Changes server console title
- Separate function - Changing the window title when the server is not running
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@ -11,6 +11,32 @@
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namespace dedicated_info
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{
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namespace
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{
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void set_server_info_in_console_title()
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{
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const auto sv_running = game::Dvar_FindVar("sv_running");
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const auto server_name = game::get_dvar_string("live_steam_server_name");
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if (!sv_running || !sv_running->current.enabled)
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{
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std::string idle_text = server_name + " - not running";
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console::set_title(idle_text);
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return;
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}
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const auto mapname = game::get_dvar_string("mapname");
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std::string window_text = utils::string::va("%s on %s [%d/%d] (%d)",
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server_name.data(),
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mapname.data(),
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getinfo::get_client_count(),
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getinfo::get_max_client_count(),
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getinfo::get_bot_count());
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console::set_title(window_text);
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}
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}
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class component final : public server_component
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{
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public:
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@ -18,22 +44,7 @@ namespace dedicated_info
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{
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scheduler::loop([]()
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{
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const auto sv_running = game::Dvar_FindVar("sv_running");
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if (sv_running && sv_running->current.enabled)
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{
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const auto server_name = game::get_dvar_string("live_steam_server_name");
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const auto mapname = game::get_dvar_string("mapname");
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std::string window_text = utils::string::va("%s on %s [%d/%d] (%d)",
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server_name.data(),
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mapname.data(),
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getinfo::get_client_count(),
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getinfo::get_max_client_count(),
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getinfo::get_bot_count());
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console::set_title(window_text);
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}
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set_server_info_in_console_title();
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}, scheduler::pipeline::main, 1s);
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}
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};
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