Also skip DOA/Campaign intro
This commit is contained in:
parent
c7b21d6419
commit
cace0ece8c
@ -14,9 +14,10 @@ namespace client_patches
|
||||
{
|
||||
utils::hook::detour preload_map_hook;
|
||||
|
||||
void stop_zombies_intro_if_needed()
|
||||
void stop_intro_if_needed()
|
||||
{
|
||||
if (game::Com_SessionMode_GetMode() != game::MODE_ZOMBIES)
|
||||
if (game::Com_SessionMode_GetMode() != game::MODE_ZOMBIES &&
|
||||
game::Com_SessionMode_GetMode() != game::MODE_CAMPAIGN)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -39,7 +40,7 @@ namespace client_patches
|
||||
void preload_map_stub(int localClientNum, const char* mapname, const char* gametype)
|
||||
{
|
||||
game::Com_GametypeSettings_SetGametype(gametype, false, false);
|
||||
stop_zombies_intro_if_needed();
|
||||
stop_intro_if_needed();
|
||||
preload_map_hook.invoke(localClientNum, mapname, gametype);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user