add variable names
This commit is contained in:
parent
90590d59ef
commit
a71c48a77f
@ -7,19 +7,17 @@ function ShouldUnloadMod(arg0)
|
||||
end
|
||||
|
||||
-- Load usermaps mod if custom map selected
|
||||
local mustLoadUsermaps = function(arg0, arg1)
|
||||
if CoD.perController[arg1].mapCategory == CoD.CONTENT_MODS_INDEX then
|
||||
local mustLoadUsermaps = function(element, controller)
|
||||
if CoD.perController[controller].mapCategory == CoD.CONTENT_MODS_INDEX then
|
||||
if not Engine.IsUsingMods() then
|
||||
LuaUtils.Mods_LoadMod("usermaps") -- LuaUtils.Mods_LoadMod(arg0.loadModName)
|
||||
LuaUtils.Mods_LoadMod("usermaps") -- LuaUtils.Mods_LoadMod(element.loadModName)
|
||||
|
||||
local MENU_MODS_CAPS = Engine.Localize("MENU_MODS_CAPS")
|
||||
local PLATFORM_MODS_LOADED = Engine.Localize("PLATFORM_MODS_LOADED")
|
||||
CoD.OverlayUtility.ShowToast("DefaultState", MENU_MODS_CAPS, PLATFORM_MODS_LOADED .. " " .. arg0.mapName)
|
||||
CoD.OverlayUtility.ShowToast("DefaultState", Engine.Localize("MENU_MODS_CAPS"), Engine.Localize("PLATFORM_MODS_LOADED") .. " " .. element.mapName)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MapSelected(arg0, arg1)
|
||||
SetMap(arg1, arg0.mapName, false)
|
||||
mustLoadUsermaps(arg0, arg1)
|
||||
function MapSelected(element, controller)
|
||||
SetMap(controller, element.mapName, false)
|
||||
mustLoadUsermaps(element, controller)
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user