Merge pull request #708 from WantedDV/party
Fix: Invisible players/bots in custom games
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commit
b8658b6103
@ -1,3 +1,25 @@
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local getModeInfo = function()
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local id = Engine.GetLobbyUIScreen()
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return LobbyData:UITargetFromId(id)
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end
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local getMaxClients = function()
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local modeInfo = getModeInfo()
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return modeInfo.maxClients
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end
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-- Disable setting party privacy in menu. Auto set to open + max.
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Engine.SetDvar("partyprivacyenabled", 0)
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Engine.SetDvar("tu4_partyprivacyuseglobal", 0)
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Engine.SetDvar("tu4_partyprivacyluacheck", 0)
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local maxClients = getMaxClients()
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-- Fix for invisible bots in custom games
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if maxClients >= 1 then
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return Engine.SetDvar("party_maxplayers", maxClients)
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end
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if not Engine.IsInGame() then
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return
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end
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@ -11,17 +33,7 @@ CoD.IsTeamChangeAllowed = function()
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end
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end
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local getModeInfo = function()
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local id = Engine.GetLobbyUIScreen()
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return LobbyData:UITargetFromId(id)
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end
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local getMaxClients = function()
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local modeInfo = getModeInfo()
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return modeInfo.maxClients
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end
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-- Set com_maxclients InGame so players can join via direct connect (default from lobbydata)
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Engine.SetDvar("com_maxclients", getMaxClients())
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Engine.SetDvar("com_maxclients", maxClients)
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require("datasources_start_menu_game_options")
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