maint(server_list): cleanup
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parent
ebfd49d398
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bbd0808e79
@ -42,7 +42,7 @@ DataSources.LobbyServer = {
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SetModelValue(serverModel, "modName", serverInfo.modName)
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SetModelValue(serverModel, "mapName", serverInfo.map)
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SetModelValue(serverModel, "desc", serverInfo.desc)
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-- Changed the client count to be the actual player count
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-- Change the client count to be the actual player count
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local clientCount = serverInfo.playerCount - serverInfo.botCount
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SetModelValue(serverModel, "clientCount", clientCount)
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SetModelValue(serverModel, "maxClients", serverInfo.maxPlayers)
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@ -54,7 +54,7 @@ DataSources.LobbyServer = {
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SetModelValue(serverModel, "ranked", serverInfo.ranked)
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SetModelValue(serverModel, "hardcore", serverInfo.hardcore)
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SetModelValue(serverModel, "zombies", serverInfo.zombies)
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-- Added the bot count
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-- Add the bot count
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SetModelValue(serverModel, "botCount", serverInfo.botCount)
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return serverModel
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else
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@ -16,7 +16,7 @@ namespace server_list
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{
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namespace
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{
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utils::hook::detour lua_serverinfo_to_table_hook;
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utils::hook::detour lua_server_info_to_table_hook;
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struct state
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{
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@ -80,14 +80,14 @@ namespace server_list
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callback(true, result);
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}
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void lua_serverinfo_to_table_stub(game::hks::lua_State* state, game::ServerInfo serverInfo, int index)
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void lua_server_info_to_table_stub(game::hks::lua_State* state, game::ServerInfo server_info, int index)
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{
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lua_serverinfo_to_table_hook.invoke(state, serverInfo, index);
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lua_server_info_to_table_hook.invoke(state, server_info, index);
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if (state)
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{
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auto botCount = atoi(game::Info_ValueForKey(serverInfo.tags, "bots"));
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game::Lua_SetTableInt("botCount", botCount, state);
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const auto bot_count = atoi(game::Info_ValueForKey(server_info.tags, "bots"));
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game::Lua_SetTableInt("botCount", bot_count, state);
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}
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}
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@ -98,13 +98,14 @@ namespace server_list
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void write_favorite_servers()
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{
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favorite_servers.access([&](std::unordered_set<game::netadr_t>& servers)
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favorite_servers.access([](const std::unordered_set<game::netadr_t>& servers)
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{
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std::string servers_buffer = "";
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for (auto itr : servers)
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std::string servers_buffer{};
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for (const auto& itr : servers)
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{
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servers_buffer.append(utils::string::va("%i.%i.%i.%i:%u\n", itr.ipv4.a, itr.ipv4.b, itr.ipv4.c, itr.ipv4.d, itr.port));
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servers_buffer.append(utils::string::va("%i.%i.%i.%i:%hu\n", itr.ipv4.a, itr.ipv4.b, itr.ipv4.c, itr.ipv4.d, itr.port));
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}
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utils::io::write_file(get_favorite_servers_file_path(), servers_buffer);
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});
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}
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@ -120,11 +121,12 @@ namespace server_list
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favorite_servers.access([&path](std::unordered_set<game::netadr_t>& servers)
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{
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servers.clear();
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std::string filedata;
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if (utils::io::read_file(path, &filedata))
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std::string data;
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if (utils::io::read_file(path, &data))
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{
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auto srv = utils::string::split(filedata, '\n');
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for (auto server_address : srv)
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const auto srv = utils::string::split(data, '\n');
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for (const auto& server_address : srv)
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{
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auto server = network::address_from_string(server_address);
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servers.insert(server);
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@ -222,7 +224,7 @@ namespace server_list
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});
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}, scheduler::async, 200ms);
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lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub);
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lua_server_info_to_table_hook.create(0x141F1FD10_g, lua_server_info_to_table_stub);
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scheduler::once([]
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{
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