cg_unlockall_cac_slots dvar
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3e5a445f74
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@ -17,6 +17,7 @@ namespace loot
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const game::dvar_t* dvar_cg_unlockall_camos_and_reticles;
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const game::dvar_t* dvar_cg_unlockall_camos_and_reticles;
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const game::dvar_t* dvar_cg_unlockall_calling_cards;
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const game::dvar_t* dvar_cg_unlockall_calling_cards;
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const game::dvar_t* dvar_cg_unlockall_specialists_outfits;
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const game::dvar_t* dvar_cg_unlockall_specialists_outfits;
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const game::dvar_t* dvar_cg_unlockall_cac_slots;
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utils::hook::detour loot_getitemquantity_hook;
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utils::hook::detour loot_getitemquantity_hook;
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utils::hook::detour liveinventory_getitemquantity_hook;
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utils::hook::detour liveinventory_getitemquantity_hook;
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@ -30,7 +31,8 @@ namespace loot
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utils::hook::detour bg_unlockablescharactercustomizationitemlocked_hook;
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utils::hook::detour bg_unlockablescharactercustomizationitemlocked_hook;
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utils::hook::detour bg_emblemisentitlementbackgroundgranted_hook;
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utils::hook::detour bg_emblemisentitlementbackgroundgranted_hook;
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utils::hook::detour liveentitlements_isentitlementactiveforcontroller_hook;
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utils::hook::detour liveentitlements_isentitlementactiveforcontroller_hook;
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utils::hook::detour bg_unlockablesgetcustomclasscount_hook;
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int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
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int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
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{
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{
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if (!dvar_cg_unlockall_loot->current.value.enabled)
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if (!dvar_cg_unlockall_loot->current.value.enabled)
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@ -60,7 +62,7 @@ namespace loot
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bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index)
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bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index)
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{
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{
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if (dvar_cg_unlockall_loot->current.value.enabled)
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if (dvar_cg_unlockall_cac_slots->current.value.enabled)
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{
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{
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return true;
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return true;
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}
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}
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@ -160,9 +162,19 @@ namespace loot
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return liveentitlements_isentitlementactiveforcontroller_hook.invoke<bool>(controllerIndex, incentiveId);
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return liveentitlements_isentitlementactiveforcontroller_hook.invoke<bool>(controllerIndex, incentiveId);
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}
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}
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int bg_unlockablesgetcustomclasscount_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex)
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{
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if (dvar_cg_unlockall_cac_slots->current.value.enabled)
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{
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return 10;
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}
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return bg_unlockablesgetcustomclasscount_hook.invoke<int>(mode, controllerIndex);
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}
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};
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};
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struct component final : client_component
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struct component final: client_component
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{
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{
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void post_unpack() override
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void post_unpack() override
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{
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{
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@ -172,6 +184,7 @@ namespace loot
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dvar_cg_unlockall_camos_and_reticles = game::register_dvar_bool("cg_unlockall_camos_and_reticles", false, game::DVAR_ARCHIVE, "Unlocks all camos and reticles");
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dvar_cg_unlockall_camos_and_reticles = game::register_dvar_bool("cg_unlockall_camos_and_reticles", false, game::DVAR_ARCHIVE, "Unlocks all camos and reticles");
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dvar_cg_unlockall_calling_cards = game::register_dvar_bool("cg_unlockall_calling_cards", false, game::DVAR_ARCHIVE, "Unlocks all calling cards");
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dvar_cg_unlockall_calling_cards = game::register_dvar_bool("cg_unlockall_calling_cards", false, game::DVAR_ARCHIVE, "Unlocks all calling cards");
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dvar_cg_unlockall_specialists_outfits = game::register_dvar_bool("cg_unlockall_specialists_outfits", false, game::DVAR_ARCHIVE, "Unlocks all specialists outfits");
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dvar_cg_unlockall_specialists_outfits = game::register_dvar_bool("cg_unlockall_specialists_outfits", false, game::DVAR_ARCHIVE, "Unlocks all specialists outfits");
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dvar_cg_unlockall_cac_slots = game::register_dvar_bool("cg_unlockall_cac_slots", false, game::DVAR_ARCHIVE, "Unlocks all Create a Class Slots");
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loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
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loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
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liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
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liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
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@ -185,6 +198,7 @@ namespace loot
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bg_unlockablescharactercustomizationitemlocked_hook.create(0x1426A2030_g, bg_unlockablescharactercustomizationitemlocked_stub);
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bg_unlockablescharactercustomizationitemlocked_hook.create(0x1426A2030_g, bg_unlockablescharactercustomizationitemlocked_stub);
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bg_emblemisentitlementbackgroundgranted_hook.create(0x142667520_g, bg_emblemisentitlementbackgroundgranted_stub);
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bg_emblemisentitlementbackgroundgranted_hook.create(0x142667520_g, bg_emblemisentitlementbackgroundgranted_stub);
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liveentitlements_isentitlementactiveforcontroller_hook.create(0x141E124E0_g, liveentitlements_isentitlementactiveforcontroller_stub);
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liveentitlements_isentitlementactiveforcontroller_hook.create(0x141E124E0_g, liveentitlements_isentitlementactiveforcontroller_stub);
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bg_unlockablesgetcustomclasscount_hook.create(0x1426A5900_g, bg_unlockablesgetcustomclasscount_stub);
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scheduler::once([]() {
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scheduler::once([]() {
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if (dvar_cg_unlockall_loot->current.value.enabled)
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if (dvar_cg_unlockall_loot->current.value.enabled)
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