Add usermap support

This commit is contained in:
BrentVL-1952840 2023-03-08 22:00:41 +01:00
parent 6f2dbbe471
commit c73896456f
5 changed files with 149 additions and 11 deletions

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@ -1,10 +1,12 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/utils.hpp"
#include "party.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "workshop.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -12,6 +14,7 @@
#include <utils/cryptography.hpp>
#include <utils/concurrency.hpp>
namespace party
{
namespace
@ -34,10 +37,13 @@ namespace party
return server_queries;
}
void connect_to_lobby(const game::netadr_t& addr, const std::string& mapname, const std::string& gamemode)
void connect_to_lobby(const game::netadr_t& addr, const std::string& mapname, const std::string& gamemode,
const std::string& pub_id)
{
workshop::load_usermap_mod_if_needed(pub_id);
game::XSESSION_INFO info{};
game::CL_ConnectFromLobby(0, &info, &addr, 1, 0, mapname.data(), gamemode.data(), nullptr);
game::CL_ConnectFromLobby(0, &info, &addr, 1, 0, mapname.data(), gamemode.data(), pub_id.data());
}
void launch_mode(const game::eModes mode)
@ -51,11 +57,11 @@ namespace party
}
void connect_to_lobby_with_mode(const game::netadr_t& addr, const game::eModes mode, const std::string& mapname,
const std::string& gametype, const bool was_retried = false)
const std::string& gametype, const std::string& pub_id, const bool was_retried = false)
{
if (game::Com_SessionMode_IsMode(mode))
{
connect_to_lobby(addr, mapname, gametype);
connect_to_lobby(addr, mapname, gametype, pub_id);
return;
}
@ -63,7 +69,7 @@ namespace party
{
scheduler::once([=]
{
connect_to_lobby_with_mode(addr, mode, mapname, gametype, true);
connect_to_lobby_with_mode(addr, mode, mapname, gametype, pub_id, true);
}, scheduler::main, 5s);
launch_mode(mode);
@ -170,6 +176,10 @@ namespace party
//const auto xuid = strtoull(info.get("xuid").data(), nullptr, 16);
scheduler::once([=]
{
const auto publisher_id = workshop::get_usermap_publisher_id(mapname);
if (workshop::check_valid_publisher_id(mapname, publisher_id))
{
if (is_connecting_to_dedi)
{
@ -177,7 +187,8 @@ namespace party
}
//connect_to_session(target, hostname, xuid, mode);
connect_to_lobby_with_mode(target, mode, mapname, gametype);
connect_to_lobby_with_mode(target, mode, mapname, gametype, publisher_id);
}
}, scheduler::main);
}

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@ -0,0 +1,89 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "workshop.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace workshop
{
const std::string get_usermap_publisher_id(const std::string& mapname)
{
const auto total_usermaps = *reinterpret_cast<unsigned int*>(0x1567B3580_g);
for (unsigned int i = 0; i < total_usermaps; ++i)
{
const auto usermap_data = reinterpret_cast<game::workshop_data*>(0x1567B3588_g + (sizeof(game::workshop_data) * i));
if (usermap_data->folderName == mapname)
{
return usermap_data->publisherId;
}
}
return "";
}
bool check_valid_publisher_id(const std::string& mapname, const std::string& pub_id)
{
if (!game::DB_FileExists(mapname.data(), 0) && pub_id.empty())
{
game::Com_Error(0, "Can't find usermap: %s!\nMake sure you're subscribed to the workshop item.", mapname.data());
return false;
}
return true;
}
void load_usermap_mod_if_needed(const std::string& pub_id)
{
if (!game::isModLoaded() && !pub_id.empty())
{
game::loadMod(0, "usermaps", 0);
}
}
namespace
{
utils::hook::detour setup_server_map_hook;
void setup_server_map_stub(int localClientNum, const char* mapname, const char* gametype)
{
const auto publisher_id = get_usermap_publisher_id(mapname);
load_usermap_mod_if_needed(publisher_id);
setup_server_map_hook.invoke(localClientNum, mapname, gametype);
}
bool has_workshop_item_stub(int type, const char* mapname, int a3)
{
const auto publisher_id = get_usermap_publisher_id(mapname);
const auto name = publisher_id.empty() ? mapname : publisher_id.data();
return utils::hook::invoke<bool>(0x1420D6380_g, type, name, a3);
}
game::workshop_data* load_usermap_stub(const char* mapname)
{
const auto publisher_id = get_usermap_publisher_id(mapname);
const auto name = publisher_id.empty() ? mapname : publisher_id.data();
return utils::hook::invoke<game::workshop_data*>(0x1420D5700_g, name);
}
}
class component final : public client_component
{
public:
void post_unpack() override
{
setup_server_map_hook.create(0x14135CD20_g, setup_server_map_stub);
// Allow client to switch maps if server sends zone name instead of publisher id
utils::hook::call(0x14135CD84_g, has_workshop_item_stub);
utils::hook::call(0x14135CE48_g, load_usermap_stub);
}
};
}
REGISTER_COMPONENT(workshop::component)

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@ -0,0 +1,8 @@
#pragma once
namespace workshop
{
const std::string get_usermap_publisher_id(const std::string& mapname);
bool check_valid_publisher_id(const std::string& mapname, const std::string& pub_id);
void load_usermap_mod_if_needed(const std::string& pub_id);
}

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@ -1584,6 +1584,31 @@ namespace game
static_assert(sizeof(gentity_s) == 0x4F8);
enum workshop_type
{
WORKSHOP_MOD = 0x1,
WORKSHOP_USERMAP = 0x2
};
struct workshop_data
{
char title[100];
char folderName[32];
char publisherId[32];
char description[256];
char contentPathToZoneFiles[260];
char absolutePathContentFolder[260];
char absolutePathZoneFiles[260];
int unk; // 1
int unk2; // 0
unsigned int publisherIdInteger;
int unk3;
unsigned int unk4;
workshop_type type;
};
static_assert(sizeof(workshop_data) == 0x4C8);
union XAssetHeader
{
/*PhysPreset* physPreset;

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@ -59,6 +59,8 @@ namespace game
0x141420ED0, 0x1401D5FB0
};
WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x1413E9DA0, 0x14019F080};
WEAK symbol<bool(const char* zoneName, int source)> DB_FileExists{0x141420B40};
WEAK symbol<void()> DB_ReleaseXAssets{0x1414247C0};
// Live
WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};
@ -81,6 +83,9 @@ namespace game
// Unnamed
WEAK symbol<const char* (const char* name)> CopyString{0x1422AC220, 0x14056BD70};
WEAK symbol<bool()> isModLoaded{0x1420D5020};
WEAK symbol<void(int, const char*, int)> loadMod{0x1420D6930};
// Dvar
WEAK symbol<bool(const dvar_t* dvar)> Dvar_IsSessionModeBaseDvar{0x1422C23A0, 0x140576890};
WEAK symbol<dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BCCD0, 0x140575540};