Merge pull request #509 from WantedDV/party
Set com_maxclients ingame to allow direct connection
This commit is contained in:
commit
cf21342b04
@ -1,3 +1,6 @@
|
||||
if not Engine.IsInGame() then
|
||||
return
|
||||
end
|
||||
|
||||
-- Removed check for public matches to allow team change in ranked matches
|
||||
CoD.IsTeamChangeAllowed = function()
|
||||
@ -8,78 +11,17 @@ CoD.IsTeamChangeAllowed = function()
|
||||
end
|
||||
end
|
||||
|
||||
DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller)
|
||||
local options = {}
|
||||
if Engine.IsDemoPlaying() then
|
||||
if not IsDemoRestrictedBasicMode() then
|
||||
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_UPLOAD_CLIP", Engine.GetDemoSegmentCount())), action = StartMenuUploadClip, disabledFunction = IsUploadClipButtonDisabled}, properties = {hideHelpItemLabel = true}})
|
||||
local getModeInfo = function()
|
||||
local id = Engine.GetLobbyUIScreen()
|
||||
return LobbyData:UITargetFromId(id)
|
||||
end
|
||||
if Engine.IsDemoHighlightReelMode() then
|
||||
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_DEMO_CUSTOMIZE_HIGHLIGHT_REEL")), action = StartMenuOpenCustomizeHighlightReel, disabledFunction = IsCustomizeHighlightReelButtonDisabled}})
|
||||
|
||||
local getMaxClients = function()
|
||||
local modeInfo = getModeInfo()
|
||||
return modeInfo.maxClients
|
||||
end
|
||||
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.ToUpper(Engine.Localize("MENU_JUMP_TO_START"))), action = StartMenuJumpToStart, disabledFunction = IsJumpToStartButtonDisabled}, properties = {hideHelpItemLabel = true}})
|
||||
local endDemoButtonText = nil
|
||||
if Engine.IsDemoClipPlaying() then
|
||||
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_CLIP"))
|
||||
else
|
||||
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_FILM"))
|
||||
end
|
||||
table.insert(options, {models = {displayText = Engine.ToUpper(endDemoButtonText), action = StartMenuEndDemo}})
|
||||
elseif CoD.isCampaign then
|
||||
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
|
||||
local inTrainingSim = CoD.SafeGetModelValue(Engine.GetModelForController(controller), "safehouse.inTrainingSim")
|
||||
if not inTrainingSim then
|
||||
inTrainingSim = 0
|
||||
end
|
||||
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) then
|
||||
if not CoD.isSafehouse and controller == Engine.GetPrimaryController() then
|
||||
table.insert(options, {models = {displayText = "MENU_RESTART_MISSION_CAPS", action = RestartMission}})
|
||||
if LUI.DEV ~= nil then
|
||||
table.insert(options, {models = {displayText = "MENU_RESTART_CHECKPOINT_CAPS", action = RestartFromCheckpoint}})
|
||||
end
|
||||
end
|
||||
if controller == Engine.GetPrimaryController() then
|
||||
table.insert(options, {models = {displayText = "MENU_CHANGE_DIFFICULTY_CAPS", action = OpenDifficultySelect}})
|
||||
end
|
||||
if CoD.isSafehouse and inTrainingSim == 1 then
|
||||
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
|
||||
elseif controller == Engine.GetPrimaryController() then
|
||||
if Engine.DvarBool(0, "ui_blocksaves") then
|
||||
table.insert(options, {models = {displayText = "MENU_EXIT_CAPS", action = SaveAndQuitGame}})
|
||||
else
|
||||
table.insert(options, {models = {displayText = "MENU_SAVE_AND_QUIT_CAPS", action = SaveAndQuitGame}})
|
||||
end
|
||||
end
|
||||
elseif CoD.isSafehouse and inTrainingSim == 1 then
|
||||
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
|
||||
else
|
||||
table.insert(options, {models = {displayText = "MENU_LEAVE_PARTY_AND_EXIT_CAPS", action = QuitGame}})
|
||||
end
|
||||
elseif CoD.isMultiplayer then
|
||||
if Engine.Team(controller, "name") ~= "TEAM_SPECTATOR" and Engine.GetGametypeSetting("disableClassSelection") ~= 1 then
|
||||
table.insert(options, {models = {displayText = "MPUI_CHOOSE_CLASS_BUTTON_CAPS", action = ChooseClass}})
|
||||
end
|
||||
if not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_ROUND_END_KILLCAM) and not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_FINAL_KILLCAM) and CoD.IsTeamChangeAllowed() then
|
||||
table.insert(options, {models = {displayText = "MPUI_CHANGE_TEAM_BUTTON_CAPS", action = ChooseTeam}})
|
||||
end
|
||||
if controller == 0 then
|
||||
local endGameText = "MENU_QUIT_GAME_CAPS"
|
||||
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and not CoD.isOnlineGame() then
|
||||
endGameText = "MENU_END_GAME_CAPS"
|
||||
end
|
||||
table.insert(options, {models = {displayText = endGameText, action = QuitGame_MP}})
|
||||
end
|
||||
elseif CoD.isZombie then
|
||||
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
|
||||
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE)) then
|
||||
table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}})
|
||||
end
|
||||
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then
|
||||
table.insert(options, {models = {displayText = "MENU_END_GAME_CAPS", action = QuitGame_MP}})
|
||||
else
|
||||
table.insert(options, {models = {displayText = "MENU_QUIT_GAME_CAPS", action = QuitGame_MP}})
|
||||
end
|
||||
end
|
||||
table.insert(options, {models = {displayText = "QUIT TO DESKTOP", action = OpenPCQuit}})
|
||||
return options
|
||||
end, true)
|
||||
|
||||
-- Set com_maxclients InGame so players can join via direct connect (default from lobbydata)
|
||||
Engine.SetDvar("com_maxclients", getMaxClients())
|
||||
|
||||
require("datasources_start_menu_game_options")
|
||||
|
@ -0,0 +1,75 @@
|
||||
DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOptions", function (controller)
|
||||
local options = {}
|
||||
if Engine.IsDemoPlaying() then
|
||||
if not IsDemoRestrictedBasicMode() then
|
||||
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_UPLOAD_CLIP", Engine.GetDemoSegmentCount())), action = StartMenuUploadClip, disabledFunction = IsUploadClipButtonDisabled}, properties = {hideHelpItemLabel = true}})
|
||||
end
|
||||
if Engine.IsDemoHighlightReelMode() then
|
||||
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.Localize("MENU_DEMO_CUSTOMIZE_HIGHLIGHT_REEL")), action = StartMenuOpenCustomizeHighlightReel, disabledFunction = IsCustomizeHighlightReelButtonDisabled}})
|
||||
end
|
||||
table.insert(options, {models = {displayText = Engine.ToUpper(Engine.ToUpper(Engine.Localize("MENU_JUMP_TO_START"))), action = StartMenuJumpToStart, disabledFunction = IsJumpToStartButtonDisabled}, properties = {hideHelpItemLabel = true}})
|
||||
local endDemoButtonText = nil
|
||||
if Engine.IsDemoClipPlaying() then
|
||||
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_CLIP"))
|
||||
else
|
||||
endDemoButtonText = Engine.ToUpper(Engine.Localize("MENU_END_FILM"))
|
||||
end
|
||||
table.insert(options, {models = {displayText = Engine.ToUpper(endDemoButtonText), action = StartMenuEndDemo}})
|
||||
elseif CoD.isCampaign then
|
||||
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
|
||||
local inTrainingSim = CoD.SafeGetModelValue(Engine.GetModelForController(controller), "safehouse.inTrainingSim")
|
||||
if not inTrainingSim then
|
||||
inTrainingSim = 0
|
||||
end
|
||||
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) then
|
||||
if not CoD.isSafehouse and controller == Engine.GetPrimaryController() then
|
||||
table.insert(options, {models = {displayText = "MENU_RESTART_MISSION_CAPS", action = RestartMission}})
|
||||
if LUI.DEV ~= nil then
|
||||
table.insert(options, {models = {displayText = "MENU_RESTART_CHECKPOINT_CAPS", action = RestartFromCheckpoint}})
|
||||
end
|
||||
end
|
||||
if controller == Engine.GetPrimaryController() then
|
||||
table.insert(options, {models = {displayText = "MENU_CHANGE_DIFFICULTY_CAPS", action = OpenDifficultySelect}})
|
||||
end
|
||||
if CoD.isSafehouse and inTrainingSim == 1 then
|
||||
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
|
||||
elseif controller == Engine.GetPrimaryController() then
|
||||
if Engine.DvarBool(0, "ui_blocksaves") then
|
||||
table.insert(options, {models = {displayText = "MENU_EXIT_CAPS", action = SaveAndQuitGame}})
|
||||
else
|
||||
table.insert(options, {models = {displayText = "MENU_SAVE_AND_QUIT_CAPS", action = SaveAndQuitGame}})
|
||||
end
|
||||
end
|
||||
elseif CoD.isSafehouse and inTrainingSim == 1 then
|
||||
table.insert(options, {models = {displayText = "MENU_END_TRAINING_SIM", action = EndTrainingSim}})
|
||||
else
|
||||
table.insert(options, {models = {displayText = "MENU_LEAVE_PARTY_AND_EXIT_CAPS", action = QuitGame}})
|
||||
end
|
||||
elseif CoD.isMultiplayer then
|
||||
if Engine.Team(controller, "name") ~= "TEAM_SPECTATOR" and Engine.GetGametypeSetting("disableClassSelection") ~= 1 then
|
||||
table.insert(options, {models = {displayText = "MPUI_CHOOSE_CLASS_BUTTON_CAPS", action = ChooseClass}})
|
||||
end
|
||||
if not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_ROUND_END_KILLCAM) and not Engine.IsVisibilityBitSet(controller, Enum.UIVisibilityBit.BIT_FINAL_KILLCAM) and CoD.IsTeamChangeAllowed() then
|
||||
table.insert(options, {models = {displayText = "MPUI_CHANGE_TEAM_BUTTON_CAPS", action = ChooseTeam}})
|
||||
end
|
||||
if controller == 0 then
|
||||
local endGameText = "MENU_QUIT_GAME_CAPS"
|
||||
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and not CoD.isOnlineGame() then
|
||||
endGameText = "MENU_END_GAME_CAPS"
|
||||
end
|
||||
table.insert(options, {models = {displayText = endGameText, action = QuitGame_MP}})
|
||||
end
|
||||
elseif CoD.isZombie then
|
||||
table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
|
||||
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE)) then
|
||||
table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}})
|
||||
end
|
||||
if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then
|
||||
table.insert(options, {models = {displayText = "MENU_END_GAME_CAPS", action = QuitGame_MP}})
|
||||
else
|
||||
table.insert(options, {models = {displayText = "MENU_QUIT_GAME_CAPS", action = QuitGame_MP}})
|
||||
end
|
||||
end
|
||||
table.insert(options, {models = {displayText = "QUIT TO DESKTOP", action = OpenPCQuit}})
|
||||
return options
|
||||
end, true)
|
Loading…
Reference in New Issue
Block a user