Some steam fixes
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@ -104,37 +104,42 @@ namespace steam
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steam_id apps::GetAppOwner()
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steam_id apps::GetAppOwner()
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{
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{
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return SteamUser()->GetSteamID();
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return SteamUser()->GetSteamID();
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}
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}
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const char* apps::GetLaunchQueryParam(const char* pchKey)
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const char* apps::GetLaunchQueryParam(const char* pchKey)
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{
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{
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return "";
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return "";
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}
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}
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bool apps::GetDlcDownloadProgress(uint32_t nAppID, uint64_t* punBytesDownloaded, uint64_t* punBytesTotal)
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bool apps::GetDlcDownloadProgress(uint32_t nAppID, uint64_t* punBytesDownloaded, uint64_t* punBytesTotal)
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{
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{
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*punBytesTotal = 0;
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*punBytesTotal = 0;
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*punBytesDownloaded = 0;
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*punBytesDownloaded = 0;
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return false;
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return false;
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}
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}
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int apps::GetAppBuildId()
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int apps::GetAppBuildId()
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{
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{
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return 0;
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return 0;
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}
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}
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void apps::RequestAllProofOfPurchaseKeys()
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void apps::RequestAllProofOfPurchaseKeys()
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{
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{
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}
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}
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uint64_t apps::GetFileDetails(const char* pszFileName)
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uint64_t apps::GetFileDetails(const char* pszFileName)
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{
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{
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return 0;
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return 0;
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}
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}
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int apps::GetLaunchCommandLine(char* pszCommandLine, int cubCommandLine)
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int apps::GetLaunchCommandLine(char* pszCommandLine, int cubCommandLine)
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{
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{
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return 0;
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return 0;
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}
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}
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bool apps::BIsSubscribedFromFamilySharing()
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bool apps::BIsSubscribedFromFamilySharing()
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{
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{
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return false;
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return false;
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}
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}
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}
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}
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@ -18,7 +18,7 @@ namespace steam
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int user::GetHSteamUser()
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int user::GetHSteamUser()
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{
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{
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return NULL;
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return 1;
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}
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}
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bool user::LoggedOn()
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bool user::LoggedOn()
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@ -70,7 +70,7 @@ namespace steam
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unsigned int cbUncompressedDestBufferSize, unsigned int* nUncompressBytesWritten,
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unsigned int cbUncompressedDestBufferSize, unsigned int* nUncompressBytesWritten,
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unsigned int nUncompressedVoiceDesiredSampleRate)
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unsigned int nUncompressedVoiceDesiredSampleRate)
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{
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{
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return 0;
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return 2;
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}
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}
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int user::DecompressVoice(void* pCompressed, unsigned int cbCompressed, void* pDestBuffer,
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int user::DecompressVoice(void* pCompressed, unsigned int cbCompressed, void* pDestBuffer,
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@ -86,6 +86,7 @@ namespace steam
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unsigned int user::GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket)
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unsigned int user::GetAuthSessionTicket(void* pTicket, int cbMaxTicket, unsigned int* pcbTicket)
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{
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{
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static uint32_t ticket = 0;
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static uint32_t ticket = 0;
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*pcbTicket = 1;
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*pcbTicket = 1;
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@ -115,7 +116,7 @@ namespace steam
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unsigned int user::UserHasLicenseForApp(steam_id steamID, unsigned int appID)
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unsigned int user::UserHasLicenseForApp(steam_id steamID, unsigned int appID)
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{
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{
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return 0;
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return 1;
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}
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}
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bool user::BIsBehindNAT()
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bool user::BIsBehindNAT()
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@ -155,7 +156,13 @@ namespace steam
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{
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{
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if (cbMaxTicket < 0 || auth_ticket.empty()) return false;
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if (cbMaxTicket < 0 || auth_ticket.empty()) return false;
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const auto size = std::min(size_t(cbMaxTicket), auth_ticket.size());
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const auto size = auth_ticket.size();
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if (size_t(cbMaxTicket) < size)
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{
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*pcbTicket = static_cast<unsigned>(size);
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return false;
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}
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std::memcpy(pTicket, auth_ticket.data(), size);
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std::memcpy(pTicket, auth_ticket.data(), size);
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*pcbTicket = static_cast<unsigned>(size);
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*pcbTicket = static_cast<unsigned>(size);
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@ -3,8 +3,37 @@
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namespace steam
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namespace steam
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{
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{
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namespace
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{
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struct user_stats_received
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{
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enum { callback_id = 1101 };
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uint64_t m_n_game_id;
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int m_e_result;
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steam_id m_steam_id_user;
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};
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}
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bool user_stats::RequestCurrentStats()
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bool user_stats::RequestCurrentStats()
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{
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{
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static uint32_t ticket = 0;
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game_id game{};
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game.raw.mod_id = 0;
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game.raw.type = 0;
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game.raw.app_id = SteamUtils()->GetAppID();
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const auto result = callbacks::register_call();
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auto* response = static_cast<user_stats_received*>(calloc(
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1, sizeof(user_stats_received)));
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response->m_steam_id_user = SteamUser()->GetSteamID();
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response->m_e_result = 1; // k_EResultOK;
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response->m_n_game_id = game.bits;
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callbacks::return_call(response, sizeof(user_stats_received),
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user_stats_received::callback_id, result);
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return true;
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return true;
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}
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}
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@ -20,12 +49,12 @@ namespace steam
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bool user_stats::SetStat(const char* pchName, int nData)
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bool user_stats::SetStat(const char* pchName, int nData)
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{
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{
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return false;
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return true;
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}
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}
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bool user_stats::SetStat(const char* pchName, float fData)
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bool user_stats::SetStat(const char* pchName, float fData)
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{
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{
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return false;
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return true;
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}
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}
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bool user_stats::UpdateAvgRateStat(const char* pchName, float flCountThisSession, double dSessionLength)
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bool user_stats::UpdateAvgRateStat(const char* pchName, float flCountThisSession, double dSessionLength)
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