maint(server_list): cleanup
This commit is contained in:
parent
ebfd49d398
commit
bbd0808e79
@ -42,7 +42,7 @@ DataSources.LobbyServer = {
|
||||
SetModelValue(serverModel, "modName", serverInfo.modName)
|
||||
SetModelValue(serverModel, "mapName", serverInfo.map)
|
||||
SetModelValue(serverModel, "desc", serverInfo.desc)
|
||||
-- Changed the client count to be the actual player count
|
||||
-- Change the client count to be the actual player count
|
||||
local clientCount = serverInfo.playerCount - serverInfo.botCount
|
||||
SetModelValue(serverModel, "clientCount", clientCount)
|
||||
SetModelValue(serverModel, "maxClients", serverInfo.maxPlayers)
|
||||
@ -54,7 +54,7 @@ DataSources.LobbyServer = {
|
||||
SetModelValue(serverModel, "ranked", serverInfo.ranked)
|
||||
SetModelValue(serverModel, "hardcore", serverInfo.hardcore)
|
||||
SetModelValue(serverModel, "zombies", serverInfo.zombies)
|
||||
-- Added the bot count
|
||||
-- Add the bot count
|
||||
SetModelValue(serverModel, "botCount", serverInfo.botCount)
|
||||
return serverModel
|
||||
else
|
||||
|
@ -16,7 +16,7 @@ namespace server_list
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour lua_serverinfo_to_table_hook;
|
||||
utils::hook::detour lua_server_info_to_table_hook;
|
||||
|
||||
struct state
|
||||
{
|
||||
@ -80,14 +80,14 @@ namespace server_list
|
||||
callback(true, result);
|
||||
}
|
||||
|
||||
void lua_serverinfo_to_table_stub(game::hks::lua_State* state, game::ServerInfo serverInfo, int index)
|
||||
void lua_server_info_to_table_stub(game::hks::lua_State* state, game::ServerInfo server_info, int index)
|
||||
{
|
||||
lua_serverinfo_to_table_hook.invoke(state, serverInfo, index);
|
||||
lua_server_info_to_table_hook.invoke(state, server_info, index);
|
||||
|
||||
if (state)
|
||||
{
|
||||
auto botCount = atoi(game::Info_ValueForKey(serverInfo.tags, "bots"));
|
||||
game::Lua_SetTableInt("botCount", botCount, state);
|
||||
const auto bot_count = atoi(game::Info_ValueForKey(server_info.tags, "bots"));
|
||||
game::Lua_SetTableInt("botCount", bot_count, state);
|
||||
}
|
||||
}
|
||||
|
||||
@ -98,13 +98,14 @@ namespace server_list
|
||||
|
||||
void write_favorite_servers()
|
||||
{
|
||||
favorite_servers.access([&](std::unordered_set<game::netadr_t>& servers)
|
||||
favorite_servers.access([](const std::unordered_set<game::netadr_t>& servers)
|
||||
{
|
||||
std::string servers_buffer = "";
|
||||
for (auto itr : servers)
|
||||
std::string servers_buffer{};
|
||||
for (const auto& itr : servers)
|
||||
{
|
||||
servers_buffer.append(utils::string::va("%i.%i.%i.%i:%u\n", itr.ipv4.a, itr.ipv4.b, itr.ipv4.c, itr.ipv4.d, itr.port));
|
||||
servers_buffer.append(utils::string::va("%i.%i.%i.%i:%hu\n", itr.ipv4.a, itr.ipv4.b, itr.ipv4.c, itr.ipv4.d, itr.port));
|
||||
}
|
||||
|
||||
utils::io::write_file(get_favorite_servers_file_path(), servers_buffer);
|
||||
});
|
||||
}
|
||||
@ -120,11 +121,12 @@ namespace server_list
|
||||
favorite_servers.access([&path](std::unordered_set<game::netadr_t>& servers)
|
||||
{
|
||||
servers.clear();
|
||||
std::string filedata;
|
||||
if (utils::io::read_file(path, &filedata))
|
||||
|
||||
std::string data;
|
||||
if (utils::io::read_file(path, &data))
|
||||
{
|
||||
auto srv = utils::string::split(filedata, '\n');
|
||||
for (auto server_address : srv)
|
||||
const auto srv = utils::string::split(data, '\n');
|
||||
for (const auto& server_address : srv)
|
||||
{
|
||||
auto server = network::address_from_string(server_address);
|
||||
servers.insert(server);
|
||||
@ -197,7 +199,7 @@ namespace server_list
|
||||
{
|
||||
master_state.access([&](state& s)
|
||||
{
|
||||
handle_server_list_response(target, data, s);
|
||||
handle_server_list_response(target, data, s);
|
||||
});
|
||||
});
|
||||
|
||||
@ -222,7 +224,7 @@ namespace server_list
|
||||
});
|
||||
}, scheduler::async, 200ms);
|
||||
|
||||
lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub);
|
||||
lua_server_info_to_table_hook.create(0x141F1FD10_g, lua_server_info_to_table_stub);
|
||||
|
||||
scheduler::once([]
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user