fixed feedback, fixed internet servers going into favorites tab, query only favorites
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5b62f29942
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@ -28,7 +28,7 @@ namespace server_list
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utils::concurrency::container<state> master_state;
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std::vector<game::netadr_t> favorite_servers{};
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std::unordered_set<game::netadr_t> favorite_servers{};
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void handle_server_list_response(const game::netadr_t& target,
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const network::data_view& data, state& s)
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@ -124,7 +124,7 @@ namespace server_list
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for (auto server_address : servers)
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{
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auto server = network::address_from_string(server_address);
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favorite_servers.push_back(server);
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favorite_servers.insert(server);
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}
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}
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}
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@ -157,12 +157,7 @@ namespace server_list
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void add_favorite_server(game::netadr_t addr)
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{
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if (has_favorited_server(addr))
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{
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return;
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}
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favorite_servers.push_back(addr);
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favorite_servers.insert(addr);
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write_favorite_servers();
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}
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@ -180,11 +175,10 @@ namespace server_list
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write_favorite_servers();
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}
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bool has_favorited_server(game::netadr_t addr)
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std::unordered_set<game::netadr_t>* get_favorite_servers()
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{
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auto it = std::find_if(favorite_servers.begin(), favorite_servers.end(), [&addr](const game::netadr_t& obj) { return network::are_addresses_equal(addr, obj); });
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return it != favorite_servers.end();
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}
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return &favorite_servers;
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}
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struct component final : client_component
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{
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@ -221,7 +215,7 @@ namespace server_list
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lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub);
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scheduler::loop([]
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scheduler::once([]
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{
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read_favorite_servers();
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}, scheduler::main);
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@ -10,5 +10,5 @@ namespace server_list
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void add_favorite_server(game::netadr_t addr);
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void remove_favorite_server(game::netadr_t addr);
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bool has_favorited_server(game::netadr_t addr);
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std::unordered_set<game::netadr_t>* get_favorite_servers();
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}
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@ -26,8 +26,10 @@ namespace steam
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using servers = std::vector<server>;
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::utils::concurrency::container<servers> queried_servers{};
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std::atomic<matchmaking_server_list_response*> current_response{};
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::utils::concurrency::container<servers> internet_servers{};
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::utils::concurrency::container<servers> favorites_servers{};
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std::atomic<matchmaking_server_list_response*> internet_response{};
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std::atomic<matchmaking_server_list_response*> favorites_response{};
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gameserveritem_t create_server_item(const game::netadr_t& address, const ::utils::info_string& info,
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const uint32_t ping, const bool success)
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@ -70,11 +72,12 @@ namespace steam
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}
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void handle_server_respone(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
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const uint32_t ping)
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const uint32_t ping, ::utils::concurrency::container<servers>* server_list,
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std::atomic<matchmaking_server_list_response*>* response, void* request)
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{
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bool all_handled = false;
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std::optional<int> index{};
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queried_servers.access([&](servers& srvs)
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server_list->access([&](servers& srvs)
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{
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size_t i = 0;
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for (; i < srvs.size(); ++i)
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@ -108,7 +111,7 @@ namespace steam
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all_handled = true;
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});
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const auto res = current_response.load();
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const auto res = response->load();
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if (!index || !res)
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{
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return;
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@ -116,33 +119,46 @@ namespace steam
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if (success)
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{
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res->ServerResponded(internet_request, *index);
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res->ServerResponded(request, *index);
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}
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else
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{
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res->ServerFailedToRespond(internet_request, *index);
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res->ServerFailedToRespond(request, *index);
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}
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if (all_handled)
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{
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res->RefreshComplete(internet_request, eServerResponded);
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res->RefreshComplete(request, eServerResponded);
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}
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}
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void handle_internet_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
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const uint32_t ping)
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{
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handle_server_respone(success, host, info, ping, &internet_servers, &internet_response, internet_request);
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}
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void handle_favorites_server_response(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
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const uint32_t ping)
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{
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handle_server_respone(success, host, info, ping, &favorites_servers, &favorites_response, favorites_request);
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}
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void ping_server(const game::netadr_t& server)
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void ping_server(const game::netadr_t& server, party::query_callback callback)
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{
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party::query_server(server, handle_server_respone);
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party::query_server(server, callback);
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}
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}
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void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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matchmaking_server_list_response* pRequestServersResponse)
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{
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current_response = pRequestServersResponse;
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internet_response = pRequestServersResponse;
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server_list::request_servers([](const bool success, const std::unordered_set<game::netadr_t>& s)
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{
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const auto res = current_response.load();
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const auto res = internet_response.load();
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if (!res)
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{
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return;
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@ -160,7 +176,7 @@ namespace steam
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return;
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}
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queried_servers.access([&s](servers& srvs)
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internet_servers.access([&s](servers& srvs)
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{
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srvs = {};
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srvs.reserve(s.size());
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@ -177,7 +193,7 @@ namespace steam
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for (auto& srv : s)
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{
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ping_server(srv);
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ping_server(srv, handle_internet_server_response);
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}
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});
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@ -199,52 +215,41 @@ namespace steam
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void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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matchmaking_server_list_response* pRequestServersResponse)
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{
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current_response = pRequestServersResponse;
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favorites_response = pRequestServersResponse;
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server_list::request_servers([](const bool success, const std::unordered_set<game::netadr_t>& s)
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const auto res = favorites_response.load();
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if (!res)
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{
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return favorites_request;
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}
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auto s = server_list::get_favorite_servers();
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if (s->empty())
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{
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res->RefreshComplete(favorites_request, eNoServersListedOnMasterServer);
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return favorites_request;
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}
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favorites_servers.access([s](servers& srvs)
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{
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srvs = {};
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srvs.reserve(s->size());
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for (auto& address : *s)
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{
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const auto res = current_response.load();
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if (!res)
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{
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return;
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}
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server new_server{};
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new_server.address = address;
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new_server.server_item = create_server_item(address, {}, 0, false);
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if (!success)
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{
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res->RefreshComplete(favorites_request, eServerFailedToRespond);
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return;
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}
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srvs.push_back(new_server);
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}
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});
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if (s.empty())
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{
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res->RefreshComplete(favorites_request, eNoServersListedOnMasterServer);
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return;
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}
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queried_servers.access([&s](servers& srvs)
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{
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srvs = {};
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srvs.reserve(s.size());
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for (auto& address : s)
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{
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if (!server_list::has_favorited_server(address))
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{
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continue;
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}
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server new_server{};
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new_server.address = address;
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new_server.server_item = create_server_item(address, {}, 0, false);
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srvs.push_back(new_server);
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}
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});
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for (auto& srv : s)
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{
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ping_server(srv);
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}
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});
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for (auto& srv : *s)
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{
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ping_server(srv, handle_favorites_server_response);
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}
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return favorites_request;
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}
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@ -265,19 +270,25 @@ namespace steam
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{
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if (internet_request == hServerListRequest)
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{
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current_response = nullptr;
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internet_response = nullptr;
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}
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if (favorites_request == hServerListRequest)
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{
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favorites_response = nullptr;
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}
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}
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gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
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{
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if (internet_request != hRequest)
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if (internet_request != hRequest && favorites_request != hRequest)
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{
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return nullptr;
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}
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}
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auto servers_list = hRequest == favorites_request ? &favorites_servers : &internet_servers;
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static thread_local gameserveritem_t server_item{};
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return queried_servers.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t*
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return servers_list->access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t*
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{
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if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
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{
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@ -304,12 +315,13 @@ namespace steam
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int matchmaking_servers::GetServerCount(void* hRequest)
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{
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if (internet_request != hRequest)
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if (internet_request != hRequest && favorites_request != hRequest)
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{
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return 0;
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}
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return queried_servers.access<int>([](const servers& s)
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auto servers_list = hRequest == favorites_request ? &favorites_servers : &internet_servers;
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return servers_list->access<int>([](const servers& s)
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{
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return static_cast<int>(s.size());
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});
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@ -317,13 +329,14 @@ namespace steam
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void matchmaking_servers::RefreshServer(void* hRequest, const int iServer)
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{
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if (internet_request != hRequest)
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if (internet_request != hRequest && favorites_request != hRequest)
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{
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return;
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}
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std::optional<game::netadr_t> address{};
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queried_servers.access([&](const servers& s)
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std::optional<game::netadr_t> address{};
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auto servers_list = hRequest == favorites_request ? &favorites_servers : &internet_servers;
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servers_list->access([&](const servers& s)
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{
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if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
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{
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@ -334,8 +347,9 @@ namespace steam
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});
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if (address)
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{
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ping_server(*address);
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{
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auto callback = hRequest == favorites_request ? handle_favorites_server_response : handle_internet_server_response;
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ping_server(*address, callback);
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}
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}
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