automate setting of problematic party dvars

This commit is contained in:
WantedDV 2023-05-15 15:05:51 -02:30
parent fd73e6f88a
commit bc6ece9560

View File

@ -1,3 +1,25 @@
local getModeInfo = function()
local id = Engine.GetLobbyUIScreen()
return LobbyData:UITargetFromId(id)
end
local getMaxClients = function()
local modeInfo = getModeInfo()
return modeInfo.maxClients
end
-- Disable setting party privacy in menu. Auto set to open + max.
Engine.SetDvar("partyprivacyenabled", 0)
Engine.SetDvar("tu4_partyprivacyuseglobal", 0)
Engine.SetDvar("tu4_partyprivacyluacheck", 0)
local maxClients = getMaxClients()
-- Fix for invisible bots in custom games
if maxClients >= 1 then
return Engine.SetDvar("party_maxplayers", maxClients)
end
if not Engine.IsInGame() then if not Engine.IsInGame() then
return return
end end
@ -11,17 +33,7 @@ CoD.IsTeamChangeAllowed = function()
end end
end end
local getModeInfo = function()
local id = Engine.GetLobbyUIScreen()
return LobbyData:UITargetFromId(id)
end
local getMaxClients = function()
local modeInfo = getModeInfo()
return modeInfo.maxClients
end
-- Set com_maxclients InGame so players can join via direct connect (default from lobbydata) -- Set com_maxclients InGame so players can join via direct connect (default from lobbydata)
Engine.SetDvar("com_maxclients", getMaxClients()) Engine.SetDvar("com_maxclients", maxClients)
require("datasources_start_menu_game_options") require("datasources_start_menu_game_options")