Added config file for saved dvars and added menu for unlocking loot

This commit is contained in:
Jari van der Kaap 2023-02-02 23:28:48 +01:00
parent 43364491ab
commit d25d6a7c10
7 changed files with 810 additions and 396 deletions

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@ -0,0 +1,4 @@
-- Fix LUI_NULL_FUNCTION messages
function Engine.PIXBeginEvent() end
function Engine.PIXEndEvent() end

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@ -0,0 +1,286 @@
DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", function ( controller )
local optionsTable = {}
table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all loot", "Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot", "cg_unlockall_loot", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
local oldValue = Engine.DvarInt( nil, dvarName )
local newValue = f1_arg1.value
UpdateInfoModels( f1_arg1 )
if oldValue == newValue then
return
end
Engine.SetDvar( dvarName, f1_arg1.value )
Engine.SetDvar( "ui_enableAllHeroes", f1_arg1.value )
end) )
return optionsTable
end)
LUI.createMenu.MPStatsMenu = function ( controller )
local self = CoD.Menu.NewForUIEditor( "MPStatsMenu" )
if PreLoadFunc then
PreLoadFunc( self, controller )
end
self.soundSet = "ChooseDecal"
self:setOwner( controller )
self:setLeftRight( true, true, 0, 0 )
self:setTopBottom( true, true, 0, 0 )
self:playSound( "menu_open", controller )
self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "MPStatsMenu.buttonPrompts" )
self.anyChildUsesUpdateState = true
local GameSettingsBackground = CoD.GameSettings_Background.new( self, controller )
GameSettingsBackground:setLeftRight( true, true, 0, 0 )
GameSettingsBackground:setTopBottom( true, true, 0, 0 )
GameSettingsBackground.MenuFrame.titleLabel:setText( Engine.Localize( "STATS SETTINGS" ) )
GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText( Engine.Localize( "STATS SETTINGS" ) )
GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeInfo:setAlpha( 0 )
GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeName:setAlpha( 0 )
self:addElement( GameSettingsBackground )
self.GameSettingsBackground = GameSettingsBackground
local Options = CoD.Competitive_SettingsList.new( self, controller )
Options:setLeftRight( true, false, 26, 741 )
Options:setTopBottom( true, false, 135, 720 )
Options.Title.DescTitle:setText( Engine.Localize( "Stats" ) )
Options.ButtonList:setVerticalCount( 15 )
Options.ButtonList:setDataSource( "MPStatsSettings" )
self:addElement( Options )
self.Options = Options
self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil, function ( element, menu, controller, model )
GoBack( self, controller )
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", nil )
return true
end, function ( element, menu, controller )
CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "MENU_BACK" )
return true
end, false )
GameSettingsBackground.MenuFrame:setModel( self.buttonModel, controller )
Options.id = "Options"
self:processEvent( {
name = "menu_loaded",
controller = controller
} )
self:processEvent( {
name = "update_state",
menu = self
} )
if not self:restoreState() then
self.Options:processEvent( {
name = "gain_focus",
controller = controller
} )
end
LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element )
element.GameSettingsBackground:close()
element.Options:close()
Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "MPStatsMenu.buttonPrompts" ) )
end )
if PostLoadFunc then
PostLoadFunc( self, controller )
end
return self
end
CoD.LobbyButtons.MP_STATS = {
stringRef = "STATS",
action = function ( self, element, controller, param, menu )
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
OpenPopup( menu, "MPStatsMenu", controller )
end,
customId = "btnMPStats"
}
local IsGamescomDemo = function ()
return Dvar.ui_execdemo_gamescom:get()
end
local IsBetaDemo = function ()
return Dvar.ui_execdemo_beta:get()
end
local SetButtonState = function ( button, state )
if state == nil then
return
elseif state == CoD.LobbyButtons.DISABLED then
button.disabled = true
elseif state == CoD.LobbyButtons.HIDDEN then
button.hidden = true
end
end
local AddButton = function ( controller, options, button, isLargeButton )
button.disabled = false
button.hidden = false
button.selected = false
button.warning = false
if button.defaultState ~= nil then
if button.defaultState == CoD.LobbyButtons.DISABLED then
button.disabled = true
elseif button.defaultState == CoD.LobbyButtons.HIDDEN then
button.hidden = true
end
end
if button.disabledFunc ~= nil then
button.disabled = button.disabledFunc( controller )
end
if button.visibleFunc ~= nil then
button.hidden = not button.visibleFunc( controller )
end
if IsBetaDemo() then
SetButtonState( button, button.demo_beta )
elseif IsGamescomDemo() then
SetButtonState( button, button.demo_gamescom )
end
if button.hidden then
return
end
local lobbyNav = LobbyData.GetLobbyNav()
if button.selectedFunc ~= nil then
button.selected = button.selectedFunc( button.selectedParam )
elseif CoD.LobbyMenus.History[lobbyNav] ~= nil then
button.selected = CoD.LobbyMenus.History[lobbyNav] == button.customId
end
if button.newBreadcrumbFunc then
local f8_local1 = button.newBreadcrumbFunc
if type( f8_local1 ) == "string" then
f8_local1 = LUI.getTableFromPath( f8_local1 )
end
if f8_local1 then
button.isBreadcrumbNew = f8_local1( controller )
end
end
if button.warningFunc ~= nil then
button.warning = button.warningFunc( controller )
end
if button.starterPack == CoD.LobbyButtons.STARTERPACK_UPGRADE then
button.starterPackUpgrade = true
if IsStarterPack() then
button.disabled = false
end
end
table.insert( options, {
optionDisplay = button.stringRef,
action = button.action,
param = button.param,
customId = button.customId,
isLargeButton = isLargeButton,
isLastButtonInGroup = false,
disabled = button.disabled,
selected = button.selected,
isBreadcrumbNew = button.isBreadcrumbNew,
warning = button.warning,
requiredChunk = button.selectedParam,
starterPackUpgrade = button.starterPackUpgrade,
unloadMod = button.unloadMod
} )
end
local AddLargeButton = function ( controller, options, button )
AddButton( controller, options, button, true )
end
local AddSmallButton = function ( controller, options, button )
AddButton( controller, options, button, false )
end
local AddSpacer = function ( options )
if 0 < #options then
options[#options].isLastButtonInGroup = true
end
end
CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
if f26_arg2 == 1 then
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_FIND_MATCH )
AddSpacer( f26_arg1 )
end
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_CAC_NO_WARNING )
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_SPECIALISTS_NO_WARNING )
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_SCORESTREAKS )
if (Dvar.ui_execdemo_beta:get() or IsStarterPack()) and IsStoreAvailable() then
if CoD.isPC then
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.STEAM_STORE )
else
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.STORE )
end
end
if Engine.DvarBool( nil, "inventory_test_button_visible" ) then
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_INVENTORY_TEST )
end
AddSpacer( f26_arg1 )
if not DisableBlackMarket() then
AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.BLACK_MARKET )
end
AddSpacer( f26_arg1 )
AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS )
end
local targetButtons = {
[LobbyData.UITargets.UI_MAIN.id] = CoD.LobbyMenus.ModeSelect,
[LobbyData.UITargets.UI_MODESELECT.id] = CoD.LobbyMenus.ModeSelect,
[LobbyData.UITargets.UI_CPLOBBYLANGAME.id] = CoD.LobbyMenus.CPButtonsLAN,
[LobbyData.UITargets.UI_CPLOBBYLANCUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsLANCUSTOM,
[LobbyData.UITargets.UI_CPLOBBYONLINE.id] = CoD.LobbyMenus.CPButtonsOnline,
[LobbyData.UITargets.UI_CPLOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.CPButtonsPublicGame,
[LobbyData.UITargets.UI_CPLOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsCustomGame,
[LobbyData.UITargets.UI_CP2LOBBYLANGAME.id] = CoD.LobbyMenus.CPZMButtonsLAN,
[LobbyData.UITargets.UI_CP2LOBBYLANCUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsLANCUSTOM,
[LobbyData.UITargets.UI_CP2LOBBYONLINE.id] = CoD.LobbyMenus.CPZMButtonsOnline,
[LobbyData.UITargets.UI_CP2LOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.CPZMButtonsPublicGame,
[LobbyData.UITargets.UI_CP2LOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsCustomGame,
[LobbyData.UITargets.UI_DOALOBBYLANGAME.id] = CoD.LobbyMenus.DOAButtonsLAN,
[LobbyData.UITargets.UI_DOALOBBYONLINE.id] = CoD.LobbyMenus.DOAButtonsOnline,
[LobbyData.UITargets.UI_DOALOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.DOAButtonsPublicGame,
[LobbyData.UITargets.UI_MPLOBBYLANGAME.id] = CoD.LobbyMenus.MPButtonsLAN,
[LobbyData.UITargets.UI_MPLOBBYMAIN.id] = CoD.LobbyMenus.MPButtonsMain,
[LobbyData.UITargets.UI_MPLOBBYONLINE.id] = CoD.LobbyMenus.MPButtonsOnline,
[LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.MPButtonsOnlinePublic,
[LobbyData.UITargets.UI_MPLOBBYONLINEMODGAME.id] = CoD.LobbyMenus.MPButtonsModGame,
[LobbyData.UITargets.UI_MPLOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.MPButtonsCustomGame,
[LobbyData.UITargets.UI_MPLOBBYONLINEARENA.id] = CoD.LobbyMenus.MPButtonsArena,
[LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME.id] = CoD.LobbyMenus.MPButtonsArenaGame,
[LobbyData.UITargets.UI_FRLOBBYONLINEGAME.id] = CoD.LobbyMenus.FRButtonsOnlineGame,
[LobbyData.UITargets.UI_FRLOBBYLANGAME.id] = CoD.LobbyMenus.FRButtonsLANGame,
[LobbyData.UITargets.UI_ZMLOBBYLANGAME.id] = CoD.LobbyMenus.ZMButtonsLAN,
[LobbyData.UITargets.UI_ZMLOBBYONLINE.id] = CoD.LobbyMenus.ZMButtonsOnline,
[LobbyData.UITargets.UI_ZMLOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.ZMButtonsPublicGame,
[LobbyData.UITargets.UI_ZMLOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.ZMButtonsCustomGame,
[LobbyData.UITargets.UI_MPLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame,
[LobbyData.UITargets.UI_ZMLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame
}
CoD.LobbyMenus.AddButtonsForTarget = function ( controller, id )
local buttonFunc = targetButtons[id]
local model = nil
if Engine.IsLobbyActive( Enum.LobbyType.LOBBY_TYPE_GAME ) then
model = Engine.GetModel( DataSources.LobbyRoot.getModel( controller ), "gameClient.isHost" )
else
model = Engine.GetModel( DataSources.LobbyRoot.getModel( controller ), "privateClient.isHost" )
end
local isLeader = nil
if model ~= nil then
isLeader = Engine.GetModelValue( model )
else
isLeader = 1
end
local result = {}
buttonFunc( controller, result, isLeader )
return result
end

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@ -0,0 +1,101 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include "scheduler.hpp"
namespace dvars
{
namespace
{
bool initial_config_read = false;
utils::hook::detour dvar_register_new_hook;
utils::hook::detour dvar_set_variant_hook;
utils::hook::detour set_config_dvar_hook;
utils::hook::detour for_each_name_match_hook;
utils::hook::detour get_debug_name_hook;
const std::string get_config_file_path()
{
return "players/user/config.cfg";
}
void write_archive_dvars()
{
std::string config_buffer;
for (int i = 0; i < *game::g_dvarCount; ++i)
{
const auto* dvar = reinterpret_cast<const game::dvar_t*>(&game::s_dvarPool[160 * i]);
if (!dvar->debugName || (game::dvarFlags_e::DVAR_SAVED & dvar->flags) == 0)
continue;
auto name = dvar->debugName;
auto value = game::Dvar_DisplayableValue(dvar);
config_buffer.append(utils::string::va("set %s %s\n", name, value));
}
if (config_buffer.length() == 0)
return;
utils::io::write_file(get_config_file_path(), config_buffer);
}
void dvar_set_variant_stub(game::dvar_t* dvar, game::DvarValue* value, unsigned int source)
{
dvar_set_variant_hook.invoke(dvar, value, source);
if (initial_config_read && (game::dvarFlags_e::DVAR_SAVED & dvar->flags) != 0 && dvar->debugName)
{
write_archive_dvars();
}
}
void read_archive_dvars()
{
const std::string path = get_config_file_path();
if (!utils::io::file_exists(path))
return;
std::string filedata;
utils::io::read_file(path, &filedata);
game::Cbuf_ExecuteBuffer(0, game::ControllerIndex_t::CONTROLLER_INDEX_0, filedata.c_str());
initial_config_read = true;
}
game::dvar_t* dvar_register_new_stub(game::dvarStrHash_t hash, const char* dvar_name, game::dvarType_t type, unsigned int flags,
game::DvarValue value, game::DvarLimits domain, const char* description)
{
auto dvar = dvar_register_new_hook.invoke<game::dvar_t*>(hash, dvar_name, type, flags, value, domain, description);
dvar->debugName = dvar_name; // TODO: gives access violation error
return dvar;
}
}
class component final : public client_component
{
public:
void post_unpack() override
{
scheduler::once(read_archive_dvars, scheduler::pipeline::main);
//dvar_register_new_hook.create(0x1422C5330_g, dvar_register_new_stub);
dvar_set_variant_hook.create(0x1422C9A90_g, dvar_set_variant_stub);
}
};
}
REGISTER_COMPONENT(dvars::component)

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@ -10,13 +10,20 @@ namespace loot
{ {
namespace namespace
{ {
game::dvar_t* dvar_cg_unlockall_loot;
utils::hook::detour loot_getitemquantity_hook; utils::hook::detour loot_getitemquantity_hook;
utils::hook::detour liveinventory_getitemquantity_hook; utils::hook::detour liveinventory_getitemquantity_hook;
utils::hook::detour liveinventory_areextraslotspurchased_hook; utils::hook::detour liveinventory_areextraslotspurchased_hook;
int loot_getitemquantity_stub(const game::ControllerIndex_t /*controller_index*/, const game::eModes mode, int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode,
const int /*item_id*/) const int item_id)
{ {
if (!dvar_cg_unlockall_loot->current.enabled)
{
return loot_getitemquantity_hook.invoke<int>(controller_index, mode, item_id);
}
if (mode == game::eModes::MODE_ZOMBIES) if (mode == game::eModes::MODE_ZOMBIES)
{ {
return 999; return 999;
@ -28,8 +35,8 @@ namespace loot
int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id) int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
{ {
// Item id's for extra CaC slots, CWL camo's and paid specialist outfits // Item id's for extra CaC slots, CWL camo's and paid specialist outfits
if (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025 || item_id >= 90047 && if (dvar_cg_unlockall_loot->current.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025||
item_id <= 90064) item_id >= 90047 && item_id <= 90064))
{ {
return 1; return 1;
} }
@ -37,15 +44,14 @@ namespace loot
return liveinventory_getitemquantity_hook.invoke<int>(controller_index, item_id); return liveinventory_getitemquantity_hook.invoke<int>(controller_index, item_id);
} }
bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t /*controller_index*/) bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index)
{
if (dvar_cg_unlockall_loot->current.enabled)
{ {
return true; return true;
} }
void set_dvars_on_startup() return liveinventory_areextraslotspurchased_hook.invoke<bool>(controller_index);
{
game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true);
game::Dvar_SetFromStringByName("ui_allLootUnlocked", "1", true);
} }
}; };
@ -53,7 +59,9 @@ namespace loot
{ {
void post_unpack() override void post_unpack() override
{ {
scheduler::once(set_dvars_on_startup, scheduler::pipeline::main); dvar_cg_unlockall_loot = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_loot"), "cg_unlockall_loot", false, (game::dvarFlags_e)0x40, "Unlocks blackmarket loot");
dvar_cg_unlockall_loot->debugName = "cg_unlockall_loot";
loot_getitemquantity_hook.create(0x141E82C90_g, loot_getitemquantity_stub); loot_getitemquantity_hook.create(0x141E82C90_g, loot_getitemquantity_stub);
liveinventory_getitemquantity_hook.create(0x141E090C0_g, liveinventory_getitemquantity_stub); liveinventory_getitemquantity_hook.create(0x141E090C0_g, liveinventory_getitemquantity_stub);
liveinventory_areextraslotspurchased_hook.create(0x141E089E0_g, liveinventory_areextraslotspurchased_stub); liveinventory_areextraslotspurchased_hook.create(0x141E089E0_g, liveinventory_areextraslotspurchased_stub);

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@ -222,7 +222,14 @@ namespace ui_scripting
ui_cod_init_hook.invoke(frontend); ui_cod_init_hook.invoke(frontend);
if (game::Com_IsRunningUILevel()) if (game::Com_IsRunningUILevel())
{
// Fetch the names of the local files so file overrides are already handled
globals = {};
load_local_script_files(game::get_host_library().get_folder().append("/data/ui_scripts/").string());
load_local_script_files("boiii/ui_scripts/");
load_local_script_files("data/ui_scripts/");
return; return;
}
const auto _0 = utils::finally(&try_start); const auto _0 = utils::finally(&try_start);
} }

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@ -666,7 +666,6 @@ namespace game
vec4_t vector; vec4_t vector;
const char* string; const char* string;
byte color[4]; byte color[4];
const dvar_t* indirect[3];
}; };
struct $7034703ED3857507327AE195CCA24A71 struct $7034703ED3857507327AE195CCA24A71

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@ -43,6 +43,7 @@ namespace game
0x1420EDC20 0x1420EDC20
}; };
WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40}; WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
WEAK symbol<void(uint32_t localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{0x14133BE10};
// DB // DB
WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{ WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{
@ -80,9 +81,17 @@ namespace game
WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BD6A0}; WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BD6A0};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BDCB0}; WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BDCB0};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetString{0x1422BFFF0, 0x140575E30}; WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetString{0x1422BFFF0, 0x140575E30};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_DisplayableValue{0x1422BCAE0};
WEAK symbol<bool(const dvar_t* dvar)> Dvar_GetBool{ 0x1422BD930 };
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, dvarFlags_e flags, const char* description)> Dvar_RegisterBool{
0x1422D1360
};
WEAK symbol<void (void (*callback)(const dvar_t*, void*), void* userData)> Dvar_ForEach{ 0x1422BD760 };
WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{ WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
0x1422C7F60 0x1422C7F60
}; };
WEAK symbol<char> s_dvarPool{ 0x157AC8220 };
WEAK symbol<int> g_dvarCount{ 0x157AC81CC };
// Scr // Scr
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x0, 0x14016F160}; WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x0, 0x14016F160};