commit
db66f60d2d
Binary file not shown.
@ -1,4 +1,5 @@
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#using scripts\codescripts\struct;
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#using scripts\shared\array_shared;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\killstreaks_shared;
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@ -7,12 +8,14 @@
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#using scripts\shared\system_shared;
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#using scripts\shared\util_shared;
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#using scripts\shared\weapons_shared;
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#using scripts\shared\weapons\_weapons;
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#using scripts\shared\bots\_bot;
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#using scripts\shared\bots\_bot_combat;
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#using scripts\shared\bots\bot_traversals;
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#using scripts\shared\bots\bot_buttons;
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#using scripts\shared\bots\bot_traversals;
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#using scripts\mp\bots\_bot_ball;
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#using scripts\mp\bots\_bot_clean;
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#using scripts\mp\bots\_bot_combat;
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@ -25,8 +28,7 @@
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#using scripts\mp\bots\_bot_koth;
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#using scripts\mp\bots\_bot_loadout;
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#using scripts\mp\bots\_bot_sd;
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#using scripts\mp\killstreaks\_killstreakrules;
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#using scripts\mp\killstreaks\_killstreaks;
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#using scripts\mp\killstreaks\_ai_tank;
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#using scripts\mp\killstreaks\_airsupport;
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#using scripts\mp\killstreaks\_combat_robot;
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@ -66,11 +68,14 @@
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#define MAX_ONLINE_PLAYERS 18
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#define MAX_ONLINE_PLAYERS_PER_TEAM 6
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#define RESPAWN_DELAY 0
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#define RESPAWN_INTERVAL 0.2
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#define RESPAWN_DELAY 0.1
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#define RESPAWN_INTERVAL 0.1
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#namespace bot;
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#precache("eventstring", "mpl_killstreak_cruisemissile");
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#precache("eventstring", "mpl_killstreak_raps");
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REGISTER_SYSTEM("bot_mp", &__init__, undefined)
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function __init__()
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@ -93,7 +98,13 @@ function __init__()
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level.botIgnoreThreat = &bot_combat::bot_ignore_threat;
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level.enemyEmpActive = &emp::EnemyEmpActive;
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level.enemyEmpActive = &emp::enemyEmpActive;
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/#
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level.botDevguiCmd = &bot_devgui_cmd;
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level thread system_devgui_gadget_think();
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#/
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setDvar("bot_enableWallrun", 1);
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}
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function init()
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@ -101,8 +112,7 @@ function init()
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level endon("game_ended");
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level.botSoak = is_bot_soak();
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if( level.rankedmatch && level.botsoak || !init_bot_gametype() )
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if (!init_bot_gametype())
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{
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return;
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}
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@ -117,18 +127,13 @@ function init()
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function is_bot_soak()
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{
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return IsDedicated() && GetDvarInt( "sv_botsoak", 0 );
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return getDvarInt("sv_botsoak", 0);
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}
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function wait_for_host()
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{
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level endon("game_ended");
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if ( level.botSoak )
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{
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return;
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}
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host = util::getHostPlayerForBots();
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while (!isdefined(host))
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@ -155,7 +160,6 @@ function is_bot_comp_stomp()
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return false;
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}
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// Bot Events
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//========================================
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@ -194,6 +198,31 @@ function on_bot_connect()
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function on_bot_spawned()
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{
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self.bot.goalTag = undefined;
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/#
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weapon = undefined;
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if (getDvarInt("scr_botsHasPlayerWeapon") != 0)
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{
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player = util::getHostPlayer();
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weapon = player getCurrentWeapon();
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}
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if (getDvarString("devgui_bot_weapon", "") != "")
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{
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weapon = getWeapon(getDvarString("devgui_bot_weapon"));
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}
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if (isdefined(weapon) && level.weaponNone != weapon)
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{
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self weapons::detach_all_weapons();
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self takeAllWeapons();
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self giveWeapon(weapon);
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self switchToWeapon(weapon);
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self setSpawnWeapon(weapon);
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self teams::set_player_model(self.team, weapon);
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}
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#/
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}
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function on_bot_killed()
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@ -246,7 +275,7 @@ function bot_idle()
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function do_supplydrop(maxRange = 1400) // A little under minimap width
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{
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crates = GetEntArray( "care_package", "script_noteworthy" );
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crates = getEntArray("care_package", "script_noteworthy");
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maxRangeSq = maxRange * maxRange;
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@ -257,12 +286,12 @@ function do_supplydrop( maxRange = 1400 ) // A little under minimap width
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foreach(crate in crates)
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{
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if ( !crate IsOnGround() )
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if (!crate isOnGround())
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{
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continue;
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}
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crateDistSq = Distance2DSquared( self.origin, crate.origin );
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crateDistSq = distance2DSquared(self.origin, crate.origin);
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if (crateDistSq > maxRangeSq)
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{
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@ -282,7 +311,7 @@ function do_supplydrop( maxRange = 1400 ) // A little under minimap width
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return true;
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}
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if ( !self has_minimap() && !self BotSightTracePassed( crate ) )
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if (!self has_minimap() && !self botSightTracePassed(crate))
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{
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continue;
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}
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@ -296,12 +325,12 @@ function do_supplydrop( maxRange = 1400 ) // A little under minimap width
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if (isdefined(closestCrate))
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{
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randomAngle = ( 0, RandomInt( 360 ), 0 );
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randomAngle = (0, randomInt(360), 0);
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randomVec = AnglesToForward(randomAngle);
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point = closestCrate.origin + randomVec * CRATE_GOAL_RADIUS;
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if ( self BotSetGoal( point ) )
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if (self botSetGoal(point))
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{
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self thread watch_crate(closestCrate);
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return true;
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@ -322,7 +351,7 @@ function watch_crate( crate )
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wait level.botSettings.thinkInterval;
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}
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self BotSetGoal( self.origin );
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self botSetGoal(self.origin);
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}
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// Bot Team Population
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@ -334,14 +363,14 @@ function populate_bots()
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if (level.teambased)
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{
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maxAllies = GetDvarInt( "bot_maxAllies", 0 );
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maxAxis = GetDvarInt( "bot_maxAxis", 0 );
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maxAllies = getDvarInt("bot_maxAllies", 0);
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maxAxis = getDvarInt("bot_maxAxis", 0);
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level thread monitor_bot_team_population(maxAllies, maxAxis);
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}
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else
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{
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maxFree = GetDvarInt( "bot_maxFree", 0 );
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maxFree = getDvarInt("bot_maxFree", 0);
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level thread monitor_bot_population(maxFree);
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}
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@ -363,8 +392,8 @@ function monitor_bot_team_population( maxAllies, maxAxis )
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wait 3;
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// TODO: Get a player count that includes 'CON_CONNECTING' players
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allies = GetPlayers( "allies" );
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axis = GetPlayers( "axis" );
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allies = getPlayers("allies");
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axis = getPlayers("axis");
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if (allies.size > maxAllies &&
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remove_best_bot(allies))
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@ -387,16 +416,16 @@ function monitor_bot_team_population( maxAllies, maxAxis )
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function fill_balanced_teams(maxAllies, maxAxis)
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{
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allies = GetPlayers( "allies" );
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axis = GetPlayers( "axis" );
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allies = getPlayers("allies");
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axis = getPlayers("axis");
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while ((allies.size < maxAllies || axis.size < maxAxis) &&
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add_balanced_bot(allies, maxAllies, axis, maxAxis))
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{
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WAIT_SERVER_FRAME;
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allies = GetPlayers( "allies" );
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axis = GetPlayers( "axis" );
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allies = getPlayers("allies");
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axis = getPlayers("axis");
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}
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}
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@ -427,12 +456,12 @@ function monitor_bot_population( maxFree )
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}
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// Initial Fill
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players = GetPlayers( );
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players = getPlayers();
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while (players.size < maxFree)
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{
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add_bot();
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WAIT_SERVER_FRAME;
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players = GetPlayers( );
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players = getPlayers();
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}
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while (1)
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@ -440,7 +469,7 @@ function monitor_bot_population( maxFree )
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wait 3;
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// TODO: Get a player count that includes 'CON_CONNECTING' players
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players = GetPlayers( );
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players = getPlayers();
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if (players.size < maxFree)
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{
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@ -481,11 +510,11 @@ function remove_best_bot( players )
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if (bestBots.size)
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{
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remove_bot( bestBots[RandomInt( bestBots.size )] );
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remove_bot(bestBots[randomInt(bestBots.size)]);
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}
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else
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{
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remove_bot( bots[RandomInt( bots.size )] );
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remove_bot(bots[randomInt(bots.size)]);
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}
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return true;
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@ -503,13 +532,13 @@ function choose_class()
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currClass = self bot_loadout::get_current_class();
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if ( !isdefined( currClass ) || RandomInt( 100 ) < VAL( level.botSettings.changeClassWeight, 0 ) )
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if (!isdefined(currClass) || randomInt(100) < VAL(level.botSettings.changeClassWeight, 0))
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{
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classIndex = RandomInt( self.loadoutClasses.size );
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classIndex = randomInt(self.loadoutClasses.size);
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className = self.loadoutClasses[classIndex].name;
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}
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if ( !isdefined(className) || className === currClass )
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if (!isdefined(className) || className == currClass)
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{
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return false;
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}
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@ -525,13 +554,13 @@ function choose_class()
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function use_killstreak()
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{
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if (!level.loadoutKillstreaksEnabled ||
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self emp::EnemyEMPActive() )
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self emp::enemyEmpActive())
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{
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return;
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}
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weapons = self GetWeaponsList();
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inventoryWeapon = self GetInventoryWeapon();
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weapons = self getWeaponsList();
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inventoryWeapon = self getInventoryWeapon();
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foreach(weapon in weapons)
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{
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@ -542,7 +571,7 @@ function use_killstreak()
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continue;
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}
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if ( weapon != inventoryWeapon && !self GetWeaponAmmoClip( weapon ) )
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if (weapon != inventoryWeapon && !self getWeaponAmmoClip(weapon))
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{
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continue;
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}
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@ -565,25 +594,27 @@ function use_killstreak()
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{
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case "killstreak_uav":
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case "killstreak_counteruav":
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case "killstreak_remote_missile":
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{
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self switchtoweapon( weapon );
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self waittill( "weapon_change_complete" );
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wait 1.5;
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self bot::press_attack_button();
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}
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return;
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case "killstreak_satellite":
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case "killstreak_helicopter_player_gunner":
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case "killstreak_ai_tank_drop":
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self use_supply_drop( weapon );
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break;
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case "killstreak_raps":
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case "killstreak_sentinel":
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{
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self switchtoweapon(useweapon);
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self switchToWeapon(useWeapon);
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break;
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}
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case "killstreak_ai_tank_drop":
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{
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self use_supply_drop(weapon);
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break;
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}
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case "killstreak_remote_missile":
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{
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self switchToWeapon(weapon);
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self waittill("weapon_change_complete");
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wait 1.5;
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self bot::press_attack_button();
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return;
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}
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}
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}
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@ -632,16 +663,16 @@ function use_supply_drop( weapon )
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wait 0.5;
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if ( self getcurrentweapon() != weapon )
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if (self getCurrentWeapon() != weapon)
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{
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self thread weapon_switch_failsafe();
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self switchtoweapon( weapon );
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self switchToWeapon(weapon);
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self waittill("weapon_change_complete");
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}
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use_item(weapon);
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self switchtoweapon( self.lastnonkillstreakweapon );
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self switchToWeapon(self.lastnonkillstreakweapon);
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self clearlookat();
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self cancelgoal("killstreak");
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}
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@ -653,7 +684,7 @@ function use_item( weapon )
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for (i = 0; i < 10; i++)
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{
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if ( self getcurrentweapon() == weapon || self getcurrentweapon() == "none" )
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if (self getCurrentWeapon() == weapon || self getCurrentWeapon() == "none")
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self bot::press_attack_button();
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else
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return;
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@ -662,6 +693,52 @@ function use_item( weapon )
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}
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}
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function killstreak_location(num, weapon)
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{
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enemies = get_enemies();
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if (!enemies.size)
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return;
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if (!self switchToWeapon(weapon))
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return;
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self waittill("weapon_change");
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self util::freeze_player_controls(true);
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wait_time = 1;
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while (!isdefined(self.selectinglocation) || self.selectinglocation == 0)
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{
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wait 0.05;
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wait_time -= 0.05;
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if (wait_time <= 0)
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{
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self util::freeze_player_controls(false);
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self switchToWeapon(self.lastnonkillstreakweapon);
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return;
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}
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}
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wait 2;
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for (i = 0; i < num; i++)
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{
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enemies = get_enemies();
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if (enemies.size)
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{
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enemy = randomInt(enemies);
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self notify("confirm_location", enemy.origin, 0);
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}
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wait 0.25;
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}
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self util::freeze_player_controls(false);
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}
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function weapon_switch_failsafe()
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{
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self endon("death");
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@ -671,7 +748,6 @@ function weapon_switch_failsafe()
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self notify("weapon_change_complete");
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}
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function has_radar()
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{
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if (level.teambased)
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@ -706,18 +782,29 @@ function get_enemies( on_radar )
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enemies = self GetEnemies();
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/#
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for (i = 0; i < enemies.size; i++)
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{
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if (isplayer(enemies[i]) && enemies[i] isInMoveMode("ufo", "noclip"))
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{
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arrayRemoveIndex(enemies, i);
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i--;
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}
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}
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#/
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if (on_radar && !self has_radar())
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{
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for (i = 0; i < enemies.size; i++)
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{
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if (!isdefined(enemies[i].lastFireTime))
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{
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ArrayRemoveIndex( enemies, i );
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arrayRemoveIndex(enemies, i);
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i--;
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}
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else if (GetTime() - enemies[i].lastFireTime > 2000)
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{
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ArrayRemoveIndex( enemies, i );
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arrayRemoveIndex(enemies, i);
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i--;
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}
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}
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@ -728,7 +815,7 @@ function get_enemies( on_radar )
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function set_rank()
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{
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players = GetPlayers();
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players = getPlayers();
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ranks = [];
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bot_ranks = [];
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@ -760,12 +847,12 @@ function set_rank()
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while (bot_ranks.size + human_ranks.size < 5)
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{
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// add some random ranks for better random number distribution
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r = human_avg + RandomIntRange( -5, 5 );
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r = human_avg + randomIntRange(-5, 5);
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rank = math::clamp(r, 0, level.maxRank);
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human_ranks[human_ranks.size] = rank;
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}
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ranks = ArrayCombine( human_ranks, bot_ranks, true, false );
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ranks = arrayCombine(human_ranks, bot_ranks, true, false);
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avg = math::array_average(ranks);
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s = math::array_std_deviation(ranks, avg);
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@ -786,69 +873,49 @@ function set_rank()
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function init_bot_gametype()
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{
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switch(level.gametype)
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switch (level.gameType)
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{
|
||||
case "ball":
|
||||
{
|
||||
bot_ball::init();
|
||||
return true;
|
||||
}
|
||||
case "conf":
|
||||
{
|
||||
bot_conf::init();
|
||||
return true;
|
||||
}
|
||||
case "ctf":
|
||||
{
|
||||
bot_ctf::init();
|
||||
return true;
|
||||
}
|
||||
case "dem":
|
||||
{
|
||||
bot_dem::init();
|
||||
return true;
|
||||
}
|
||||
case "dm":
|
||||
{
|
||||
return true;
|
||||
}
|
||||
case "dom":
|
||||
{
|
||||
bot_dom::init();
|
||||
return true;
|
||||
}
|
||||
case "escort":
|
||||
{
|
||||
bot_escort::init();
|
||||
return true;
|
||||
}
|
||||
/* case "infect":
|
||||
{
|
||||
// case "infect":
|
||||
// return true;
|
||||
case "gun":
|
||||
return true;
|
||||
}
|
||||
*/ case "gun":
|
||||
{
|
||||
return true;
|
||||
}
|
||||
case "koth":
|
||||
{
|
||||
bot_koth::init();
|
||||
return true;
|
||||
}
|
||||
case "sd":
|
||||
{
|
||||
bot_sd::init();
|
||||
return true;
|
||||
}
|
||||
case "clean":
|
||||
{
|
||||
bot_clean::init();
|
||||
return true;
|
||||
}
|
||||
case "tdm":
|
||||
{
|
||||
return true;
|
||||
}
|
||||
case "sas":
|
||||
return true;
|
||||
case "prop":
|
||||
return true;
|
||||
case "sniperonly":
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -856,7 +923,7 @@ function init_bot_gametype()
|
||||
|
||||
function get_bot_settings()
|
||||
{
|
||||
switch ( GetDvarInt( "bot_difficulty", 1 ) )
|
||||
switch (getDvarInt("bot_difficulty", 1))
|
||||
{
|
||||
case 0:
|
||||
bundleName = "bot_mp_easy";
|
||||
@ -907,3 +974,144 @@ function dive_to_prone( exit_stance )
|
||||
|
||||
}
|
||||
|
||||
/#
|
||||
|
||||
// Devgui
|
||||
//========================================
|
||||
|
||||
function bot_devgui_cmd(cmd)
|
||||
{
|
||||
cmdTokens = strtok(cmd, " ");
|
||||
|
||||
if (cmdTokens.size == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
host = util::getHostPlayerForBots();
|
||||
team = get_host_team();
|
||||
|
||||
switch (cmdTokens[0])
|
||||
{
|
||||
case "spawn_enemy":
|
||||
team = util::getotherteam(team);
|
||||
case "spawn_friendly":
|
||||
count = 1;
|
||||
if (cmdTokens.size > 1)
|
||||
{
|
||||
count = int(cmdTokens[1]);
|
||||
}
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
add_bot(team);
|
||||
}
|
||||
return true;
|
||||
case "remove_enemy":
|
||||
team = util::getotherteam(team);
|
||||
case "remove_friendly":
|
||||
remove_bots(undefined, team);
|
||||
return true;
|
||||
case "fixed_spawn_enemy":
|
||||
team = util::getotherteam(team);
|
||||
case "fixed_spawn_friendly":
|
||||
bot = add_bot_at_eye_trace(team);
|
||||
if (isdefined(bot))
|
||||
{
|
||||
bot thread fixed_spawn_override();
|
||||
}
|
||||
return true;
|
||||
|
||||
case "player_weapon":
|
||||
players = getPlayers();
|
||||
foreach(player in players)
|
||||
{
|
||||
if (!player util::is_bot())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
weapon = host getCurrentWeapon();
|
||||
|
||||
player weapons::detach_all_weapons();
|
||||
player takeAllWeapons();
|
||||
player giveWeapon(weapon);
|
||||
player switchToWeapon(weapon);
|
||||
player setSpawnWeapon(weapon);
|
||||
|
||||
player teams::set_player_model(player.team, weapon);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function system_devgui_gadget_think()
|
||||
{
|
||||
setDvar("devgui_bot_gadget", "");
|
||||
|
||||
for (;; )
|
||||
{
|
||||
wait(1);
|
||||
|
||||
gadget = getDvarString("devgui_bot_gadget");
|
||||
|
||||
if (gadget.size == 0)
|
||||
{
|
||||
bot_turn_on_gadget(getWeapon(gadget));
|
||||
setDvar("devgui_bot_gadget", "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function bot_turn_on_gadget(gadget)
|
||||
{
|
||||
players = getPlayers();
|
||||
|
||||
foreach(player in players)
|
||||
{
|
||||
if (!player util::is_bot())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
host = util::getHostPlayer();
|
||||
weapon = host getCurrentWeapon();
|
||||
|
||||
if (!isdefined(weapon) || weapon == level.weaponNone || weapon == level.weaponNull)
|
||||
{
|
||||
weapon = getWeapon("smg_standard");
|
||||
}
|
||||
|
||||
player weapons::detach_all_weapons();
|
||||
player takeAllWeapons();
|
||||
player giveWeapon(weapon);
|
||||
player switchToWeapon(weapon);
|
||||
player setSpawnWeapon(weapon);
|
||||
|
||||
player teams::set_player_model(player.team, weapon);
|
||||
|
||||
player giveWeapon(gadget);
|
||||
slot = player gadgetGetSlot(gadget);
|
||||
player gadgetPowerSet(slot, 100.0);
|
||||
player botPressButtonForGadget(gadget);
|
||||
}
|
||||
}
|
||||
|
||||
function fixed_spawn_override()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
spawnOrigin = self.origin;
|
||||
spawnAngles = self.angles;
|
||||
|
||||
while (1)
|
||||
{
|
||||
self waittill("spawned_player");
|
||||
|
||||
self setOrigin(spawnOrigin);
|
||||
self setPlayerAngles(spawnAngles);
|
||||
}
|
||||
}
|
||||
|
||||
#/
|
||||
|
Loading…
x
Reference in New Issue
Block a user