Added luiReload command
This commit is contained in:
parent
a045200523
commit
da43fb33ee
@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#include "game/ui_scripting/execution.hpp"
|
#include "game/ui_scripting/execution.hpp"
|
||||||
|
|
||||||
|
#include "command.hpp"
|
||||||
#include "ui_scripting.hpp"
|
#include "ui_scripting.hpp"
|
||||||
#include "scheduler.hpp"
|
#include "scheduler.hpp"
|
||||||
|
|
||||||
@ -393,12 +394,36 @@ namespace ui_scripting
|
|||||||
game::Dvar_SetFromStringByName("ui_error_report_delay", "0", true);
|
game::Dvar_SetFromStringByName("ui_error_report_delay", "0", true);
|
||||||
}, scheduler::pipeline::renderer);
|
}, scheduler::pipeline::renderer);
|
||||||
|
|
||||||
|
command::add("luiReload", [](auto& params)
|
||||||
|
{
|
||||||
|
auto frontend = game::Com_IsRunningUILevel();
|
||||||
|
|
||||||
|
if (frontend)
|
||||||
|
{
|
||||||
|
converted_functions.clear();
|
||||||
|
|
||||||
|
globals.loaded_scripts.clear();
|
||||||
|
globals.local_scripts.clear();
|
||||||
|
|
||||||
|
game::UI_CoD_Shutdown();
|
||||||
|
game::UI_CoD_Init(true);
|
||||||
|
|
||||||
|
// Com_LoadFrontEnd stripped
|
||||||
|
game::Lua_CoD_LoadLuaFile(*game::hks::lua_state, "ui_mp.T6.main");
|
||||||
|
game::UI_AddMenu(game::UI_CoD_GetRootNameForController(0), "main", -1, *game::hks::lua_state);
|
||||||
|
|
||||||
|
game::UI_CoD_LobbyUI_Init();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// TODO: Find a way to do a full shutdown & restart like in frontend, that opens up the loading screen that can't be easily closed
|
||||||
|
game::CG_LUIHUDRestart(0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
scheduler::once([]() {
|
scheduler::once([]() {
|
||||||
printf("dvar_cg_enable_unsafe_lua_functions scheduler %s", game::Dvar_DisplayableValue(dvar_cg_enable_unsafe_lua_functions));
|
|
||||||
if (!dvar_cg_enable_unsafe_lua_functions->current.enabled)
|
if (!dvar_cg_enable_unsafe_lua_functions->current.enabled)
|
||||||
{
|
{
|
||||||
printf("dvar_cg_enable_unsafe_lua_functions add jumps");
|
|
||||||
// Do not allow the HKS vm to open LUA's libraries
|
// Do not allow the HKS vm to open LUA's libraries
|
||||||
// Disable unsafe functions
|
// Disable unsafe functions
|
||||||
utils::hook::jump(0x141D34190_g, luaopen_stub); // debug
|
utils::hook::jump(0x141D34190_g, luaopen_stub); // debug
|
||||||
|
@ -90,7 +90,17 @@ namespace game
|
|||||||
0x1422C7F60
|
0x1422C7F60
|
||||||
};
|
};
|
||||||
WEAK symbol<char> s_dvarPool{ 0x157AC8220 };
|
WEAK symbol<char> s_dvarPool{ 0x157AC8220 };
|
||||||
WEAK symbol<int> g_dvarCount{ 0x157AC81CC };
|
WEAK symbol<int> g_dvarCount{ 0x157AC81CC };
|
||||||
|
|
||||||
|
// UI
|
||||||
|
WEAK symbol<void(bool frontend)> UI_CoD_Init{ 0x141F298B0, 0x0 };
|
||||||
|
WEAK symbol<void()> UI_CoD_LobbyUI_Init{ 0x141F2C620, 0x0 };
|
||||||
|
WEAK symbol<void()> UI_CoD_Shutdown{ 0x141F336B0, 0x0 };
|
||||||
|
WEAK symbol<void(const char*, const char*, int, game::hks::lua_State*)> UI_AddMenu{ 0x1427024B0, 0x0 };
|
||||||
|
WEAK symbol<const char* (int)> UI_CoD_GetRootNameForController{ 0x141F291E0, 0x0 };
|
||||||
|
WEAK symbol<void(game::hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{ 0x141F122C0, 0x0 };
|
||||||
|
WEAK symbol<void(int localClientNum)> CG_LUIHUDRestart{ 0x140F7E970 };
|
||||||
|
WEAK symbol<void(int localClientNum)> CL_CheckKeepDrawingConnectScreen{ 0x1413CCAE0 };
|
||||||
|
|
||||||
// Scr
|
// Scr
|
||||||
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x0, 0x14016F160};
|
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x0, 0x14016F160};
|
||||||
|
Loading…
Reference in New Issue
Block a user