Add custom command support
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parent
306625aa80
commit
a7f60aeae2
124
src/client/component/command.cpp
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124
src/client/component/command.cpp
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@ -0,0 +1,124 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "command.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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#include <utils/memory.hpp>
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#include <game/game.hpp>
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namespace command
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{
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namespace
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{
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std::unordered_map<std::string, command_param_function>& get_command_map()
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{
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static std::unordered_map<std::string, command_param_function> command_map{};
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return command_map;
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}
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void execute_custom_command()
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{
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const params params{};
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auto& map = get_command_map();
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const auto entry = map.find(params[0]);
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if (entry != map.end())
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{
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entry->second(params);
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}
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}
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game::CmdArgs* get_cmd_args()
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{
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return game::Sys_GetTLS()->cmdArgs;
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}
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void update_whitelist_stub()
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{
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game::cmd_function_s* current_function = game::cmd_functions;
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while (current_function)
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{
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current_function->autoComplete = 1;
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current_function = current_function->next;
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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command::add("bruuh", [](const params& p)
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{
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MessageBoxA(0, p.join(0).data(), 0, 0);
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});
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// Disable whitelist
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utils::hook::jump(0x14133CF70_g, update_whitelist_stub);
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}
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};
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params::params()
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: nesting_(get_cmd_args()->nesting)
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{
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assert(this->nesting_ < game::CMD_MAX_NESTING);
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}
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int params::size() const
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{
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return get_cmd_args()->argc[this->nesting_];
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}
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const char* params::get(const int index) const
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{
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if (index >= this->size())
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{
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return "";
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}
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return get_cmd_args()->argv[this->nesting_][index];
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}
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std::string params::join(const int index) const
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{
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std::string result = {};
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for (auto i = index; i < this->size(); i++)
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{
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if (i > index) result.append(" ");
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result.append(this->get(i));
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}
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return result;
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}
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void add(std::string command, command_function function)
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{
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add(std::move(command), [f = std::move(function)](const params&)
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{
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f();
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});
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}
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void add(std::string command, command_param_function function)
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{
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auto& map = get_command_map();
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const auto reregister = map.contains(command);
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if (!reregister)
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{
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auto& allocator = *utils::memory::get_allocator();
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auto* cmd_function = allocator.allocate<game::cmd_function_s>();
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const auto* cmd_string = allocator.duplicate_string(command);
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game::Cmd_AddCommandInternal(cmd_string, execute_custom_command, cmd_function);
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cmd_function->autoComplete = 1;
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}
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map[std::move(command)] = std::move(function);
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}
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}
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REGISTER_COMPONENT(command::component)
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28
src/client/component/command.hpp
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28
src/client/component/command.hpp
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@ -0,0 +1,28 @@
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#pragma once
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namespace command
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{
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class params
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{
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public:
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params();
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int size() const;
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const char* get(int index) const;
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std::string join(int index) const;
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const char* operator[](const int index) const
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{
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return this->get(index); //
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}
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private:
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int nesting_;
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};
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using command_function = std::function<void()>;
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using command_param_function = std::function<void(const params&)>;
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void add(std::string command, command_function function);
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void add(std::string command, command_param_function function);
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}
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@ -439,6 +439,7 @@ namespace game
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const char* autoCompleteDir;
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const char* autoCompleteDir;
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const char* autoCompleteExt;
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const char* autoCompleteExt;
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xcommand_t function;
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xcommand_t function;
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int autoComplete;
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};
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};
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struct CmdArgs
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struct CmdArgs
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@ -16,13 +16,18 @@ namespace game
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// Com
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// Com
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x1421499C0};
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x1421499C0};
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8BD0};
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8BD0};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{ 0x1420F7DD0 };
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7DD0};
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WEAK symbol<void(uint32_t localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{0x14214AF30 };
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WEAK symbol<void(uint32_t localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
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0x14214AF30
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};
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0};
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WEAK symbol<void(uint32_t localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0};
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WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
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WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
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0x1420ED530
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0x1420ED530
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};
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};
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WEAK symbol<void(uint32_t localClientNum, ControllerIndex_t controllerIndex, const char* text, bool fromRemoteConsol)> Cmd_ExecuteSingleCommand{
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0x1420EDC20
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};
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WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0};
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WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0};
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// DB
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// DB
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@ -57,7 +62,8 @@ namespace game
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};
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};
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// Rendering
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// Rendering
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WEAK symbol<void(const char*, int, const void*, float, float, float, float, float, const float*, int)> R_AddCmdDrawText{
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WEAK symbol<void(const char*, int, const void*, float, float, float, float, float, const float*, int)>
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R_AddCmdDrawText{
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0x141CD98D0
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0x141CD98D0
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};
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};
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// Global game definitions
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// Global game definitions
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constexpr auto CMD_MAX_NESTING = 8;
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constexpr auto CMD_MAX_NESTING = 8;
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struct cmd_args_t
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{
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CmdArgs* operator->() const
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{
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return Sys_GetTLS()->cmdArgs;
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}
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};
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// Re-implementations
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// Re-implementations
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eModes Com_SessionMode_GetMode();
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eModes Com_SessionMode_GetMode();
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}
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}
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@ -149,7 +149,8 @@ namespace utils::hook
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void un_move();
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void un_move();
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};
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};
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std::optional<std::pair<void*, void*>> iat(const nt::library& library, const std::string& target_library, const std::string& process, void* stub);
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std::optional<std::pair<void*, void*>> iat(const nt::library& library, const std::string& target_library,
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const std::string& process, void* stub);
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void nop(void* place, size_t length);
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void nop(void* place, size_t length);
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void nop(size_t place, size_t length);
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void nop(size_t place, size_t length);
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void* allocate(size_t length);
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void* allocate(size_t length);
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template <typename T>
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template <typename T>
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inline T* allocate()
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T* allocate()
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{
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{
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return this->allocate_array<T>(1);
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return this->allocate_array<T>(1);
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}
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}
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template <typename T>
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template <typename T>
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inline T* allocate_array(const size_t count = 1)
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T* allocate_array(const size_t count = 1)
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{
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{
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return static_cast<T*>(this->allocate(count * sizeof(T)));
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return static_cast<T*>(this->allocate(count * sizeof(T)));
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}
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}
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@ -47,13 +47,13 @@ namespace utils
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static void* allocate(size_t length);
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static void* allocate(size_t length);
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template <typename T>
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template <typename T>
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static inline T* allocate()
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static T* allocate()
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{
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{
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return allocate_array<T>(1);
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return allocate_array<T>(1);
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}
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}
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template <typename T>
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template <typename T>
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static inline T* allocate_array(const size_t count = 1)
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static T* allocate_array(const size_t count = 1)
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{
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{
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return static_cast<T*>(allocate(count * sizeof(T)));
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return static_cast<T*>(allocate(count * sizeof(T)));
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}
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}
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