Merge pull request #688 from WantedDV/bots

Revised bots script
This commit is contained in:
Maurice Heumann 2023-05-14 08:15:44 +01:00 committed by GitHub
commit db66f60d2d
2 changed files with 629 additions and 421 deletions

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@ -1,4 +1,5 @@
#using scripts\codescripts\struct;
#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\killstreaks_shared;
@ -7,12 +8,14 @@
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\shared\weapons_shared;
#using scripts\shared\weapons\_weapons;
#using scripts\shared\bots\_bot;
#using scripts\shared\bots\_bot_combat;
#using scripts\shared\bots\bot_traversals;
#using scripts\shared\bots\bot_buttons;
#using scripts\shared\bots\bot_traversals;
#using scripts\mp\bots\_bot_ball;
#using scripts\mp\bots\_bot_clean;
#using scripts\mp\bots\_bot_combat;
@ -25,8 +28,7 @@
#using scripts\mp\bots\_bot_koth;
#using scripts\mp\bots\_bot_loadout;
#using scripts\mp\bots\_bot_sd;
#using scripts\mp\killstreaks\_killstreakrules;
#using scripts\mp\killstreaks\_killstreaks;
#using scripts\mp\killstreaks\_ai_tank;
#using scripts\mp\killstreaks\_airsupport;
#using scripts\mp\killstreaks\_combat_robot;
@ -66,11 +68,14 @@
#define MAX_ONLINE_PLAYERS 18
#define MAX_ONLINE_PLAYERS_PER_TEAM 6
#define RESPAWN_DELAY 0
#define RESPAWN_INTERVAL 0.2
#define RESPAWN_DELAY 0.1
#define RESPAWN_INTERVAL 0.1
#namespace bot;
#precache("eventstring", "mpl_killstreak_cruisemissile");
#precache("eventstring", "mpl_killstreak_raps");
REGISTER_SYSTEM("bot_mp", &__init__, undefined)
function __init__()
@ -93,7 +98,13 @@ function __init__()
level.botIgnoreThreat = &bot_combat::bot_ignore_threat;
level.enemyEmpActive = &emp::EnemyEmpActive;
level.enemyEmpActive = &emp::enemyEmpActive;
/#
level.botDevguiCmd = &bot_devgui_cmd;
level thread system_devgui_gadget_think();
#/
setDvar("bot_enableWallrun", 1);
}
function init()
@ -101,8 +112,7 @@ function init()
level endon("game_ended");
level.botSoak = is_bot_soak();
if( level.rankedmatch && level.botsoak || !init_bot_gametype() )
if (!init_bot_gametype())
{
return;
}
@ -117,18 +127,13 @@ function init()
function is_bot_soak()
{
return IsDedicated() && GetDvarInt( "sv_botsoak", 0 );
return getDvarInt("sv_botsoak", 0);
}
function wait_for_host()
{
level endon("game_ended");
if ( level.botSoak )
{
return;
}
host = util::getHostPlayerForBots();
while (!isdefined(host))
@ -155,7 +160,6 @@ function is_bot_comp_stomp()
return false;
}
// Bot Events
//========================================
@ -194,6 +198,31 @@ function on_bot_connect()
function on_bot_spawned()
{
self.bot.goalTag = undefined;
/#
weapon = undefined;
if (getDvarInt("scr_botsHasPlayerWeapon") != 0)
{
player = util::getHostPlayer();
weapon = player getCurrentWeapon();
}
if (getDvarString("devgui_bot_weapon", "") != "")
{
weapon = getWeapon(getDvarString("devgui_bot_weapon"));
}
if (isdefined(weapon) && level.weaponNone != weapon)
{
self weapons::detach_all_weapons();
self takeAllWeapons();
self giveWeapon(weapon);
self switchToWeapon(weapon);
self setSpawnWeapon(weapon);
self teams::set_player_model(self.team, weapon);
}
#/
}
function on_bot_killed()
@ -246,7 +275,7 @@ function bot_idle()
function do_supplydrop(maxRange = 1400) // A little under minimap width
{
crates = GetEntArray( "care_package", "script_noteworthy" );
crates = getEntArray("care_package", "script_noteworthy");
maxRangeSq = maxRange * maxRange;
@ -257,12 +286,12 @@ function do_supplydrop( maxRange = 1400 ) // A little under minimap width
foreach(crate in crates)
{
if ( !crate IsOnGround() )
if (!crate isOnGround())
{
continue;
}
crateDistSq = Distance2DSquared( self.origin, crate.origin );
crateDistSq = distance2DSquared(self.origin, crate.origin);
if (crateDistSq > maxRangeSq)
{
@ -282,7 +311,7 @@ function do_supplydrop( maxRange = 1400 ) // A little under minimap width
return true;
}
if ( !self has_minimap() && !self BotSightTracePassed( crate ) )
if (!self has_minimap() && !self botSightTracePassed(crate))
{
continue;
}
@ -296,12 +325,12 @@ function do_supplydrop( maxRange = 1400 ) // A little under minimap width
if (isdefined(closestCrate))
{
randomAngle = ( 0, RandomInt( 360 ), 0 );
randomAngle = (0, randomInt(360), 0);
randomVec = AnglesToForward(randomAngle);
point = closestCrate.origin + randomVec * CRATE_GOAL_RADIUS;
if ( self BotSetGoal( point ) )
if (self botSetGoal(point))
{
self thread watch_crate(closestCrate);
return true;
@ -322,7 +351,7 @@ function watch_crate( crate )
wait level.botSettings.thinkInterval;
}
self BotSetGoal( self.origin );
self botSetGoal(self.origin);
}
// Bot Team Population
@ -334,14 +363,14 @@ function populate_bots()
if (level.teambased)
{
maxAllies = GetDvarInt( "bot_maxAllies", 0 );
maxAxis = GetDvarInt( "bot_maxAxis", 0 );
maxAllies = getDvarInt("bot_maxAllies", 0);
maxAxis = getDvarInt("bot_maxAxis", 0);
level thread monitor_bot_team_population(maxAllies, maxAxis);
}
else
{
maxFree = GetDvarInt( "bot_maxFree", 0 );
maxFree = getDvarInt("bot_maxFree", 0);
level thread monitor_bot_population(maxFree);
}
@ -363,8 +392,8 @@ function monitor_bot_team_population( maxAllies, maxAxis )
wait 3;
// TODO: Get a player count that includes 'CON_CONNECTING' players
allies = GetPlayers( "allies" );
axis = GetPlayers( "axis" );
allies = getPlayers("allies");
axis = getPlayers("axis");
if (allies.size > maxAllies &&
remove_best_bot(allies))
@ -387,16 +416,16 @@ function monitor_bot_team_population( maxAllies, maxAxis )
function fill_balanced_teams(maxAllies, maxAxis)
{
allies = GetPlayers( "allies" );
axis = GetPlayers( "axis" );
allies = getPlayers("allies");
axis = getPlayers("axis");
while ((allies.size < maxAllies || axis.size < maxAxis) &&
add_balanced_bot(allies, maxAllies, axis, maxAxis))
{
WAIT_SERVER_FRAME;
allies = GetPlayers( "allies" );
axis = GetPlayers( "axis" );
allies = getPlayers("allies");
axis = getPlayers("axis");
}
}
@ -427,12 +456,12 @@ function monitor_bot_population( maxFree )
}
// Initial Fill
players = GetPlayers( );
players = getPlayers();
while (players.size < maxFree)
{
add_bot();
WAIT_SERVER_FRAME;
players = GetPlayers( );
players = getPlayers();
}
while (1)
@ -440,7 +469,7 @@ function monitor_bot_population( maxFree )
wait 3;
// TODO: Get a player count that includes 'CON_CONNECTING' players
players = GetPlayers( );
players = getPlayers();
if (players.size < maxFree)
{
@ -481,11 +510,11 @@ function remove_best_bot( players )
if (bestBots.size)
{
remove_bot( bestBots[RandomInt( bestBots.size )] );
remove_bot(bestBots[randomInt(bestBots.size)]);
}
else
{
remove_bot( bots[RandomInt( bots.size )] );
remove_bot(bots[randomInt(bots.size)]);
}
return true;
@ -503,13 +532,13 @@ function choose_class()
currClass = self bot_loadout::get_current_class();
if ( !isdefined( currClass ) || RandomInt( 100 ) < VAL( level.botSettings.changeClassWeight, 0 ) )
if (!isdefined(currClass) || randomInt(100) < VAL(level.botSettings.changeClassWeight, 0))
{
classIndex = RandomInt( self.loadoutClasses.size );
classIndex = randomInt(self.loadoutClasses.size);
className = self.loadoutClasses[classIndex].name;
}
if ( !isdefined(className) || className === currClass )
if (!isdefined(className) || className == currClass)
{
return false;
}
@ -525,13 +554,13 @@ function choose_class()
function use_killstreak()
{
if (!level.loadoutKillstreaksEnabled ||
self emp::EnemyEMPActive() )
self emp::enemyEmpActive())
{
return;
}
weapons = self GetWeaponsList();
inventoryWeapon = self GetInventoryWeapon();
weapons = self getWeaponsList();
inventoryWeapon = self getInventoryWeapon();
foreach(weapon in weapons)
{
@ -542,7 +571,7 @@ function use_killstreak()
continue;
}
if ( weapon != inventoryWeapon && !self GetWeaponAmmoClip( weapon ) )
if (weapon != inventoryWeapon && !self getWeaponAmmoClip(weapon))
{
continue;
}
@ -565,25 +594,27 @@ function use_killstreak()
{
case "killstreak_uav":
case "killstreak_counteruav":
case "killstreak_remote_missile":
{
self switchtoweapon( weapon );
self waittill( "weapon_change_complete" );
wait 1.5;
self bot::press_attack_button();
}
return;
case "killstreak_satellite":
case "killstreak_helicopter_player_gunner":
case "killstreak_ai_tank_drop":
self use_supply_drop( weapon );
break;
case "killstreak_raps":
case "killstreak_sentinel":
{
self switchtoweapon(useweapon);
self switchToWeapon(useWeapon);
break;
}
case "killstreak_ai_tank_drop":
{
self use_supply_drop(weapon);
break;
}
case "killstreak_remote_missile":
{
self switchToWeapon(weapon);
self waittill("weapon_change_complete");
wait 1.5;
self bot::press_attack_button();
return;
}
}
}
@ -632,16 +663,16 @@ function use_supply_drop( weapon )
wait 0.5;
if ( self getcurrentweapon() != weapon )
if (self getCurrentWeapon() != weapon)
{
self thread weapon_switch_failsafe();
self switchtoweapon( weapon );
self switchToWeapon(weapon);
self waittill("weapon_change_complete");
}
use_item(weapon);
self switchtoweapon( self.lastnonkillstreakweapon );
self switchToWeapon(self.lastnonkillstreakweapon);
self clearlookat();
self cancelgoal("killstreak");
}
@ -653,7 +684,7 @@ function use_item( weapon )
for (i = 0; i < 10; i++)
{
if ( self getcurrentweapon() == weapon || self getcurrentweapon() == "none" )
if (self getCurrentWeapon() == weapon || self getCurrentWeapon() == "none")
self bot::press_attack_button();
else
return;
@ -662,6 +693,52 @@ function use_item( weapon )
}
}
function killstreak_location(num, weapon)
{
enemies = get_enemies();
if (!enemies.size)
return;
if (!self switchToWeapon(weapon))
return;
self waittill("weapon_change");
self util::freeze_player_controls(true);
wait_time = 1;
while (!isdefined(self.selectinglocation) || self.selectinglocation == 0)
{
wait 0.05;
wait_time -= 0.05;
if (wait_time <= 0)
{
self util::freeze_player_controls(false);
self switchToWeapon(self.lastnonkillstreakweapon);
return;
}
}
wait 2;
for (i = 0; i < num; i++)
{
enemies = get_enemies();
if (enemies.size)
{
enemy = randomInt(enemies);
self notify("confirm_location", enemy.origin, 0);
}
wait 0.25;
}
self util::freeze_player_controls(false);
}
function weapon_switch_failsafe()
{
self endon("death");
@ -671,7 +748,6 @@ function weapon_switch_failsafe()
self notify("weapon_change_complete");
}
function has_radar()
{
if (level.teambased)
@ -706,18 +782,29 @@ function get_enemies( on_radar )
enemies = self GetEnemies();
/#
for (i = 0; i < enemies.size; i++)
{
if (isplayer(enemies[i]) && enemies[i] isInMoveMode("ufo", "noclip"))
{
arrayRemoveIndex(enemies, i);
i--;
}
}
#/
if (on_radar && !self has_radar())
{
for (i = 0; i < enemies.size; i++)
{
if (!isdefined(enemies[i].lastFireTime))
{
ArrayRemoveIndex( enemies, i );
arrayRemoveIndex(enemies, i);
i--;
}
else if (GetTime() - enemies[i].lastFireTime > 2000)
{
ArrayRemoveIndex( enemies, i );
arrayRemoveIndex(enemies, i);
i--;
}
}
@ -728,7 +815,7 @@ function get_enemies( on_radar )
function set_rank()
{
players = GetPlayers();
players = getPlayers();
ranks = [];
bot_ranks = [];
@ -760,12 +847,12 @@ function set_rank()
while (bot_ranks.size + human_ranks.size < 5)
{
// add some random ranks for better random number distribution
r = human_avg + RandomIntRange( -5, 5 );
r = human_avg + randomIntRange(-5, 5);
rank = math::clamp(r, 0, level.maxRank);
human_ranks[human_ranks.size] = rank;
}
ranks = ArrayCombine( human_ranks, bot_ranks, true, false );
ranks = arrayCombine(human_ranks, bot_ranks, true, false);
avg = math::array_average(ranks);
s = math::array_std_deviation(ranks, avg);
@ -786,69 +873,49 @@ function set_rank()
function init_bot_gametype()
{
switch(level.gametype)
switch (level.gameType)
{
case "ball":
{
bot_ball::init();
return true;
}
case "conf":
{
bot_conf::init();
return true;
}
case "ctf":
{
bot_ctf::init();
return true;
}
case "dem":
{
bot_dem::init();
return true;
}
case "dm":
{
return true;
}
case "dom":
{
bot_dom::init();
return true;
}
case "escort":
{
bot_escort::init();
return true;
}
/* case "infect":
{
// case "infect":
// return true;
case "gun":
return true;
}
*/ case "gun":
{
return true;
}
case "koth":
{
bot_koth::init();
return true;
}
case "sd":
{
bot_sd::init();
return true;
}
case "clean":
{
bot_clean::init();
return true;
}
case "tdm":
{
return true;
}
case "sas":
return true;
case "prop":
return true;
case "sniperonly":
return true;
}
return false;
@ -856,7 +923,7 @@ function init_bot_gametype()
function get_bot_settings()
{
switch ( GetDvarInt( "bot_difficulty", 1 ) )
switch (getDvarInt("bot_difficulty", 1))
{
case 0:
bundleName = "bot_mp_easy";
@ -907,3 +974,144 @@ function dive_to_prone( exit_stance )
}
/#
// Devgui
//========================================
function bot_devgui_cmd(cmd)
{
cmdTokens = strtok(cmd, " ");
if (cmdTokens.size == 0)
{
return false;
}
host = util::getHostPlayerForBots();
team = get_host_team();
switch (cmdTokens[0])
{
case "spawn_enemy":
team = util::getotherteam(team);
case "spawn_friendly":
count = 1;
if (cmdTokens.size > 1)
{
count = int(cmdTokens[1]);
}
for (i = 0; i < count; i++)
{
add_bot(team);
}
return true;
case "remove_enemy":
team = util::getotherteam(team);
case "remove_friendly":
remove_bots(undefined, team);
return true;
case "fixed_spawn_enemy":
team = util::getotherteam(team);
case "fixed_spawn_friendly":
bot = add_bot_at_eye_trace(team);
if (isdefined(bot))
{
bot thread fixed_spawn_override();
}
return true;
case "player_weapon":
players = getPlayers();
foreach(player in players)
{
if (!player util::is_bot())
{
continue;
}
weapon = host getCurrentWeapon();
player weapons::detach_all_weapons();
player takeAllWeapons();
player giveWeapon(weapon);
player switchToWeapon(weapon);
player setSpawnWeapon(weapon);
player teams::set_player_model(player.team, weapon);
}
return true;
}
return false;
}
function system_devgui_gadget_think()
{
setDvar("devgui_bot_gadget", "");
for (;; )
{
wait(1);
gadget = getDvarString("devgui_bot_gadget");
if (gadget.size == 0)
{
bot_turn_on_gadget(getWeapon(gadget));
setDvar("devgui_bot_gadget", "");
}
}
}
function bot_turn_on_gadget(gadget)
{
players = getPlayers();
foreach(player in players)
{
if (!player util::is_bot())
{
continue;
}
host = util::getHostPlayer();
weapon = host getCurrentWeapon();
if (!isdefined(weapon) || weapon == level.weaponNone || weapon == level.weaponNull)
{
weapon = getWeapon("smg_standard");
}
player weapons::detach_all_weapons();
player takeAllWeapons();
player giveWeapon(weapon);
player switchToWeapon(weapon);
player setSpawnWeapon(weapon);
player teams::set_player_model(player.team, weapon);
player giveWeapon(gadget);
slot = player gadgetGetSlot(gadget);
player gadgetPowerSet(slot, 100.0);
player botPressButtonForGadget(gadget);
}
}
function fixed_spawn_override()
{
self endon("disconnect");
spawnOrigin = self.origin;
spawnAngles = self.angles;
while (1)
{
self waittill("spawned_player");
self setOrigin(spawnOrigin);
self setPlayerAngles(spawnAngles);
}
}
#/