add variable names

This commit is contained in:
WantedDV 2023-04-15 05:08:08 -02:30
parent 90590d59ef
commit a71c48a77f

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@ -7,19 +7,17 @@ function ShouldUnloadMod(arg0)
end end
-- Load usermaps mod if custom map selected -- Load usermaps mod if custom map selected
local mustLoadUsermaps = function(arg0, arg1) local mustLoadUsermaps = function(element, controller)
if CoD.perController[arg1].mapCategory == CoD.CONTENT_MODS_INDEX then if CoD.perController[controller].mapCategory == CoD.CONTENT_MODS_INDEX then
if not Engine.IsUsingMods() then if not Engine.IsUsingMods() then
LuaUtils.Mods_LoadMod("usermaps") -- LuaUtils.Mods_LoadMod(arg0.loadModName) LuaUtils.Mods_LoadMod("usermaps") -- LuaUtils.Mods_LoadMod(element.loadModName)
local MENU_MODS_CAPS = Engine.Localize("MENU_MODS_CAPS") CoD.OverlayUtility.ShowToast("DefaultState", Engine.Localize("MENU_MODS_CAPS"), Engine.Localize("PLATFORM_MODS_LOADED") .. " " .. element.mapName)
local PLATFORM_MODS_LOADED = Engine.Localize("PLATFORM_MODS_LOADED")
CoD.OverlayUtility.ShowToast("DefaultState", MENU_MODS_CAPS, PLATFORM_MODS_LOADED .. " " .. arg0.mapName)
end end
end end
end end
function MapSelected(arg0, arg1) function MapSelected(element, controller)
SetMap(arg1, arg0.mapName, false) SetMap(controller, element.mapName, false)
mustLoadUsermaps(arg0, arg1) mustLoadUsermaps(element, controller)
end end