Use current production _serversettings.gsc
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@ -3,11 +3,9 @@
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\system_shared;
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#using scripts\shared\system_shared;
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#insert scripts\shared\shared.gsh;
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#namespace serversettings;
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#namespace serversettings;
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REGISTER_SYSTEM( "serversettings", &__init__, undefined )
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function autoexec __init__sytem__() { system::register("serversettings",&__init__,undefined,undefined); }
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function __init__()
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function __init__()
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{
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{
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@ -17,36 +15,33 @@ function __init__()
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function init()
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function init()
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{
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{
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level.hostname = GetDvarString( "sv_hostname");
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level.hostname = GetDvarString( "sv_hostname");
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if (level.hostname == "")
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if(level.hostname == "")
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{
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level.hostname = "CoDHost";
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level.hostname = "CoDHost";
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}
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SetDvar("sv_hostname", level.hostname);
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SetDvar("sv_hostname", level.hostname);
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SetDvar("ui_hostname", level.hostname);
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SetDvar("ui_hostname", level.hostname);
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//makeDvarServerInfo("ui_hostname", "CoDHost");
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level.motd = GetDvarString( "scr_motd" );
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level.motd = GetDvarString( "scr_motd" );
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if(level.motd == "")
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if(level.motd == "")
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{
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level.motd = "";
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level.motd = "";
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}
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SetDvar("scr_motd", level.motd);
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SetDvar("scr_motd", level.motd);
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SetDvar("ui_motd", level.motd);
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SetDvar("ui_motd", level.motd);
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//makeDvarServerInfo("ui_motd", "");
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level.allowvote = GetDvarString( "g_allowvote" );
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level.allowvote = GetDvarString( "g_allowvote" );
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if(level.allowvote == "")
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if(level.allowvote == "")
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{
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level.allowvote = "1";
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level.allowvote = "1";
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}
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SetDvar("g_allowvote", level.allowvote);
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SetDvar("g_allowvote", level.allowvote);
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SetDvar("ui_allowvote", level.allowvote);
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SetDvar("ui_allowvote", level.allowvote);
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//makeDvarServerInfo("ui_allowvote", "1");
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level.allow_teamchange = "1";
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level.allow_teamchange = "1";
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SetDvar("ui_allow_teamchange", level.allow_teamchange);
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SetDvar("ui_allow_teamchange", level.allow_teamchange);
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level.friendlyfire = GetGametypeSetting( "friendlyfiretype" );
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level.friendlyfire = GetGametypeSetting( "friendlyfiretype" );
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SetDvar("ui_friendlyfire", level.friendlyfire);
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SetDvar("ui_friendlyfire", level.friendlyfire);
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//makeDvarServerInfo("ui_friendlyfire", "0");
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if(GetDvarString( "scr_mapsize") == "")
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if(GetDvarString( "scr_mapsize") == "")
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SetDvar("scr_mapsize", "64");
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SetDvar("scr_mapsize", "64");
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@ -62,7 +57,7 @@ function init()
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constrain_gametype(GetDvarString( "g_gametype"));
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constrain_gametype(GetDvarString( "g_gametype"));
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constrain_map_size(level.mapsize);
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constrain_map_size(level.mapsize);
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thread setup_callbacks();
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thread setup_callbacks();
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for(;;)
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for(;;)
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@ -88,7 +83,7 @@ function update()
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SetDvar("ui_motd", level.motd);
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SetDvar("ui_motd", level.motd);
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}
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}
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g_allowvote = GetDvarString( "g_allowvote");
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g_allowvote = GetDvarString( "g_allowvote" );
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if(level.allowvote != g_allowvote)
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if(level.allowvote != g_allowvote)
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{
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{
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level.allowvote = g_allowvote;
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level.allowvote = g_allowvote;
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@ -211,4 +206,4 @@ function setup_callbacks()
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function default_onForfeit()
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function default_onForfeit()
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{
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{
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level.gameForfeited = false;
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level.gameForfeited = false;
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}
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}
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