dedicated_patche: handle conversion to unsigned
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@ -70,7 +70,7 @@ namespace dedicated_patches
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uint64_t sv_get_player_xuid_stub(int client_num)
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uint64_t sv_get_player_xuid_stub(int client_num)
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{
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{
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return game::svs_clients[client_num].xuid;
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return static_cast<uint64_t>(game::svs_clients[client_num].xuid);
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}
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}
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int sv_get_guid(int client_num)
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int sv_get_guid(int client_num)
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