feat #367: added Engine.IsBoiii to lua state
This commit is contained in:
parent
c096712dae
commit
b2214c40e2
@ -20,6 +20,7 @@ namespace ui_scripting
|
||||
std::unordered_map<game::hks::cclosure*, std::function<arguments(const function_arguments& args)>>
|
||||
converted_functions;
|
||||
|
||||
utils::hook::detour ui_init_hook;
|
||||
utils::hook::detour ui_cod_init_hook;
|
||||
utils::hook::detour ui_cod_lobbyui_init_hook;
|
||||
utils::hook::detour cl_first_snapshot_hook;
|
||||
@ -192,7 +193,7 @@ namespace ui_scripting
|
||||
state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_SECURE;
|
||||
}
|
||||
|
||||
void start()
|
||||
void setup_lua_globals()
|
||||
{
|
||||
globals = {};
|
||||
|
||||
@ -204,6 +205,12 @@ namespace ui_scripting
|
||||
lua["print"] = function(reinterpret_cast<game::hks::lua_function>(0x141D30290_g)); // hks::base_print
|
||||
lua["table"]["unpack"] = lua["unpack"];
|
||||
lua["luiglobals"] = lua;
|
||||
lua["Engine"]["IsBOIII"] = true;
|
||||
}
|
||||
|
||||
void start()
|
||||
{
|
||||
setup_lua_globals();
|
||||
|
||||
const utils::nt::library host{};
|
||||
const auto folder = game::is_server() ? "lobby_scripts/" : "ui_scripts/";
|
||||
@ -223,6 +230,13 @@ namespace ui_scripting
|
||||
}
|
||||
}
|
||||
|
||||
void ui_init_stub(void* allocFunction, void* outOfMemoryFunction)
|
||||
{
|
||||
ui_init_hook.invoke(allocFunction, outOfMemoryFunction);
|
||||
|
||||
setup_lua_globals();
|
||||
}
|
||||
|
||||
bool doneFirstSnapshot = false;
|
||||
|
||||
void ui_cod_init_stub(const bool frontend)
|
||||
@ -467,6 +481,7 @@ namespace ui_scripting
|
||||
return;
|
||||
}
|
||||
|
||||
ui_init_hook.create(0x142704FF0_g, ui_init_stub);
|
||||
cl_first_snapshot_hook.create(0x141320E60_g, cl_first_snapshot_stub);
|
||||
|
||||
scheduler::once([]()
|
||||
|
Loading…
Reference in New Issue
Block a user