very tiny cleanup [skip ci]
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bdf6784529
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@ -117,15 +117,17 @@ namespace script
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void load_scripts()
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void load_scripts()
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{
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{
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const utils::nt::library host{};
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const utils::nt::library host{};
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load_scripts_folder((game::get_appdata_path() / "data"/ "scripts").string(), false);
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load_scripts_folder((host.get_folder() / "boiii" / "scripts").string(), false);
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}
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void load_custom_scripts()
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const auto data_folder = game::get_appdata_path() / "data";
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{
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const auto boiii_folder = host.get_folder() / "boiii";
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const utils::nt::library host{};
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load_scripts_folder((game::get_appdata_path() / "data" / "custom_scripts").string(), true);
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// scripts folder is for overriding stock scripts the game uses
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load_scripts_folder((host.get_folder() / "boiii" / "custom_scripts").string(), true);
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load_scripts_folder((data_folder / "scripts").string(), false);
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load_scripts_folder((boiii_folder / "scripts").string(), false);
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// custom_scripts is for loading completely custom scripts the game doesn't use
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load_scripts_folder((data_folder / "custom_scripts").string(), true);
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load_scripts_folder((boiii_folder / "custom_scripts").string(), true);
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}
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}
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game::RawFile* db_find_x_asset_header_stub(const game::XAssetType type, const char* name,
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game::RawFile* db_find_x_asset_header_stub(const game::XAssetType type, const char* name,
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@ -165,7 +167,6 @@ namespace script
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game::GScr_LoadGametypeScript();
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game::GScr_LoadGametypeScript();
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load_scripts();
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load_scripts();
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load_custom_scripts();
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}
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}
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int server_script_checksum_stub()
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int server_script_checksum_stub()
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