Small cleanup
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da3b90171d
commit
c9586f9649
@ -8,17 +8,17 @@ namespace status
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{
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namespace
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{
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thread_local int client_num_;
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thread_local int g_client_num{0};
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void print_client_num(int channel, int label, const char* fmt, const int client_num)
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void print_client_num(const int channel, const int label, const char* fmt, const int client_num)
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{
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client_num_ = client_num;
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g_client_num = client_num;
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game::Com_Printf(channel, label, fmt, client_num);
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}
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void print_client_xuid(int channel, int label, [[maybe_unused]] const char* fmt, const uint64_t xuid)
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void print_client_xuid(const int channel, const int label, [[maybe_unused]] const char* fmt, const uint64_t xuid)
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{
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if (game::SV_IsTestClient(client_num_))
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if (game::SV_IsTestClient(g_client_num))
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{
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game::Com_Printf(channel, label, "%16s ", "bot0");
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return;
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