maint: rebrand
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@ -345,8 +345,8 @@ if Dvar.cg_unlockall_loot:get() == true then
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Engine.SetDvar("ui_enableAllHeroes", 1)
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end
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LUI.createMenu.BoiiiStatsMenu = function(controller)
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local self = CoD.Menu.NewForUIEditor("BoiiiStatsMenu")
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LUI.createMenu.T7xStatsMenu = function(controller)
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local self = CoD.Menu.NewForUIEditor("T7xStatsMenu")
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if PreLoadFunc then
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PreLoadFunc(self, controller)
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end
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@ -355,7 +355,7 @@ LUI.createMenu.BoiiiStatsMenu = function(controller)
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self:setLeftRight(true, true, 0, 0)
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self:setTopBottom(true, true, 0, 0)
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self:playSound("menu_open", controller)
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self.buttonModel = Engine.CreateModel(Engine.GetModelForController(controller), "BoiiiStatsMenu.buttonPrompts")
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self.buttonModel = Engine.CreateModel(Engine.GetModelForController(controller), "T7xStatsMenu.buttonPrompts")
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self.anyChildUsesUpdateState = true
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local GameSettingsBackground = CoD.GameSettings_Background.new(self, controller)
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@ -410,7 +410,7 @@ LUI.createMenu.BoiiiStatsMenu = function(controller)
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element.GameSettingsBackground:close()
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element.Options:close()
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Engine.UnsubscribeAndFreeModel(Engine.GetModel(Engine.GetModelForController(controller),
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"BoiiiStatsMenu.buttonPrompts"))
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"T7xStatsMenu.buttonPrompts"))
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end)
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if PostLoadFunc then
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