Fix Scr_AddInt

This commit is contained in:
momo5502 2023-04-07 15:53:36 +02:00
parent 48b5ad815f
commit c096712dae

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@ -144,7 +144,7 @@ namespace game
WEAK symbol<void(int localClientNum)> CL_CheckKeepDrawingConnectScreen{0x1413CCAE0}; WEAK symbol<void(int localClientNum)> CL_CheckKeepDrawingConnectScreen{0x1413CCAE0};
// Scr // Scr
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x0, 0x14016F160}; WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x1412E9870, 0x14016F160};
WEAK symbol<void(scriptInstance_t inst, const char* value)> Scr_AddString{0x0, 0x14016F320}; WEAK symbol<void(scriptInstance_t inst, const char* value)> Scr_AddString{0x0, 0x14016F320};
WEAK symbol<const char*(scriptInstance_t inst, unsigned int index)> Scr_GetString{0x0, 0x140171490}; WEAK symbol<const char*(scriptInstance_t inst, unsigned int index)> Scr_GetString{0x0, 0x140171490};
WEAK symbol<void(gentity_s* ent, ScrVarCanonicalName_t stringValue, unsigned int paramcount)> Scr_Notify_Canon{ WEAK symbol<void(gentity_s* ent, ScrVarCanonicalName_t stringValue, unsigned int paramcount)> Scr_Notify_Canon{