requesting = false;
s.callback(false, {}); s.callback(false, {});
s.callback = {}; s.callback = {};
}); });
}, scheduler::async, 200ms); }, scheduler::async, 200ms);
lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub); lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub);
@ -233,10 +233,10 @@ namespace server_list
void pre_destroy() override void pre_destroy() override
{ {
master_state.access([](state& s) master_state.access([](state& s)
{ {
s.requesting = false; s.requesting = false;
s.callback = {}; s.callback = {};
}); });
} }
}; };
} }

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@ -97,7 +97,7 @@ namespace game
WEAK symbol<bool(char const*, netadr_t*)> NET_StringToAdr{0x142172780, 0x140515110}; WEAK symbol<bool(char const*, netadr_t*)> NET_StringToAdr{0x142172780, 0x140515110};
// Sys // Sys
WEAK symbol<int()> Sys_Milliseconds{0x142332870}; WEAK symbol<int()> Sys_Milliseconds{0x142332870, 0x1405972F0};
WEAK symbol<void()> Sys_ShowConsole{0x1423333C0, 0x140597E40}; WEAK symbol<void()> Sys_ShowConsole{0x1423333C0, 0x140597E40};
WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0}; WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0};
WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60}; WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60};
@ -124,6 +124,10 @@ namespace game
const char* description)> Dvar_RegisterBool{ const char* description)> Dvar_RegisterBool{
0x1422D0900, 0x14057B500 0x1422D0900, 0x14057B500
}; };
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, int value, int min, int max, unsigned int flags,
const char* description)> Dvar_RegisterInt{
0x0, 0x14057B7B0
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags, WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
const char* description)> Dvar_RegisterFloat{ const char* description)> Dvar_RegisterFloat{
0x0, 0x14057B6B0 0x0, 0x14057B6B0

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@ -45,7 +45,7 @@ namespace game
return dvar->current.value.enabled; return dvar->current.value.enabled;
} }
const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, const bool value, const int flags, const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, const bool value, const unsigned int flags,
const char* description, const eModes mode) const char* description, const eModes mode)
{ {
const auto hash = Dvar_GenerateHash(dvar_name); const auto hash = Dvar_GenerateHash(dvar_name);
@ -71,7 +71,7 @@ namespace game
return registered_dvar; return registered_dvar;
} }
const dvar_t* register_dvar_bool(const char* dvar_name, const bool value, const int flags, const char* description) const dvar_t* register_dvar_bool(const char* dvar_name, const bool value, const unsigned int flags, const char* description)
{ {
const auto hash = Dvar_GenerateHash(dvar_name); const auto hash = Dvar_GenerateHash(dvar_name);
auto* registered_dvar = Dvar_RegisterBool(hash, dvar_name, value, flags, description); auto* registered_dvar = Dvar_RegisterBool(hash, dvar_name, value, flags, description);
@ -84,7 +84,21 @@ namespace game
return registered_dvar; return registered_dvar;
} }
const dvar_t* register_dvar_float(const char* dvar_name, float value, float min, float max, const int flags, const dvar_t* register_dvar_int(const char* dvar_name, int value, int min, int max, const unsigned int flags,
const char* description)
{
const auto hash = Dvar_GenerateHash(dvar_name);
auto* registered_dvar = Dvar_RegisterInt(hash, dvar_name, value, min, max, flags, description);
if (registered_dvar)
{
registered_dvar->debugName = dvar_name;
}
return registered_dvar;
}
const dvar_t* register_dvar_float(const char* dvar_name, float value, float min, float max, const unsigned int flags,
const char* description) const char* description)
{ {
const auto hash = Dvar_GenerateHash(dvar_name); const auto hash = Dvar_GenerateHash(dvar_name);
@ -98,7 +112,7 @@ namespace game
return registered_dvar; return registered_dvar;
} }
const dvar_t* register_dvar_string(const char* dvar_name, const char* value, const int flags, const dvar_t* register_dvar_string(const char* dvar_name, const char* value, const unsigned int flags,
const char* description) const char* description)
{ {
const auto hash = Dvar_GenerateHash(dvar_name); const auto hash = Dvar_GenerateHash(dvar_name);
@ -112,7 +126,7 @@ namespace game
return registered_dvar; return registered_dvar;
} }
void dvar_add_flags(const char* dvar_name, const dvarFlags_e flags) void dvar_add_flags(const char* dvar_name, const unsigned int flags)
{ {
auto* dvar = Dvar_FindVar(dvar_name); auto* dvar = Dvar_FindVar(dvar_name);
@ -132,7 +146,7 @@ namespace game
dvar_to_change->flags |= flags; dvar_to_change->flags |= flags;
} }
void dvar_set_flags(const char* dvar_name, const dvarFlags_e flags) void dvar_set_flags(const char* dvar_name, const unsigned int flags)
{ {
auto* dvar = Dvar_FindVar(dvar_name); auto* dvar = Dvar_FindVar(dvar_name);

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@ -4,20 +4,21 @@
namespace game namespace game
{ {
std::string get_dvar_string(const char* dvar_name); [[nodiscard]] std::string get_dvar_string(const char* dvar_name);
int get_dvar_int(const char* dvar_name); [[nodiscard]] int get_dvar_int(const char* dvar_name);
bool get_dvar_bool(const char* dvar_name); [[nodiscard]] bool get_dvar_bool(const char* dvar_name);
const dvar_t* register_dvar_bool(const char* dvar_name, bool value, int flags, const char* description); [[nodiscard]] const dvar_t* register_dvar_bool(const char* dvar_name, bool value, unsigned int flags, const char* description);
const dvar_t* register_dvar_float(const char* dvar_name, float value, float min, float max, const int flags, const char* description); [[nodiscard]] const dvar_t* register_dvar_int(const char* dvar_name, int value, int min, int max, unsigned int flags, const char* description);
const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, bool value, int flags, const char* description, eModes mode = MODE_COUNT); [[nodiscard]] const dvar_t* register_dvar_float(const char* dvar_name, float value, float min, float max, unsigned int flags, const char* description);
const dvar_t* register_dvar_string(const char* dvar_name, const char* value, int flags, const char* description); [[nodiscard]] const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, bool value, unsigned int flags, const char* description, eModes mode = MODE_COUNT);
[[nodiscard]] const dvar_t* register_dvar_string(const char* dvar_name, const char* value, unsigned int flags, const char* description);
void dvar_add_flags(const char* dvar, dvarFlags_e flags); void dvar_add_flags(const char* dvar, unsigned int flags);
void dvar_set_flags(const char* dvar_name, dvarFlags_e flags); void dvar_set_flags(const char* dvar_name, unsigned int flags);
bool is_server_running(); [[nodiscard]] bool is_server_running();
size_t get_max_client_count(); [[nodiscard]] size_t get_max_client_count();
void foreach_client(const std::function<void(client_s&, size_t index)>& callback); void foreach_client(const std::function<void(client_s&, size_t index)>& callback);
void foreach_client(const std::function<void(client_s&)>& callback); void foreach_client(const std::function<void(client_s&)>& callback);

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@ -1,237 +1,237 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "../steam.hpp" #include "../steam.hpp"
#include "component/network.hpp" #include "component/network.hpp"
#include "component/server_list.hpp" #include "component/server_list.hpp"
namespace steam namespace steam
{ {
int matchmaking::GetFavoriteGameCount() int matchmaking::GetFavoriteGameCount()
{ {
return 0; return 0;
} }
bool matchmaking::GetFavoriteGame(int iGame, unsigned int* pnAppID, unsigned int* pnIP, unsigned short* pnConnPort, bool matchmaking::GetFavoriteGame(int iGame, unsigned int* pnAppID, unsigned int* pnIP, unsigned short* pnConnPort,
unsigned short* pnQueryPort, unsigned int* punFlags, unsigned short* pnQueryPort, unsigned int* punFlags,
unsigned int* pRTime32LastPlayedOnServer) unsigned int* pRTime32LastPlayedOnServer)
{ {
return false; return false;
} }
int matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, int matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags, unsigned short nQueryPort, unsigned int unFlags,
unsigned int rTime32LastPlayedOnServer) unsigned int rTime32LastPlayedOnServer)
{ {
auto addr = network::address_from_ip(htonl(nIP), nConnPort); auto addr = network::address_from_ip(htonl(nIP), nConnPort);
server_list::add_favorite_server(addr); server_list::add_favorite_server(addr);
return 0; return 0;
} }
bool matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, bool matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags) unsigned short nQueryPort, unsigned int unFlags)
{ {
auto addr = network::address_from_ip(htonl(nIP), nConnPort); auto addr = network::address_from_ip(htonl(nIP), nConnPort);
server_list::remove_favorite_server(addr); server_list::remove_favorite_server(addr);
return false; return false;
} }
unsigned long long matchmaking::RequestLobbyList() unsigned long long matchmaking::RequestLobbyList()
{ {
return 0; return 0;
} }
void matchmaking::AddRequestLobbyListStringFilter(const char* pchKeyToMatch, const char* pchValueToMatch, void matchmaking::AddRequestLobbyListStringFilter(const char* pchKeyToMatch, const char* pchValueToMatch,
int eComparisonType) int eComparisonType)
{ {
} }
void matchmaking::AddRequestLobbyListNumericalFilter(const char* pchKeyToMatch, int nValueToMatch, void matchmaking::AddRequestLobbyListNumericalFilter(const char* pchKeyToMatch, int nValueToMatch,
int eComparisonType) int eComparisonType)
{ {
} }
void matchmaking::AddRequestLobbyListNearValueFilter(const char* pchKeyToMatch, int nValueToBeCloseTo) void matchmaking::AddRequestLobbyListNearValueFilter(const char* pchKeyToMatch, int nValueToBeCloseTo)
{ {
} }
void matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable) void matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
{ {
} }
void matchmaking::AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter) void matchmaking::AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter)
{ {
} }
void matchmaking::AddRequestLobbyListResultCountFilter(int cMaxResults) void matchmaking::AddRequestLobbyListResultCountFilter(int cMaxResults)
{ {
} }
void matchmaking::AddRequestLobbyListCompatibleMembersFilter(steam_id steamID) void matchmaking::AddRequestLobbyListCompatibleMembersFilter(steam_id steamID)
{ {
} }
steam_id matchmaking::GetLobbyByIndex(int iLobby) steam_id matchmaking::GetLobbyByIndex(int iLobby)
{ {
steam_id id; steam_id id;
id.raw.account_id = SteamUser()->GetSteamID().raw.account_id; id.raw.account_id = SteamUser()->GetSteamID().raw.account_id;
id.raw.universe = 1; id.raw.universe = 1;
id.raw.account_type = 8; id.raw.account_type = 8;
id.raw.account_instance = 0x40000; id.raw.account_instance = 0x40000;
return id; return id;
} }
unsigned long long matchmaking::CreateLobby(int eLobbyType, int cMaxMembers) unsigned long long matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
{ {
const auto result = callbacks::register_call(); const auto result = callbacks::register_call();
auto retvals = static_cast<lobby_created*>(calloc(1, sizeof(lobby_created))); auto retvals = static_cast<lobby_created*>(calloc(1, sizeof(lobby_created)));
//::Utils::Memory::AllocateArray<LobbyCreated>(); //::Utils::Memory::AllocateArray<LobbyCreated>();
steam_id id; steam_id id;
id.raw.account_id = SteamUser()->GetSteamID().raw.account_id; id.raw.account_id = SteamUser()->GetSteamID().raw.account_id;
id.raw.universe = 1; id.raw.universe = 1;
id.raw.account_type = 8; id.raw.account_type = 8;
id.raw.account_instance = 0x40000; id.raw.account_instance = 0x40000;
retvals->m_e_result = 1; retvals->m_e_result = 1;
retvals->m_ul_steam_id_lobby = id; retvals->m_ul_steam_id_lobby = id;
callbacks::return_call(retvals, sizeof(lobby_created), lobby_created::callback_id, result); callbacks::return_call(retvals, sizeof(lobby_created), lobby_created::callback_id, result);
matchmaking::JoinLobby(id); matchmaking::JoinLobby(id);
return result; return result;
} }
unsigned long long matchmaking::JoinLobby(steam_id steamIDLobby) unsigned long long matchmaking::JoinLobby(steam_id steamIDLobby)
{ {
const auto result = callbacks::register_call(); const auto result = callbacks::register_call();
auto* retvals = static_cast<lobby_enter*>(calloc(1, sizeof(lobby_enter))); auto* retvals = static_cast<lobby_enter*>(calloc(1, sizeof(lobby_enter)));
//::Utils::Memory::AllocateArray<LobbyEnter>(); //::Utils::Memory::AllocateArray<LobbyEnter>();
retvals->m_b_locked = false; retvals->m_b_locked = false;
retvals->m_e_chat_room_enter_response = 1; retvals->m_e_chat_room_enter_response = 1;
retvals->m_rgf_chat_permissions = 0xFFFFFFFF; retvals->m_rgf_chat_permissions = 0xFFFFFFFF;
retvals->m_ul_steam_id_lobby = steamIDLobby; retvals->m_ul_steam_id_lobby = steamIDLobby;
callbacks::return_call(retvals, sizeof(lobby_enter), lobby_enter::callback_id, result); callbacks::return_call(retvals, sizeof(lobby_enter), lobby_enter::callback_id, result);
return result; return result;
} }
void matchmaking::LeaveLobby(steam_id steamIDLobby) void matchmaking::LeaveLobby(steam_id steamIDLobby)
{ {
} }
bool matchmaking::InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee) bool matchmaking::InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee)
{ {
return true; return true;
} }
int matchmaking::GetNumLobbyMembers(steam_id steamIDLobby) int matchmaking::GetNumLobbyMembers(steam_id steamIDLobby)
{ {
return 1; return 1;
} }
steam_id matchmaking::GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember) steam_id matchmaking::GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember)
{ {
return SteamUser()->GetSteamID(); return SteamUser()->GetSteamID();
} }
const char* matchmaking::GetLobbyData(steam_id steamIDLobby, const char* pchKey) const char* matchmaking::GetLobbyData(steam_id steamIDLobby, const char* pchKey)
{ {
return ""; return "";
} }
bool matchmaking::SetLobbyData(steam_id steamIDLobby, const char* pchKey, const char* pchValue) bool matchmaking::SetLobbyData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
{ {
return true; return true;
} }
int matchmaking::GetLobbyDataCount(steam_id steamIDLobby) int matchmaking::GetLobbyDataCount(steam_id steamIDLobby)
{ {
return 0; return 0;
} }
bool matchmaking::GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char* pchKey, int cchKeyBufferSize, bool matchmaking::GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char* pchKey, int cchKeyBufferSize,
char* pchValue, int cchValueBufferSize) char* pchValue, int cchValueBufferSize)
{ {
return true; return true;
} }
bool matchmaking::DeleteLobbyData(steam_id steamIDLobby, const char* pchKey) bool matchmaking::DeleteLobbyData(steam_id steamIDLobby, const char* pchKey)
{ {
return true; return true;
} }
const char* matchmaking::GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char* pchKey) const char* matchmaking::GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char* pchKey)
{ {
return ""; return "";
} }
void matchmaking::SetLobbyMemberData(steam_id steamIDLobby, const char* pchKey, const char* pchValue) void matchmaking::SetLobbyMemberData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
{ {
} }
bool matchmaking::SendLobbyChatMsg(steam_id steamIDLobby, const void* pvMsgBody, int cubMsgBody) bool matchmaking::SendLobbyChatMsg(steam_id steamIDLobby, const void* pvMsgBody, int cubMsgBody)
{ {
return true; return true;
} }
int matchmaking::GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id* pSteamIDUser, void* pvData, int matchmaking::GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id* pSteamIDUser, void* pvData,
int cubData, int* peChatEntryType) int cubData, int* peChatEntryType)
{ {
return 0; return 0;
} }
bool matchmaking::RequestLobbyData(steam_id steamIDLobby) bool matchmaking::RequestLobbyData(steam_id steamIDLobby)
{ {
return true; return true;
} }
void matchmaking::SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP, void matchmaking::SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP,
unsigned short unGameServerPort, steam_id steamIDGameServer) unsigned short unGameServerPort, steam_id steamIDGameServer)
{ {
} }
bool matchmaking::GetLobbyGameServer(steam_id steamIDLobby, unsigned int* punGameServerIP, bool matchmaking::GetLobbyGameServer(steam_id steamIDLobby, unsigned int* punGameServerIP,
unsigned short* punGameServerPort, steam_id* psteamIDGameServer) unsigned short* punGameServerPort, steam_id* psteamIDGameServer)
{ {
return true; return true;
} }
bool matchmaking::SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers) bool matchmaking::SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers)
{ {
return true; return true;
} }
int matchmaking::GetLobbyMemberLimit(steam_id steamIDLobby) int matchmaking::GetLobbyMemberLimit(steam_id steamIDLobby)
{ {
return 0; return 0;
} }
bool matchmaking::SetLobbyType(steam_id steamIDLobby, int eLobbyType) bool matchmaking::SetLobbyType(steam_id steamIDLobby, int eLobbyType)
{ {
return true; return true;
} }
bool matchmaking::SetLobbyJoinable(steam_id steamIDLobby, bool bLobbyJoinable) bool matchmaking::SetLobbyJoinable(steam_id steamIDLobby, bool bLobbyJoinable)
{ {
return true; return true;
} }
steam_id matchmaking::GetLobbyOwner(steam_id steamIDLobby) steam_id matchmaking::GetLobbyOwner(steam_id steamIDLobby)
{ {
return SteamUser()->GetSteamID(); return SteamUser()->GetSteamID();
} }
bool matchmaking::SetLobbyOwner(steam_id steamIDLobby, steam_id steamIDNewOwner) bool matchmaking::SetLobbyOwner(steam_id steamIDLobby, steam_id steamIDNewOwner)
{ {
return true; return true;
} }
bool matchmaking::SetLinkedLobby(steam_id steamIDLobby, steam_id steamIDLobby2) bool matchmaking::SetLinkedLobby(steam_id steamIDLobby, steam_id steamIDLobby2)
{ {
return true; return true;
} }
} }

View File

@ -305,7 +305,8 @@ namespace steam
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers; auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
static thread_local gameserveritem_t server_item{}; static thread_local gameserveritem_t server_item{};
return servers_list.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t* { return servers_list.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t*
{
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size()) if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{ {
return nullptr; return nullptr;
@ -378,17 +379,17 @@ namespace steam
party::query_server( party::query_server(
addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info, addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info,
const uint32_t ping) const uint32_t ping)
{
if (success)
{ {
if (success) auto server_item = create_server_item(host, info, ping, success);
{ response->ServerResponded(server_item);
auto server_item = create_server_item(host, info, ping, success); }
response->ServerResponded(server_item); else
} {
else response->ServerFailedToRespond();
{ }
response->ServerFailedToRespond(); });
}
});
return reinterpret_cast<void*>(static_cast<uint64_t>(7 + rand())); return reinterpret_cast<void*>(static_cast<uint64_t>(7 + rand()));
} }