Merge remote-tracking branch 'upstream/main' into mods

This commit is contained in:
BrentVL-1952840 2023-04-12 17:01:58 +02:00
commit ad9613df17
10 changed files with 2391 additions and 2158 deletions

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@ -4,6 +4,7 @@
#include "auth.hpp"
#include "command.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "profile_infos.hpp"
#include <game/game.hpp>
@ -17,6 +18,8 @@
#include <utils/info_string.hpp>
#include <utils/cryptography.hpp>
#include <game/fragment_handler.hpp>
namespace auth
{
namespace
@ -100,10 +103,7 @@ namespace auth
std::string serialize_connect_data(const char* data, const int length)
{
utils::byte_buffer buffer{};
profile_infos::profile_info info{};
info.version = 4; // invalid
info.serialize(buffer);
//profile_infos::get_profile_info().value_or(profile_infos::profile_info{}).serialize(buffer);
profile_infos::get_profile_info().value_or(profile_infos::profile_info{}).serialize(buffer);
buffer.write_string(data, static_cast<size_t>(length));
@ -112,24 +112,38 @@ namespace auth
return buffer.move_buffer();
}
int send_connect_data_stub(const game::netsrc_t sock, game::netadr_t* adr, const char* data, int len)
void send_fragmented_connect_packet(const game::netsrc_t sock, game::netadr_t* adr, const char* data,
const int length)
{
const auto connect_data = serialize_connect_data(data, length);
game::fragment_handler::fragment_data //
(connect_data.data(), connect_data.size(), [&](const utils::byte_buffer& buffer)
{
utils::byte_buffer packet_buffer{};
packet_buffer.write("connect");
packet_buffer.write(" ");
packet_buffer.write(buffer);
const auto& fragment_packet = packet_buffer.get_buffer();
game::NET_OutOfBandData(
sock, adr, fragment_packet.data(),
static_cast<int>(fragment_packet.size()));
});
}
int send_connect_data_stub(const game::netsrc_t sock, game::netadr_t* adr, const char* data, const int len)
{
try
{
std::string buffer{};
const auto is_connect_sequence = len >= 7 && strncmp("connect", data, 7) == 0;
if (is_connect_sequence)
if (!is_connect_sequence)
{
buffer.append("connect");
buffer.push_back(' ');
buffer.append(serialize_connect_data(data, len));
data = buffer.data();
len = static_cast<int>(buffer.size());
return game::NET_OutOfBandData(sock, adr, data, len);
}
return reinterpret_cast<decltype(&send_connect_data_stub)>(0x142173600_g)(sock, adr, data, len);
send_fragmented_connect_packet(sock, adr, data, len);
return true;
}
catch (std::exception& e)
{
@ -139,16 +153,8 @@ namespace auth
return 0;
}
void handle_connect_packet(const game::netadr_t& target, const network::data_view& data)
void dispatch_connect_packet(const game::netadr_t& target, const std::string& data)
{
if (!game::is_server_running())
{
return;
}
printf("Deserialized with size: %llX\n", data.size());
utils::byte_buffer buffer(data);
const profile_infos::profile_info info(buffer);
@ -177,6 +183,22 @@ namespace auth
}
});
}
void handle_connect_packet_fragment(const game::netadr_t& target, const network::data_view& data)
{
if (!game::is_server_running())
{
return;
}
utils::byte_buffer buffer(data);
std::string final_packet{};
if (game::fragment_handler::handle(target, buffer, final_packet))
{
dispatch_connect_packet(target, final_packet);
}
}
}
uint64_t get_guid()
@ -200,7 +222,7 @@ namespace auth
{
// Skip connect handler
utils::hook::set<uint8_t>(game::select(0x142253EFA, 0x14053714A), 0xEB);
network::on("connect", handle_connect_packet);
network::on("connect", handle_connect_packet_fragment);
// Patch steam id bit check
std::vector<std::pair<size_t, size_t>> patches{};

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@ -10,6 +10,8 @@
#include "network.hpp"
#include "game/fragment_handler.hpp"
namespace network
{
namespace
@ -292,6 +294,8 @@ namespace network
{
void post_unpack() override
{
scheduler::loop(game::fragment_handler::clean, scheduler::async, 5s);
utils::hook::nop(game::select(0x1423322B6, 0x140596DF6), 4);
// don't increment data pointer to optionally skip socket byte
utils::hook::call(game::select(0x142332283, 0x140596DC3), read_socket_byte_stub);

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@ -6,7 +6,6 @@
#include "party.hpp"
#include "scheduler.hpp"
#include <utils/nt.hpp>
#include <utils/properties.hpp>
#include <utils/concurrency.hpp>
@ -14,6 +13,7 @@
#include <utils/io.hpp>
#include "game/utils.hpp"
#include "game/fragment_handler.hpp"
namespace profile_infos
{
@ -44,9 +44,12 @@ namespace profile_infos
return {std::move(info)};
}
void send_profile_info(const game::netadr_t& address, const std::string& buffer)
void send_profile_info(const game::netadr_t& address, const std::string& data)
{
network::send(address, "profileInfo", buffer);
game::fragment_handler::fragment_data(data.data(), data.size(), [&address](const utils::byte_buffer& buffer)
{
network::send(address, "profileInfo", buffer.get_buffer());
});
}
void distribute_profile_info(const uint64_t user_id, const profile_info& info)
@ -253,10 +256,16 @@ namespace profile_infos
}
utils::byte_buffer buffer(data);
const auto user_id = buffer.read<uint64_t>();
const profile_info info(buffer);
add_profile_info(user_id, info);
std::string final_packet{};
if (game::fragment_handler::handle(server, buffer, final_packet))
{
buffer = utils::byte_buffer(final_packet);
const auto user_id = buffer.read<uint64_t>();
const profile_info info(buffer);
add_profile_info(user_id, info);
}
});
}
}

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@ -0,0 +1,155 @@
#include <std_include.hpp>
#include "fragment_handler.hpp"
namespace game::fragment_handler
{
namespace
{
constexpr size_t MAX_FRAGMENTS = 100;
using fragments = std::unordered_map<size_t, std::string>;
struct fragmented_packet
{
size_t fragment_count{0};
fragments fragments{};
std::chrono::high_resolution_clock::time_point insertion_time = std::chrono::high_resolution_clock::now();
};
using id_fragment_map = std::unordered_map<uint64_t, fragmented_packet>;
using address_fragment_map = std::unordered_map<netadr_t, id_fragment_map>;
utils::concurrency::container<address_fragment_map> global_map{};
std::vector<std::string> construct_fragments(const void* data, const size_t length)
{
std::vector<std::string> fragments{};
constexpr size_t max_fragment_size = 0x400;
for (size_t i = 0; i < length; i += max_fragment_size)
{
const auto current_fragment_size = std::min(length - i, max_fragment_size);
std::string fragment(static_cast<const char*>(data) + i, current_fragment_size);
fragments.push_back(std::move(fragment));
}
return fragments;
}
}
bool handle(const netadr_t& target, utils::byte_buffer& buffer, std::string& final_packet)
{
const auto fragment_id = buffer.read<uint64_t>();
const size_t fragment_count = buffer.read<uint32_t>();
const size_t fragment_index = buffer.read<uint32_t>();
auto fragment_data = buffer.get_remaining_data();
if (fragment_index > fragment_count || !fragment_count || fragment_count > MAX_FRAGMENTS)
{
return false;
}
return global_map.access<bool>([&](address_fragment_map& map)
{
auto& user_map = map[target];
if (!user_map.contains(fragment_id) && user_map.size() > MAX_FRAGMENTS)
{
return false;
}
auto& packet_queue = user_map[fragment_id];
if (packet_queue.fragment_count == 0)
{
packet_queue.fragment_count = fragment_count;
}
if (packet_queue.fragment_count != fragment_count)
{
return false;
}
if (packet_queue.fragments.size() + 1 < fragment_count)
{
packet_queue.fragments[fragment_index] = std::move(fragment_data);
return false;
}
final_packet.clear();
for (size_t i = 0; i < fragment_count; ++i)
{
if (i == fragment_index)
{
final_packet.append(fragment_data);
}
else
{
final_packet.append(packet_queue.fragments.at(i));
}
}
return true;
});
}
void clean()
{
global_map.access([](address_fragment_map& map)
{
for (auto i = map.begin(); i != map.end();)
{
auto& user_map = i->second;
for (auto j = user_map.begin(); j != user_map.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - j->second.insertion_time;
if (diff > 5s)
{
j = user_map.erase(j);
}
else
{
++j;
}
}
if (user_map.empty())
{
i = map.erase(i);
}
else
{
++i;
}
}
});
}
void fragment_handler::fragment_data(const void* data, const size_t size,
const std::function<void(const utils::byte_buffer& buffer)>& callback)
{
static std::atomic_uint64_t current_id{0};
const auto id = current_id++;
const auto fragments = construct_fragments(data, size);
for (size_t i = 0; i < fragments.size(); ++i)
{
utils::byte_buffer buffer{};
buffer.write(id);
buffer.write(static_cast<uint32_t>(fragments.size()));
buffer.write(static_cast<uint32_t>(i));
auto& fragment = fragments.at(i);
buffer.write(fragment.data(), fragment.size());
callback(buffer);
}
}
}

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@ -0,0 +1,17 @@
#pragma once
#include <utils/byte_buffer.hpp>
#include <utils/concurrency.hpp>
#include "../component/network.hpp"
namespace game::fragment_handler
{
bool handle(const netadr_t& target, utils::byte_buffer& buffer,
std::string& final_packet);
void clean();
void fragment_data(const void* data, const size_t size,
const std::function<void(const utils::byte_buffer& buffer)>& callback);
}

File diff suppressed because it is too large Load Diff

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@ -1,269 +1,272 @@
#pragma once
#include "structs.hpp"
#define WEAK __declspec(selectany)
namespace game
{
#define Com_Error(code, fmt, ...) Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
// CL
WEAK symbol<void(int controllerIndex, XSESSION_INFO* hostInfo, const netadr_t* addr, int numPublicSlots,
int numPrivateSlots, const char* mapname, const char* gametype,
const char* somethingWithUserMaps)> CL_ConnectFromLobby
{0x14134C570};
WEAK symbol<bool(int localClientNum, int index, char* buf, int size, bool addClanName)> CL_GetClientName{
0x1413E3140
};
// Game
WEAK symbol<void(gentity_s* ent, gentity_s* target, int mode, const char* chatText)> G_Say{0x0, 0x140299170};
WEAK symbol<void(const char* fmt, ...)> G_LogPrintf{0x0, 0x1402A7BB0};
// Com
WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x142148F60, 0x140505630};
WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8170, 0x140501470};
WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7370};
WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F75B0, 0x140500B80};
WEAK symbol<eGameModes(eGameModes gameMode)> Com_SessionMode_SetGameMode{0x1420F7570, 0x140500B40};
WEAK symbol<eModes(eModes mode)> Com_SessionMode_SetMode{0x1420F7570};
WEAK symbol<void(const char* gametype, bool loadDefaultSettings)> Com_GametypeSettings_SetGametype{
0x1420F5980
};
WEAK symbol<unsigned int(const char* settingName, bool getDefault)> Com_GametypeSettings_GetUInt{0x1420F4E00, 0x1404FE5C0};
WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
0x14214A4D0
};
WEAK symbol<const char*(const char* fullpath)> Com_LoadRawTextFile{0x1420F61B0};
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC010, 0x1404F75B0};
WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
0x14133BE10, 0x1404F78D0
};
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
0x1420ECC90, 0x1404F8210
};
WEAK symbol<void()> Cbuf_AddServerText_f{0x0, 0x1407DB4C0};
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddServerCommandInternal
{
0x0, 0x1404F8280
};
WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* text,
bool fromRemoteConsole)> Cmd_ExecuteSingleCommand{
0x1420ED380, 0x1404F8890
};
WEAK symbol<void(int localClientNum, ControllerIndex_t localControllerIndex, const char* text_in, int max_tokens,
bool evalExpressions, CmdArgs* args)> Cmd_TokenizeStringKernel{0x1420EED60, 0x1404FA300};
WEAK symbol<void()> Cmd_EndTokenizedString{0x1420ECED0, 0x1404F8420};
WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
// DB
WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{
0x1414236A0
};
WEAK symbol<void(XAssetType type, XAssetEnum* func, void* inData, bool includeOverride)> DB_EnumXAssets{
0x141420970, 0x1401D5A50
};
WEAK symbol<XAssetHeader(XAssetType type, const char* name, bool errorIfMissing, int waitTime)> DB_FindXAssetHeader{
0x141420ED0, 0x1401D5FB0
};
WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x1413E9DA0, 0x14019F080};
WEAK symbol<bool(const char* zoneName, int source)> DB_FileExists{0x141420B40};
WEAK symbol<void()> DB_ReleaseXAssets{0x1414247C0};
// Live
#pragma once
#include "structs.hpp"
#define WEAK __declspec(selectany)
namespace game
{
#define Com_Error(code, fmt, ...) Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
// CL
WEAK symbol<void(int controllerIndex, XSESSION_INFO* hostInfo, const netadr_t* addr, int numPublicSlots,
int numPrivateSlots, const char* mapname, const char* gametype,
const char* somethingWithUserMaps)> CL_ConnectFromLobby
{0x14134C570};
WEAK symbol<bool(int localClientNum, int index, char* buf, int size, bool addClanName)> CL_GetClientName{
0x1413E3140
};
// Game
WEAK symbol<void(gentity_s* ent, gentity_s* target, int mode, const char* chatText)> G_Say{0x0, 0x140299170};
WEAK symbol<void(const char* fmt, ...)> G_LogPrintf{0x0, 0x1402A7BB0};
// Com
WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x142148F60, 0x140505630};
WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8170, 0x140501470};
WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7370};
WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F75B0, 0x140500B80};
WEAK symbol<eGameModes(eGameModes gameMode)> Com_SessionMode_SetGameMode{0x1420F7570, 0x140500B40};
WEAK symbol<eModes(eModes mode)> Com_SessionMode_SetMode{0x1420F7570};
WEAK symbol<void(const char* gametype, bool loadDefaultSettings)> Com_GametypeSettings_SetGametype{
0x1420F5980
};
WEAK symbol<unsigned int(const char* settingName, bool getDefault)> Com_GametypeSettings_GetUInt{
0x1420F4E00, 0x1404FE5C0
};
WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
0x14214A4D0
};
WEAK symbol<const char*(const char* fullpath)> Com_LoadRawTextFile{0x1420F61B0};
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC010, 0x1404F75B0};
WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
0x14133BE10, 0x1404F78D0
};
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
0x1420ECC90, 0x1404F8210
};
WEAK symbol<void()> Cbuf_AddServerText_f{0x0, 0x1407DB4C0};
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddServerCommandInternal
{
0x0, 0x1404F8280
};
WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* text,
bool fromRemoteConsole)> Cmd_ExecuteSingleCommand{
0x1420ED380, 0x1404F8890
};
WEAK symbol<void(int localClientNum, ControllerIndex_t localControllerIndex, const char* text_in, int max_tokens,
bool evalExpressions, CmdArgs* args)> Cmd_TokenizeStringKernel{0x1420EED60, 0x1404FA300};
WEAK symbol<void()> Cmd_EndTokenizedString{0x1420ECED0, 0x1404F8420};
WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
// DB
WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{
0x1414236A0
};
WEAK symbol<void(XAssetType type, XAssetEnum* func, void* inData, bool includeOverride)> DB_EnumXAssets{
0x141420970, 0x1401D5A50
};
WEAK symbol<XAssetHeader(XAssetType type, const char* name, bool errorIfMissing, int waitTime)> DB_FindXAssetHeader{
0x141420ED0, 0x1401D5FB0
};
WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x1413E9DA0, 0x14019F080};
WEAK symbol<bool(const char* zoneName, int source)> DB_FileExists{0x141420B40};
WEAK symbol<void()> DB_ReleaseXAssets{0x1414247C0};
// Live
WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};
// Info
WEAK symbol<const char* (const char*, const char* key)> Info_ValueForKey{ 0x1422E87B0 };
// MSG
WEAK symbol<uint8_t(msg_t* msg)> MSG_ReadByte{0x142155450, 0x14050D1B0};
// NET
WEAK symbol<bool(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendPacket{
0x1423323B0, 0x140596E40
};
WEAK symbol<bool(char const*, netadr_t*)> NET_StringToAdr{0x142172780, 0x140515110};
// Sys
WEAK symbol<int()> Sys_Milliseconds{0x142332870};
WEAK symbol<void()> Sys_ShowConsole{0x1423333C0, 0x140597E40};
WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0};
WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60};
// Unnamed
WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
WEAK symbol<bool()> isModLoaded{0x1420D5020};
WEAK symbol<void(int, const char*, bool)> loadMod{0x1420D6930};
// Dvar
WEAK symbol<bool(const dvar_t* dvar)> Dvar_IsSessionModeBaseDvar{0x1422C23A0, 0x140576890};
WEAK symbol<dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BCCD0, 0x140575540};
WEAK symbol<unsigned int(const char* str)> Dvar_GenerateHash{0x14133DBF0, 0x140185800};
WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BCC40};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BD250};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetString{0x1422BF590, 0x140575E30};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_DisplayableValue{0x1422BC080};
WEAK symbol<bool(const dvar_t* dvar)> Dvar_GetBool{0x1422BCED0};
WEAK symbol<int(const dvar_t* dvar)> Dvar_GetInt{0x0, 0x140575C20};
WEAK symbol<float(const dvar_t* dvar)> Dvar_GetFLoat{0x0, 0x140575B20};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
const char* description)> Dvar_RegisterBool{
0x1422D0900, 0x14057B500
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
const char* description)> Dvar_RegisterFloat{
0x0, 0x14057B6B0
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
const char* description)> Dvar_SessionModeRegisterBool{
0x1422D0D40, 0x14057BAA0
};
WEAK symbol<void(dvarStrHash_t hash, bool value, eModes mode)> Dvar_SessionModeSetDefaultBool{
0x1422D0E90, 0x14057BCE0
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, const char* value, int flags,
const char* description)> Dvar_RegisterString{
0x1422D0B70, 0x14057B890
};
WEAK symbol<void(void (*callback)(const dvar_t*, void*), void* userData)> Dvar_ForEach{0x1422BCD00};
WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
0x1422C7500
};
WEAK symbol<dvar_t*(dvar_t* dvar, eModes mode)> Dvar_GetSessionModeSpecificDvar{
0x1422BF500, 0x140575D90
};
// UI
WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50};
WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x0};
WEAK symbol<void(const char*, const char*, int, game::hks::lua_State*)> UI_AddMenu{0x1427018F0, 0x0};
WEAK symbol<const char*(int)> UI_CoD_GetRootNameForController{0x141F28940, 0x0};
WEAK symbol<void(hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{0x141F11A20, 0x0};
WEAK symbol<void(int localClientNum)> CG_LUIHUDRestart{0x140F7E970};
WEAK symbol<const char*(const char*, const char* key)> Info_ValueForKey{0x1422E87B0};
// MSG
WEAK symbol<uint8_t(msg_t* msg)> MSG_ReadByte{0x142155450, 0x14050D1B0};
// NET
WEAK symbol<bool(netsrc_t sock, netadr_t* adr, const void* data, int len)> NET_OutOfBandData{0x142173600};
WEAK symbol<bool(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendPacket{
0x1423323B0, 0x140596E40
};
WEAK symbol<bool(char const*, netadr_t*)> NET_StringToAdr{0x142172780, 0x140515110};
// Sys
WEAK symbol<int()> Sys_Milliseconds{0x142332870};
WEAK symbol<void()> Sys_ShowConsole{0x1423333C0, 0x140597E40};
WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0};
WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60};
// Unnamed
WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
WEAK symbol<bool()> isModLoaded{0x1420D5020};
WEAK symbol<void(int, const char*, bool)> loadMod{0x1420D6930};
// Dvar
WEAK symbol<bool(const dvar_t* dvar)> Dvar_IsSessionModeBaseDvar{0x1422C23A0, 0x140576890};
WEAK symbol<dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BCCD0, 0x140575540};
WEAK symbol<unsigned int(const char* str)> Dvar_GenerateHash{0x14133DBF0, 0x140185800};
WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BCC40};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BD250};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetString{0x1422BF590, 0x140575E30};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_DisplayableValue{0x1422BC080};
WEAK symbol<bool(const dvar_t* dvar)> Dvar_GetBool{0x1422BCED0};
WEAK symbol<int(const dvar_t* dvar)> Dvar_GetInt{0x0, 0x140575C20};
WEAK symbol<float(const dvar_t* dvar)> Dvar_GetFLoat{0x0, 0x140575B20};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
const char* description)> Dvar_RegisterBool{
0x1422D0900, 0x14057B500
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
const char* description)> Dvar_RegisterFloat{
0x0, 0x14057B6B0
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, int flags,
const char* description)> Dvar_SessionModeRegisterBool{
0x1422D0D40, 0x14057BAA0
};
WEAK symbol<void(dvarStrHash_t hash, bool value, eModes mode)> Dvar_SessionModeSetDefaultBool{
0x1422D0E90, 0x14057BCE0
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, const char* value, int flags,
const char* description)> Dvar_RegisterString{
0x1422D0B70, 0x14057B890
};
WEAK symbol<void(void (*callback)(const dvar_t*, void*), void* userData)> Dvar_ForEach{0x1422BCD00};
WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
0x1422C7500
};
WEAK symbol<dvar_t*(dvar_t* dvar, eModes mode)> Dvar_GetSessionModeSpecificDvar{
0x1422BF500, 0x140575D90
};
// UI
WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50};
WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x0};
WEAK symbol<void(const char*, const char*, int, game::hks::lua_State*)> UI_AddMenu{0x1427018F0, 0x0};
WEAK symbol<const char*(int)> UI_CoD_GetRootNameForController{0x141F28940, 0x0};
WEAK symbol<void(hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{0x141F11A20, 0x0};
WEAK symbol<void(int localClientNum)> CG_LUIHUDRestart{0x140F7E970};
WEAK symbol<void(int localClientNum)> CL_CheckKeepDrawingConnectScreen{0x1413CCAE0};
WEAK symbol<void(const char* key, int value, hks::lua_State* luaVM)> Lua_SetTableInt{ 0x141F066E0 };
// Scr
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x1412E9870, 0x14016F160};
WEAK symbol<void(scriptInstance_t inst, const char* value)> Scr_AddString{0x0, 0x14016F320};
WEAK symbol<const char*(scriptInstance_t inst, unsigned int index)> Scr_GetString{0x0, 0x140171490};
WEAK symbol<void(gentity_s* ent, ScrVarCanonicalName_t stringValue, unsigned int paramcount)> Scr_Notify_Canon{
0x0, 0x1402F5FF0
};
WEAK symbol<unsigned int(scriptInstance_t inst)> Scr_GetNumParam{0x0, 0x140171320};
WEAK symbol<void(const char* name, const char* key, unsigned int playbackFlags, float volume, void* callbackInfo,
int id)> Cinematic_StartPlayback{0x1412BE3A0};
WEAK symbol<void(uint64_t id, bool cancelAll)> Cinematic_StopPlayback{0x1412BEA70};
// Rendering
WEAK symbol<void(const char*, int, const void*, float, float, float, float, float, const float*, int)>
R_AddCmdDrawText{
0x141CD98D0
};
// PCache
WEAK symbol<void(ControllerIndex_t controllerIndex)> PCache_DeleteEntries{0x141E8D710};
// SV
WEAK symbol<bool()> SV_Loaded{0x142252250, 0x140535460};
WEAK symbol<void*()> SV_AddTestClient{0x142248F40, 0x14052E3E0};
WEAK symbol<void (netadr_t from)> SV_DirectConnect{0x142249880, 0x14052EC60};
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{
0x14224F580, 0x140532CA0
};
WEAK symbol<void(client_s* cl_0, svscmd_type type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x140537F10};
WEAK symbol<bool(int clientNum)> SV_IsTestClient{0x14224AB60, 0x14052FF40};
WEAK symbol<void(int controllerIndex, const char* server, MapPreload preload, bool savegame)> SV_SpawnServer{
0x1422528C0, 0x140535B20
};
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0x1420EF130, 0x1404FA6C0};
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0x1420EF0E0, 0x1404FA670};
// FS
WEAK symbol<char*(int bytes)> FS_AllocMem{0x1422AC9F0, 0x14056C340};
// Utils
WEAK symbol<const char*(char* str)> I_CleanStr{0x1422E9050, 0x140580E80};
// Variables
WEAK symbol<cmd_function_s> cmd_functions{0x15689DF58, 0x14946F860};
WEAK symbol<CmdArgs> sv_cmd_args{0x15689AE30, 0x14944C740};
WEAK symbol<gentity_s> g_entities{0x0, 0x1471031B0};
WEAK symbol<int> level_time{0x0, 0x1474FDC94};
WEAK symbol<SOCKET> ip_socket{0x157E75818, 0x14A640988};
WEAK symbol<Join> s_join{0x15574A640};
WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620};
WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC};
WEAK symbol<int> fs_loadStack{0x157A65310, 0x14A39C650};
// Client and dedi struct size differs :(
WEAK symbol<client_s_cl*> svs_clients_cl{0x1576F9318, 0};
WEAK symbol<client_s*> svs_clients{0x0, 0x14A178E98};
// Dvar variables
WEAK symbol<dvar_t*> com_maxclients{0x0, 0x14948EE70};
namespace s_wcd
{
WEAK symbol<HWND> codLogo{0x157E75A50, 0x14A640BC0};
WEAK symbol<HFONT> hfBufferFont{0x157E75A58, 0x14A640BC8};
WEAK symbol<HWND> hWnd{0x157E75A40, 0x14A640BB0};
WEAK symbol<HWND> hwndBuffer{0x157E75A48, 0x14A640BB8};
WEAK symbol<HWND> hwndInputLine{0x157E75A60, 0x14A640BD0};
WEAK symbol<int> windowHeight{0x157E7606C, 0x14A6411DC};
WEAK symbol<int> windowWidth{0x157E76068, 0x14A6411D8};
WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E76070, 0x14A6411E0};
}
// Global game definitions
constexpr auto CMD_MAX_NESTING = 8;
// Re-implementations
eModes Com_SessionMode_GetMode();
bool I_islower(int c);
bool I_isupper(int c);
unsigned int Scr_CanonHash(const char* str);
namespace hks
{
WEAK symbol<lua_State*> lua_state{0x159C76D88, 0x14858C408};
WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0x140A18430, 0x1401DE6F0};
WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)>
hks_obj_settable{0x141D4B660, 0x1403F41B0};
WEAK symbol<HksObject*(HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)>
hks_obj_gettable{0x141D4ABF0, 0x1403F3750};
WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{
0x141D70FE0, 0x140418E40
};
WEAK symbol<HashTable*(lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{
0x141D3B5F0, 0x1403E46D0
};
WEAK symbol<cclosure*(lua_State* s, lua_function function, int num_upvalues, int internal_,
int profilerTreatClosureAsFunc)> cclosure_Create{0x141D3B7E0, 0x1403E48C0};
WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0x141D4D1A0, 0x1403F5CF0};
WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0x141D4D320, 0x1403F5E70};
WEAK symbol<int(lua_State* s, const HksCompilerSettings* options, const char* buff, unsigned __int64 sz,
const char* name)> hksi_hksL_loadbuffer{0x141D4BD80, 0x1403F48D0};
WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0x141D4D8D0, 0x1403F64B0};
WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0x141D4DB90, 0x1403F6770};
WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0x141D4D050, 0x1403F5BA0};
WEAK symbol<const char*> s_compilerTypeName{0x140A18430};
}
}
WEAK symbol<void(const char* key, int value, hks::lua_State* luaVM)> Lua_SetTableInt{0x141F066E0};
// Scr
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x1412E9870, 0x14016F160};
WEAK symbol<void(scriptInstance_t inst, const char* value)> Scr_AddString{0x0, 0x14016F320};
WEAK symbol<const char*(scriptInstance_t inst, unsigned int index)> Scr_GetString{0x0, 0x140171490};
WEAK symbol<void(gentity_s* ent, ScrVarCanonicalName_t stringValue, unsigned int paramcount)> Scr_Notify_Canon{
0x0, 0x1402F5FF0
};
WEAK symbol<unsigned int(scriptInstance_t inst)> Scr_GetNumParam{0x0, 0x140171320};
WEAK symbol<void(const char* name, const char* key, unsigned int playbackFlags, float volume, void* callbackInfo,
int id)> Cinematic_StartPlayback{0x1412BE3A0};
WEAK symbol<void(uint64_t id, bool cancelAll)> Cinematic_StopPlayback{0x1412BEA70};
// Rendering
WEAK symbol<void(const char*, int, const void*, float, float, float, float, float, const float*, int)>
R_AddCmdDrawText{
0x141CD98D0
};
// PCache
WEAK symbol<void(ControllerIndex_t controllerIndex)> PCache_DeleteEntries{0x141E8D710};
// SV
WEAK symbol<bool()> SV_Loaded{0x142252250, 0x140535460};
WEAK symbol<void*()> SV_AddTestClient{0x142248F40, 0x14052E3E0};
WEAK symbol<void (netadr_t from)> SV_DirectConnect{0x142249880, 0x14052EC60};
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{
0x14224F580, 0x140532CA0
};
WEAK symbol<void(client_s* cl_0, svscmd_type type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x140537F10};
WEAK symbol<bool(int clientNum)> SV_IsTestClient{0x14224AB60, 0x14052FF40};
WEAK symbol<void(int controllerIndex, const char* server, MapPreload preload, bool savegame)> SV_SpawnServer{
0x1422528C0, 0x140535B20
};
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0x1420EF130, 0x1404FA6C0};
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0x1420EF0E0, 0x1404FA670};
// FS
WEAK symbol<char*(int bytes)> FS_AllocMem{0x1422AC9F0, 0x14056C340};
// Utils
WEAK symbol<const char*(char* str)> I_CleanStr{0x1422E9050, 0x140580E80};
// Variables
WEAK symbol<cmd_function_s> cmd_functions{0x15689DF58, 0x14946F860};
WEAK symbol<CmdArgs> sv_cmd_args{0x15689AE30, 0x14944C740};
WEAK symbol<gentity_s> g_entities{0x0, 0x1471031B0};
WEAK symbol<int> level_time{0x0, 0x1474FDC94};
WEAK symbol<SOCKET> ip_socket{0x157E75818, 0x14A640988};
WEAK symbol<Join> s_join{0x15574A640};
WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620};
WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC};
WEAK symbol<int> fs_loadStack{0x157A65310, 0x14A39C650};
// Client and dedi struct size differs :(
WEAK symbol<client_s_cl*> svs_clients_cl{0x1576F9318, 0};
WEAK symbol<client_s*> svs_clients{0x0, 0x14A178E98};
// Dvar variables
WEAK symbol<dvar_t*> com_maxclients{0x0, 0x14948EE70};
namespace s_wcd
{
WEAK symbol<HWND> codLogo{0x157E75A50, 0x14A640BC0};
WEAK symbol<HFONT> hfBufferFont{0x157E75A58, 0x14A640BC8};
WEAK symbol<HWND> hWnd{0x157E75A40, 0x14A640BB0};
WEAK symbol<HWND> hwndBuffer{0x157E75A48, 0x14A640BB8};
WEAK symbol<HWND> hwndInputLine{0x157E75A60, 0x14A640BD0};
WEAK symbol<int> windowHeight{0x157E7606C, 0x14A6411DC};
WEAK symbol<int> windowWidth{0x157E76068, 0x14A6411D8};
WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E76070, 0x14A6411E0};
}
// Global game definitions
constexpr auto CMD_MAX_NESTING = 8;
// Re-implementations
eModes Com_SessionMode_GetMode();
bool I_islower(int c);
bool I_isupper(int c);
unsigned int Scr_CanonHash(const char* str);
namespace hks
{
WEAK symbol<lua_State*> lua_state{0x159C76D88, 0x14858C408};
WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0x140A18430, 0x1401DE6F0};
WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)>
hks_obj_settable{0x141D4B660, 0x1403F41B0};
WEAK symbol<HksObject*(HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)>
hks_obj_gettable{0x141D4ABF0, 0x1403F3750};
WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{
0x141D70FE0, 0x140418E40
};
WEAK symbol<HashTable*(lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{
0x141D3B5F0, 0x1403E46D0
};
WEAK symbol<cclosure*(lua_State* s, lua_function function, int num_upvalues, int internal_,
int profilerTreatClosureAsFunc)> cclosure_Create{0x141D3B7E0, 0x1403E48C0};
WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0x141D4D1A0, 0x1403F5CF0};
WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0x141D4D320, 0x1403F5E70};
WEAK symbol<int(lua_State* s, const HksCompilerSettings* options, const char* buff, unsigned __int64 sz,
const char* name)> hksi_hksL_loadbuffer{0x141D4BD80, 0x1403F48D0};
WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0x141D4D8D0, 0x1403F64B0};
WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0x141D4DB90, 0x1403F6770};
WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0x141D4D050, 0x1403F5BA0};
WEAK symbol<const char*> s_compilerTypeName{0x140A18430};
}
}

View File

@ -5,6 +5,7 @@
#include "file_updater.hpp"
#include <utils/cryptography.hpp>
#include <utils/flags.hpp>
#include <utils/http.hpp>
#include <utils/io.hpp>
#include <utils/compression.hpp>
@ -271,7 +272,7 @@ namespace updater
bool file_updater::is_outdated_file(const file_info& file) const
{
#if !defined(NDEBUG) || !defined(CI)
if (file.name == UPDATE_HOST_BINARY)
if (file.name == UPDATE_HOST_BINARY && !utils::flags::has_flag("update"))
{
return false;
}

View File

@ -41,9 +41,9 @@ namespace utils
this->offset_ += length;
}
std::vector<uint8_t> byte_buffer::read_data(const size_t length)
std::string byte_buffer::read_data(const size_t length)
{
std::vector<uint8_t> result{};
std::string result{};
result.resize(length);
this->read(result.data(), result.size());

View File

@ -20,6 +20,11 @@ namespace utils
void write(const void* buffer, size_t length);
void write(const char* text)
{
this->write(text, strlen(text));
}
void write_string(const char* str, const size_t length)
{
this->write<uint32_t>(static_cast<uint32_t>(length));
@ -42,6 +47,13 @@ namespace utils
this->write(&object, sizeof(object));
}
template<>
void write<byte_buffer>(const byte_buffer& object)
{
const auto& buffer = object.get_buffer();
this->write(buffer.data(), buffer.size());
}
template <typename T>
void write(const std::vector<T>& vec)
{
@ -109,7 +121,17 @@ namespace utils
return result;
}
std::vector<uint8_t> read_data(size_t length);
size_t get_remaining_size() const
{
return this->buffer_.size() - offset_;
}
std::string get_remaining_data()
{
return this->read_data(this->get_remaining_size());
}
std::string read_data(size_t length);
private:
bool writing_{false};