fix: use int64 for gsc magic

This commit is contained in:
Jari van der Kaap 2023-05-04 23:48:41 +02:00
parent cf9c856c4d
commit a73b0e21d3

View File

@ -69,7 +69,7 @@ namespace script
{
std::string data;
auto script_file = script.generic_string();
if (!std::filesystem::is_directory(script) && utils::io::read_file(script_file, &data) && *(int*)data.c_str() == 0x43534780)
if (!std::filesystem::is_directory(script) && utils::io::read_file(script_file, &data) && *(uint64_t*)data.c_str() == 0x1C000A0D43534780)
{
print_loading_script(script_file);
load_script(script_file, data);