maint(auth): only write keys if there is anything to write
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@ -330,10 +330,16 @@ namespace auth
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{
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game::Info_SetValueForKey(s, key, value);
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const auto password_text = (password && password->current.value.string) ? password->current.value.string : "";
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game::Info_SetValueForKey(s, "password", password_text);
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if (password && *password->current.value.string)
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{
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game::Info_SetValueForKey(s, "password", password->current.value.string);
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}
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game::Info_SetValueForKey(s, "clanAbbrev", game::LiveStats_GetClanTagText(0));
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const auto* clan_abbrev = game::LiveStats_GetClanTagText(0);
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if (*clan_abbrev)
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{
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game::Info_SetValueForKey(s, "clanAbbrev", clan_abbrev);
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}
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}
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struct component final : generic_component
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