Merge remote-tracking branch 'origin/main' into feature/authentication

This commit is contained in:
momo5502 2023-04-27 19:09:58 +02:00
commit d1fdab9902
13 changed files with 386 additions and 308 deletions

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@ -25,7 +25,7 @@ jobs:
- Release
steps:
- name: Check out files
uses: actions/checkout@v3.3.0
uses: actions/checkout@v3.5.2
with:
submodules: true
fetch-depth: 0
@ -97,7 +97,7 @@ jobs:
path: data
- name: Install SSH key
uses: shimataro/ssh-key-action@v2.5.0
uses: shimataro/ssh-key-action@v2.5.1
with:
key: ${{ secrets.BOIII_MASTER_SSH_PRIVATE_KEY }}
known_hosts: "just-a-placeholder-so-we-dont-get-errors"

2
deps/asmjit vendored

@ -1 +1 @@
Subproject commit ff6775f4245023f4a85f666e8b70fc2722325d89
Subproject commit 4163483b36bb88f86301a54065566e35987d52de

2
deps/curl vendored

@ -1 +1 @@
Subproject commit 3b7a8a25b66aacb6a8b83088246b3cca30da19e5
Subproject commit 53523d7dcc3ad627f0c079f05ab4d2f0d954eb00

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@ -25,6 +25,8 @@ namespace auth
{
namespace
{
const game::dvar_t* password;
std::array<uint64_t, 18> client_xuids{};
std::string get_hdd_serial()
@ -342,6 +344,16 @@ namespace auth
}
}
void info_set_value_for_key_stub(char* s, const char* key, const char* value)
{
game::Info_SetValueForKey(s, key, value);
const auto password_text = (password && password->current.value.string) ? password->current.value.string : "";
game::Info_SetValueForKey(s, "password", password_text);
game::Info_SetValueForKey(s, "clanAbbrev", game::LiveStats_GetClanTagText(0));
}
struct component final : generic_component
{
void post_unpack() override
@ -354,6 +366,11 @@ namespace auth
// Intercept SV_DirectConnect in SV_AddTestClient
utils::hook::call(game::select(0x1422490DC, 0x14052E582), direct_connect_bots_stub);
scheduler::once([]
{
password = game::register_dvar_string("password", "", game::DVAR_USERINFO, "password");
}, scheduler::pipeline::main);
// Patch steam id bit check
std::vector<std::pair<size_t, size_t>> patches{};
const auto p = [&patches](const size_t a, const size_t b)
@ -401,6 +418,8 @@ namespace auth
utils::hook::call(0x14134BF7D_g, send_connect_data_stub);
utils::hook::call(0x14134BEFE_g, info_set_value_for_key_stub);
// Fix crash
utils::hook::set<uint8_t>(0x14134B970_g, 0xC3);
}

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@ -13,7 +13,7 @@ namespace dvars_patches
{
void patch_dvars()
{
game::register_sessionmode_dvar_bool("com_pauseSupported", !game::is_server(), game::DVAR_SERVERINFO, "Whether is pause is ever supported by the game mode");
(void)game::register_sessionmode_dvar_bool("com_pauseSupported", !game::is_server(), game::DVAR_SERVERINFO, "Whether is pause is ever supported by the game mode");
}
void patch_flags()

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@ -2,10 +2,8 @@
#include "loader/component_loader.hpp"
#include <game/game.hpp>
#include <game/utils.hpp>
#include "network.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
@ -56,11 +54,6 @@ namespace patches
// make sure client's reliableAck are not negative
sv_execute_client_messages_hook.create(game::select(0x14224A460, 0x14052F840), sv_execute_client_messages_stub);
scheduler::once([]
{
game::register_dvar_string("password", "", game::DVAR_USERINFO, "password");
}, scheduler::pipeline::main);
}
};
}

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@ -7,7 +7,6 @@
#include "scheduler.hpp"
#include <utils/finally.hpp>
#include <utils/string.hpp>
#include <game/utils.hpp>
@ -15,9 +14,13 @@ namespace rcon
{
namespace
{
const game::dvar_t* rcon_timeout;
std::unordered_map<game::netadr_t, int> rate_limit_map;
std::optional<std::string> get_and_validate_rcon_command(const std::string& data)
{
const command::params params{data.data()};
const command::params params{data};
if (params.size() <= 1)
{
@ -52,8 +55,45 @@ namespace rcon
network::send(target, "print", console_buffer);
}
bool rate_limit_check(const game::netadr_t& address, const int time)
{
const auto last_time = rate_limit_map[address];
if (last_time && (time - last_time) < rcon_timeout->current.value.integer)
{
return false; // Flooding
}
rate_limit_map[address] = time;
return true;
}
void rate_limit_cleanup(const int time)
{
for (auto i = rate_limit_map.begin(); i != rate_limit_map.end();)
{
// No longer at risk of flooding, remove
if ((time - i->second) > rcon_timeout->current.value.integer)
{
i = rate_limit_map.erase(i);
}
else
{
++i;
}
}
}
void rcon_handler(const game::netadr_t& target, const network::data_view& data)
{
const auto time = game::Sys_Milliseconds();
if (!rate_limit_check(target, time))
{
return;
}
rate_limit_cleanup(time);
auto str_data = std::string(reinterpret_cast<const char*>(data.data()), data.size());
scheduler::once([target, s = std::move(str_data)]
{
@ -67,6 +107,8 @@ namespace rcon
void post_unpack() override
{
network::on("rcon", rcon_handler);
rcon_timeout = game::register_dvar_int("rcon_timeout", 500, 100, 10000, game::DVAR_NONE, "");
}
};
}

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@ -83,8 +83,12 @@ namespace game
// Live
WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};
// LiveStats
WEAK symbol<const char*(const int controllerIndex)> LiveStats_GetClanTagText{0x141E9CE20};
// Info
WEAK symbol<const char*(const char*, const char* key)> Info_ValueForKey{0x1422E87B0};
WEAK symbol<void(char* s, const char* key, const char* value)> Info_SetValueForKey{0x1422E8410};
// MSG
WEAK symbol<uint8_t(msg_t* msg)> MSG_ReadByte{0x142155450, 0x14050D1B0};
@ -97,7 +101,7 @@ namespace game
WEAK symbol<bool(char const*, netadr_t*)> NET_StringToAdr{0x142172780, 0x140515110};
// Sys
WEAK symbol<int()> Sys_Milliseconds{0x142332870};
WEAK symbol<int()> Sys_Milliseconds{0x142332870, 0x1405972F0};
WEAK symbol<void()> Sys_ShowConsole{0x1423333C0, 0x140597E40};
WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0};
WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60};
@ -124,6 +128,10 @@ namespace game
const char* description)> Dvar_RegisterBool{
0x1422D0900, 0x14057B500
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, int value, int min, int max, unsigned int flags,
const char* description)> Dvar_RegisterInt{
0x0, 0x14057B7B0
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
const char* description)> Dvar_RegisterFloat{
0x0, 0x14057B6B0

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@ -45,7 +45,7 @@ namespace game
return dvar->current.value.enabled;
}
const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, const bool value, const int flags,
const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, const bool value, const unsigned int flags,
const char* description, const eModes mode)
{
const auto hash = Dvar_GenerateHash(dvar_name);
@ -71,7 +71,7 @@ namespace game
return registered_dvar;
}
const dvar_t* register_dvar_bool(const char* dvar_name, const bool value, const int flags, const char* description)
const dvar_t* register_dvar_bool(const char* dvar_name, const bool value, const unsigned int flags, const char* description)
{
const auto hash = Dvar_GenerateHash(dvar_name);
auto* registered_dvar = Dvar_RegisterBool(hash, dvar_name, value, flags, description);
@ -84,7 +84,21 @@ namespace game
return registered_dvar;
}
const dvar_t* register_dvar_float(const char* dvar_name, float value, float min, float max, const int flags,
const dvar_t* register_dvar_int(const char* dvar_name, int value, int min, int max, const unsigned int flags,
const char* description)
{
const auto hash = Dvar_GenerateHash(dvar_name);
auto* registered_dvar = Dvar_RegisterInt(hash, dvar_name, value, min, max, flags, description);
if (registered_dvar)
{
registered_dvar->debugName = dvar_name;
}
return registered_dvar;
}
const dvar_t* register_dvar_float(const char* dvar_name, float value, float min, float max, const unsigned int flags,
const char* description)
{
const auto hash = Dvar_GenerateHash(dvar_name);
@ -98,7 +112,7 @@ namespace game
return registered_dvar;
}
const dvar_t* register_dvar_string(const char* dvar_name, const char* value, const int flags,
const dvar_t* register_dvar_string(const char* dvar_name, const char* value, const unsigned int flags,
const char* description)
{
const auto hash = Dvar_GenerateHash(dvar_name);
@ -112,7 +126,7 @@ namespace game
return registered_dvar;
}
void dvar_add_flags(const char* dvar_name, const dvarFlags_e flags)
void dvar_add_flags(const char* dvar_name, const unsigned int flags)
{
auto* dvar = Dvar_FindVar(dvar_name);
@ -132,7 +146,7 @@ namespace game
dvar_to_change->flags |= flags;
}
void dvar_set_flags(const char* dvar_name, const dvarFlags_e flags)
void dvar_set_flags(const char* dvar_name, const unsigned int flags)
{
auto* dvar = Dvar_FindVar(dvar_name);

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@ -4,20 +4,21 @@
namespace game
{
std::string get_dvar_string(const char* dvar_name);
int get_dvar_int(const char* dvar_name);
bool get_dvar_bool(const char* dvar_name);
[[nodiscard]] std::string get_dvar_string(const char* dvar_name);
[[nodiscard]] int get_dvar_int(const char* dvar_name);
[[nodiscard]] bool get_dvar_bool(const char* dvar_name);
const dvar_t* register_dvar_bool(const char* dvar_name, bool value, int flags, const char* description);
const dvar_t* register_dvar_float(const char* dvar_name, float value, float min, float max, const int flags, const char* description);
const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, bool value, int flags, const char* description, eModes mode = MODE_COUNT);
const dvar_t* register_dvar_string(const char* dvar_name, const char* value, int flags, const char* description);
[[nodiscard]] const dvar_t* register_dvar_bool(const char* dvar_name, bool value, unsigned int flags, const char* description);
[[nodiscard]] const dvar_t* register_dvar_int(const char* dvar_name, int value, int min, int max, unsigned int flags, const char* description);
[[nodiscard]] const dvar_t* register_dvar_float(const char* dvar_name, float value, float min, float max, unsigned int flags, const char* description);
[[nodiscard]] const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, bool value, unsigned int flags, const char* description, eModes mode = MODE_COUNT);
[[nodiscard]] const dvar_t* register_dvar_string(const char* dvar_name, const char* value, unsigned int flags, const char* description);
void dvar_add_flags(const char* dvar, dvarFlags_e flags);
void dvar_set_flags(const char* dvar_name, dvarFlags_e flags);
void dvar_add_flags(const char* dvar, unsigned int flags);
void dvar_set_flags(const char* dvar_name, unsigned int flags);
bool is_server_running();
size_t get_max_client_count();
[[nodiscard]] bool is_server_running();
[[nodiscard]] size_t get_max_client_count();
void foreach_client(const std::function<void(client_s&, size_t index)>& callback);
void foreach_client(const std::function<void(client_s&)>& callback);

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@ -305,7 +305,8 @@ namespace steam
auto& servers_list = hRequest == favorites_request ? favorites_servers : internet_servers;
static thread_local gameserveritem_t server_item{};
return servers_list.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t* {
return servers_list.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t*
{
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
{
return nullptr;