Update console
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375c77fd04
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@ -54,7 +54,7 @@ namespace console
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{
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a.push(rbx);
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a.mov(eax, 0x8030);
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a.jmp(game::select(0x142333667, 0x140597527));
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a.jmp(game::select(0x142332AA7, 0x140597527));
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});
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static_cast<void(*)(const char*)>(print_func)(message);
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@ -105,13 +105,13 @@ namespace console
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game::Cbuf_AddText(0, "quit\n");
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[[fallthrough]];
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default:
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return utils::hook::invoke<LRESULT>(game::select(0x142333520, 0x1405973E0), hwnd, msg, wparam, lparam);
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return utils::hook::invoke<LRESULT>(game::select(0x142332960, 0x1405973E0), hwnd, msg, wparam, lparam);
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}
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}
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LRESULT input_line_wnd_proc(const HWND hwnd, const UINT msg, const WPARAM wparam, const LPARAM lparam)
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{
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return utils::hook::invoke<LRESULT>(game::select(0x142333820, 0x1405976E0), hwnd, msg, wparam, lparam);
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return utils::hook::invoke<LRESULT>(game::select(0x142332C60, 0x1405976E0), hwnd, msg, wparam, lparam);
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}
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void sys_create_console_stub(const HINSTANCE h_instance)
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@ -212,8 +212,8 @@ namespace console
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utils::hook::set<uint8_t>(0x14133D2FE_g, 0xEB); // Always enable ingame console
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}
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utils::hook::jump(game::select(0x1423337F0, 0x1405976B0), queue_message);
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utils::hook::nop(game::select(0x14233380A, 0x1405976CA), 2); // Print from every thread
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utils::hook::jump(game::select(0x142332C30, 0x1405976B0), queue_message);
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utils::hook::nop(game::select(0x142332C4A, 0x1405976CA), 2); // Print from every thread
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//const auto self = utils::nt::library::get_by_address(sys_create_console_stub);
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//logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
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@ -251,7 +251,7 @@ namespace console
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{
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{
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static utils::hook::detour sys_create_console_hook;
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sys_create_console_hook.create(game::select(0x1423339C0, 0x140597880), sys_create_console_stub);
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sys_create_console_hook.create(game::select(0x142332E00, 0x140597880), sys_create_console_stub);
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game::Sys_ShowConsole();
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started = true;
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@ -299,4 +299,4 @@ namespace console
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};
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}
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REGISTER_COMPONENT(console::component)
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REGISTER_COMPONENT_WORKING(console::component)
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@ -18,7 +18,7 @@ namespace game
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WEAK symbol<void(const char* fmt, ...)> G_LogPrintf{0x0, 0x1402A7BB0};
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// Com
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x1421499C0, 0x140505630};
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x142148F60, 0x140505630};
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8BD0, 0x140501470};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7DD0};
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WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F8010, 0x140500B80};
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@ -30,7 +30,7 @@ namespace game
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0x14214AF30
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};
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0, 0x1404F75B0};
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC010, 0x1404F75B0};
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WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
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0x14133BE10, 0x1404F78D0
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};
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@ -74,7 +74,7 @@ namespace game
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// Sys
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WEAK symbol<int()> Sys_Milliseconds{0x142333430};
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WEAK symbol<void()> Sys_ShowConsole{0x142333F80, 0x140597E40};
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WEAK symbol<void()> Sys_ShowConsole{0x1423333C0, 0x140597E40};
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WEAK symbol<TLSData*()> Sys_GetTLS{0x142184210, 0x140525EB0};
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WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x1421844C0};
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@ -155,14 +155,14 @@ namespace game
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namespace s_wcd
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{
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WEAK symbol<HWND> codLogo{0x157E77A50, 0x14A640BC0};
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WEAK symbol<HFONT> hfBufferFont{0x157E77A58, 0x14A640BC8};
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WEAK symbol<HWND> hWnd{0x157E77A40, 0x14A640BB0};
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WEAK symbol<HWND> hwndBuffer{0x157E77A48, 0x14A640BB8};
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WEAK symbol<HWND> hwndInputLine{0x157E77A60, 0x14A640BD0};
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WEAK symbol<int> windowHeight{0x157E7806C, 0x14A6411DC};
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WEAK symbol<int> windowWidth{0x157E78068, 0x14A6411D8};
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WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E78070, 0x14A6411E0};
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WEAK symbol<HWND> codLogo{0x157E75A50, 0x14A640BC0};
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WEAK symbol<HFONT> hfBufferFont{0x157E75A58, 0x14A640BC8};
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WEAK symbol<HWND> hWnd{0x157E75A40, 0x14A640BB0};
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WEAK symbol<HWND> hwndBuffer{0x157E75A48, 0x14A640BB8};
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WEAK symbol<HWND> hwndInputLine{0x157E75A60, 0x14A640BD0};
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WEAK symbol<int> windowHeight{0x157E7606C, 0x14A6411DC};
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WEAK symbol<int> windowWidth{0x157E76068, 0x14A6411D8};
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WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E76070, 0x14A6411E0};
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}
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// Global game definitions
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