fix(network): add is_server check
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@ -123,9 +123,9 @@ namespace network
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return length + (socket_byte_missing() ? 1 : 0);
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}
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void con_restricted_execute_buf_stub(int local_clientNum, game::ControllerIndex_t controller_index, const char* buffer)
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void con_restricted_execute_buf_stub(int local_client_num, game::ControllerIndex_t controller_index, const char* buffer)
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{
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game::Cbuf_ExecuteBuffer(local_clientNum, controller_index, buffer);
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game::Cbuf_ExecuteBuffer(local_client_num, controller_index, buffer);
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}
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}
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@ -233,8 +233,11 @@ namespace network
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utils::hook::set<uint8_t>(game::select(0x14224E90D, 0x1405315F9), 0xEB); // don't kick clients without dw handle
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// Remove restrictions for rcon commands
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utils::hook::call(0x140538D5C_g, con_restricted_execute_buf_stub); // SVC_RemoteCommand
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if (game::is_server())
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{
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// Remove restrictions for rcon commands
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utils::hook::call(0x140538D5C_g, con_restricted_execute_buf_stub); // SVC_RemoteCommand
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}
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// TODO: Fix that
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scheduler::once(create_ip_socket, scheduler::main);
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