Fix rebase changes
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d25d6a7c10
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@ -4,11 +4,6 @@
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namespace game
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namespace game
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{
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{
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#endif
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#endif
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enum XAssetType
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{
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ASSET_TYPE_LEADERBOARD = 0x32,
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ASSET_TYPE_DDL = 0x33,
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};
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enum ControllerIndex_t
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enum ControllerIndex_t
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{
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{
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@ -539,12 +534,6 @@ namespace game
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const char* buffer;
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const char* buffer;
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};
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};
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union XAssetHeader
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{
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void* data;
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LuaFile* luaFile;
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};
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struct XZoneBuffer
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struct XZoneBuffer
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{
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{
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const void* data;
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const void* data;
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@ -1664,7 +1653,8 @@ namespace game
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LaserDef* laserDef;
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LaserDef* laserDef;
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BeamDef* beamDef;
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BeamDef* beamDef;
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StreamerHint* streamerHint;*/
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StreamerHint* streamerHint;*/
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void* data;
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void* data;
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LuaFile* luaFile;
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};
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};
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struct XAsset
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struct XAsset
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@ -28,7 +28,7 @@ namespace game
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WEAK symbol<void(uint32_t localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0, 0x1404F75B0};
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WEAK symbol<void(uint32_t localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0, 0x1404F75B0};
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WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
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WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
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0x0, 0x1404F78D0
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0x14133BE10, 0x1404F78D0
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};
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};
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WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
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WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
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0x1420ED530, 0x1404F8210
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0x1420ED530, 0x1404F8210
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@ -43,7 +43,6 @@ namespace game
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0x1420EDC20
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0x1420EDC20
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};
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};
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WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
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WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
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WEAK symbol<void(uint32_t localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{0x14133BE10};
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// DB
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// DB
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WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{
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WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{
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@ -76,7 +75,7 @@ namespace game
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WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x1421844C0};
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WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x1421844C0};
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// Dvar
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// Dvar
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WEAK symbol<const dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BD730, 0x140575540};
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WEAK symbol<dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BD730, 0x140575540};
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WEAK symbol<unsigned int(const char* str)> Dvar_GenerateHash{0x14133DBF0};
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WEAK symbol<unsigned int(const char* str)> Dvar_GenerateHash{0x14133DBF0};
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WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BD6A0};
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WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BD6A0};
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WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BDCB0};
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WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BDCB0};
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