feat(chat): add chat history (in-game console)
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01ebbd9b3e
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@ -85,6 +85,12 @@ namespace chat
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a.cmp(dword_ptr(rax, 0x16AE0), 0x0); // game's code
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a.cmp(dword_ptr(rax, 0x16AE0), 0x0); // game's code
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a.jmp(0x14029905B_g);
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a.jmp(0x14029905B_g);
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}
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}
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void cl_handle_chat(char* dest, size_t dest_size, const char* src)
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{
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game::I_strcpy(dest, dest_size, src);
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printf("%s\n", dest);
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}
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}
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}
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const char* get_client_name(const uint64_t xuid)
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const char* get_client_name(const uint64_t xuid)
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@ -96,7 +102,7 @@ namespace chat
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if (xuid < 19 && !game::is_server())
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if (xuid < 19 && !game::is_server())
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{
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{
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char buffer[256];
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char buffer[256]{};
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game::CL_GetClientName(0, static_cast<int>(xuid - 1), buffer, sizeof(buffer), true);
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game::CL_GetClientName(0, static_cast<int>(xuid - 1), buffer, sizeof(buffer), true);
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return utils::string::va("%s\n", buffer);
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return utils::string::va("%s\n", buffer);
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@ -167,6 +173,9 @@ namespace chat
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{
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{
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// Ignore some check that suppresses the chat
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// Ignore some check that suppresses the chat
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utils::hook::nop(0x141DEA9BD_g, 2);
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utils::hook::nop(0x141DEA9BD_g, 2);
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// Add chat history to the in-game console
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utils::hook::call(0x141DEAA0F_g, cl_handle_chat); // I_strcpy
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}
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}
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}
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}
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};
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};
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@ -210,6 +210,9 @@ namespace game
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// Utils
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// Utils
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WEAK symbol<const char*(char* str)> I_CleanStr{0x1422E9050, 0x140580E80};
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WEAK symbol<const char*(char* str)> I_CleanStr{0x1422E9050, 0x140580E80};
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WEAK symbol<void(char* dest, size_t destsize, const char* src)> I_strcpy{
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0x1422E9410, 0x1405811E0
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};
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// Variables
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// Variables
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WEAK symbol<cmd_function_s> cmd_functions{0x15689DF58, 0x14946F860};
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WEAK symbol<cmd_function_s> cmd_functions{0x15689DF58, 0x14946F860};
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