define as macro

This commit is contained in:
mjkzy 2022-06-02 14:50:30 -05:00
parent ffadc2b875
commit db042a60b3

View File

@ -7,7 +7,8 @@
#include <utils/thread.hpp>
#include <utils/hook.hpp>
#define CONSOLE_BUFFER_SIZE 16384
#define CONSOLE_BUFFER_SIZE 16384
#define WINDOW_WIDTH 608
namespace console
{
@ -128,13 +129,11 @@ namespace console
}
// create the input line
const auto window_width = 608;
utils::hook::set<HWND>(game::s_wcd::hwndInputLine, CreateWindowExA(
0, "edit", nullptr, 0x50800080u, 6, 400, window_width, 20, *game::s_wcd::hWnd,
0, "edit", nullptr, 0x50800080u, 6, 400, WINDOW_WIDTH, 20, *game::s_wcd::hWnd,
reinterpret_cast<HMENU>(0x65), h_instance, nullptr));
utils::hook::set<HWND>(game::s_wcd::hwndBuffer, CreateWindowExA(
0, "edit", nullptr, 0x50A00844u, 6, 70, window_width, 324, *game::s_wcd::hWnd,
0, "edit", nullptr, 0x50A00844u, 6, 70, WINDOW_WIDTH, 324, *game::s_wcd::hWnd,
reinterpret_cast<HMENU>(0x64), h_instance, nullptr));
SendMessageA(*game::s_wcd::hwndBuffer, WM_SETFONT, reinterpret_cast<WPARAM>(*game::s_wcd::hfBufferFont), 0);