Merge pull request #440 from WantedDV/create-a-class

Unlock all create class slots and sets
This commit is contained in:
Maurice Heumann 2023-04-18 19:02:29 +02:00 committed by GitHub
commit c18b01fb55
2 changed files with 39 additions and 5 deletions

View File

@ -20,7 +20,7 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Loot",
"Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot",
"Unlocks all Black Market loot.", "MPStatsSettings_unlock_loot",
"cg_unlockall_loot", {
{
option = "MENU_DISABLED",
@ -47,6 +47,20 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
value = 1
},
}, nil, updateDvar))
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Class Slots",
"Unlocks all create-a-class slots and sets.", "MPStatsSettings_unlockall_cac_slots",
"cg_unlockall_cac_slots", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
end
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Attachments",

View File

@ -17,6 +17,7 @@ namespace loot
const game::dvar_t* dvar_cg_unlockall_camos_and_reticles;
const game::dvar_t* dvar_cg_unlockall_calling_cards;
const game::dvar_t* dvar_cg_unlockall_specialists_outfits;
const game::dvar_t* dvar_cg_unlockall_cac_slots;
utils::hook::detour loot_getitemquantity_hook;
utils::hook::detour liveinventory_getitemquantity_hook;
@ -30,6 +31,7 @@ namespace loot
utils::hook::detour bg_unlockablescharactercustomizationitemlocked_hook;
utils::hook::detour bg_emblemisentitlementbackgroundgranted_hook;
utils::hook::detour liveentitlements_isentitlementactiveforcontroller_hook;
utils::hook::detour bg_unlockablesgetcustomclasscount_hook;
int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
{
@ -48,19 +50,25 @@ namespace loot
int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
{
// Item id's for extra CaC slots, CWL camo's and paid specialist outfits
// Item id's for CWL camo's and paid specialist outfits
if (dvar_cg_unlockall_loot->current.value.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025 ||
item_id >= 90047 && item_id <= 90064))
{
return 1;
}
// Item id for extra CaC slots
if (dvar_cg_unlockall_cac_slots->current.value.enabled && item_id == 99003)
{
return 1;
}
return liveinventory_getitemquantity_hook.invoke<int>(controller_index, item_id);
}
bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index)
{
if (dvar_cg_unlockall_loot->current.value.enabled)
if (dvar_cg_unlockall_cac_slots->current.value.enabled)
{
return true;
}
@ -160,9 +168,19 @@ namespace loot
return liveentitlements_isentitlementactiveforcontroller_hook.invoke<bool>(controllerIndex, incentiveId);
}
int bg_unlockablesgetcustomclasscount_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex)
{
if (dvar_cg_unlockall_cac_slots->current.value.enabled)
{
return 10;
}
return bg_unlockablesgetcustomclasscount_hook.invoke<int>(mode, controllerIndex);
}
};
struct component final : client_component
struct component final: client_component
{
void post_unpack() override
{
@ -172,6 +190,7 @@ namespace loot
dvar_cg_unlockall_camos_and_reticles = game::register_dvar_bool("cg_unlockall_camos_and_reticles", false, game::DVAR_ARCHIVE, "Unlocks all camos and reticles");
dvar_cg_unlockall_calling_cards = game::register_dvar_bool("cg_unlockall_calling_cards", false, game::DVAR_ARCHIVE, "Unlocks all calling cards");
dvar_cg_unlockall_specialists_outfits = game::register_dvar_bool("cg_unlockall_specialists_outfits", false, game::DVAR_ARCHIVE, "Unlocks all specialists outfits");
dvar_cg_unlockall_cac_slots = game::register_dvar_bool("cg_unlockall_cac_slots", false, game::DVAR_ARCHIVE, "Unlocks all Create a Class Slots");
loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
@ -185,6 +204,7 @@ namespace loot
bg_unlockablescharactercustomizationitemlocked_hook.create(0x1426A2030_g, bg_unlockablescharactercustomizationitemlocked_stub);
bg_emblemisentitlementbackgroundgranted_hook.create(0x142667520_g, bg_emblemisentitlementbackgroundgranted_stub);
liveentitlements_isentitlementactiveforcontroller_hook.create(0x141E124E0_g, liveentitlements_isentitlementactiveforcontroller_stub);
bg_unlockablesgetcustomclasscount_hook.create(0x1426A5900_g, bg_unlockablesgetcustomclasscount_stub);
scheduler::once([]() {
if (dvar_cg_unlockall_loot->current.value.enabled)