Add branding
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46
src/client/component/branding.cpp
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46
src/client/component/branding.cpp
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@ -0,0 +1,46 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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namespace branding
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{
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namespace
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{
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utils::hook::detour r_end_frame_hook;
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void draw_branding()
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{
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constexpr auto x = 4;
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constexpr auto y = -6;
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constexpr auto scale = 1.0f;
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//float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
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float color[4] = {236 / 255.0f, 113 / 255.0f, 10 / 255.0f, 1.0f};
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auto* font = reinterpret_cast<uint32_t*(*)()>(0x141CAC8E0_g)();
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if (!font) return;
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game::R_AddCmdDrawText("BOIII", 0x7FFFFFFF, font, static_cast<float>(x),
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y + static_cast<float>(font[2]) * scale,
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scale, scale, 0.0f, color, 0);
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}
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void r_end_frame_stub()
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{
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draw_branding();
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r_end_frame_hook.invoke<void>();
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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r_end_frame_hook.create(0x142273560_g, r_end_frame_stub);
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}
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};
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}
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REGISTER_COMPONENT(branding::component)
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@ -9,7 +9,9 @@ namespace game
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8BD0_g};
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0_g};
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WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1420ED530_g};
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WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
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0x1420ED530_g
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};
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WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0_g};
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// Sys
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@ -27,6 +29,11 @@ namespace game
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WEAK symbol<cmd_function_s> cmd_functions{0x15689FF58_g};
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WEAK symbol<CmdArgs> sv_cmd_args{0x15689CE30_g};
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// Rendering
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WEAK symbol<void(const char*, int, void*, float, float, float, float, float, float*, int)> R_AddCmdDrawText{
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0x141CD98D0_g
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};
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namespace s_wcd
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{
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WEAK symbol<HWND> codLogo{0x157E77A50_g};
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