feat: game_event component
This commit is contained in:
parent
07885a7920
commit
a59462f3c3
58
src/client/component/game_event.cpp
Normal file
58
src/client/component/game_event.cpp
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
#include <std_include.hpp>
|
||||||
|
#include "loader/component_loader.hpp"
|
||||||
|
#include <game/game.hpp>
|
||||||
|
|
||||||
|
#include "game_event.hpp"
|
||||||
|
|
||||||
|
#include <utils/hook.hpp>
|
||||||
|
|
||||||
|
namespace game_event
|
||||||
|
{
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
std::vector<std::function<void()>> g_init_game_tasks_;
|
||||||
|
std::vector<std::function<void()>> g_shutdown_game_tasks_;
|
||||||
|
|
||||||
|
void rope_init_ropes_stub()
|
||||||
|
{
|
||||||
|
for (const auto& func : g_init_game_tasks_)
|
||||||
|
{
|
||||||
|
func();
|
||||||
|
}
|
||||||
|
|
||||||
|
game::Rope_InitRopes();
|
||||||
|
}
|
||||||
|
|
||||||
|
void mantle_shutdown_anims_stub()
|
||||||
|
{
|
||||||
|
for (const auto& func : g_init_game_tasks_)
|
||||||
|
{
|
||||||
|
func();
|
||||||
|
}
|
||||||
|
|
||||||
|
game::Mantle_ShutdownAnims();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void on_g_init_game(const std::function<void()>& callback)
|
||||||
|
{
|
||||||
|
g_init_game_tasks_.emplace_back(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
void on_g_shutdown_game(const std::function<void()>& callback)
|
||||||
|
{
|
||||||
|
g_shutdown_game_tasks_.emplace_back(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
class component final : public generic_component
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void post_unpack() override
|
||||||
|
{
|
||||||
|
utils::hook::call(game::select(0x1419DD6EC, 0x1402ABC1B), rope_init_ropes_stub);
|
||||||
|
utils::hook::call(game::select(0x141A02AAD, 0x1402ADF1D), rope_init_ropes_stub);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
REGISTER_COMPONENT(game_event::component)
|
7
src/client/component/game_event.hpp
Normal file
7
src/client/component/game_event.hpp
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace game_event
|
||||||
|
{
|
||||||
|
void on_g_init_game(const std::function<void()>& callback);
|
||||||
|
void on_g_shutdown_game(const std::function<void()>& callback);
|
||||||
|
}
|
@ -2,7 +2,7 @@
|
|||||||
#include "loader/component_loader.hpp"
|
#include "loader/component_loader.hpp"
|
||||||
#include "game/game.hpp"
|
#include "game/game.hpp"
|
||||||
|
|
||||||
#include "scheduler.hpp"
|
#include "game_event.hpp"
|
||||||
|
|
||||||
#include <utils/hook.hpp>
|
#include <utils/hook.hpp>
|
||||||
#include <utils/string.hpp>
|
#include <utils/string.hpp>
|
||||||
@ -15,7 +15,6 @@ namespace script
|
|||||||
constexpr size_t GSC_MAGIC = 0x1C000A0D43534780;
|
constexpr size_t GSC_MAGIC = 0x1C000A0D43534780;
|
||||||
|
|
||||||
utils::hook::detour db_find_x_asset_header_hook;
|
utils::hook::detour db_find_x_asset_header_hook;
|
||||||
utils::hook::detour g_shutdown_game_hook;
|
|
||||||
utils::hook::detour gscr_get_bgb_remaining_hook;
|
utils::hook::detour gscr_get_bgb_remaining_hook;
|
||||||
|
|
||||||
utils::memory::allocator allocator;
|
utils::memory::allocator allocator;
|
||||||
@ -130,11 +129,10 @@ namespace script
|
|||||||
return asset_header;
|
return asset_header;
|
||||||
}
|
}
|
||||||
|
|
||||||
void g_shutdown_game_stub(bool free_scripts)
|
void clear_script_memory()
|
||||||
{
|
{
|
||||||
loaded_scripts.clear();
|
loaded_scripts.clear();
|
||||||
allocator.clear();
|
allocator.clear();
|
||||||
g_shutdown_game_hook.invoke<void>(free_scripts);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void load_gametype_script_stub()
|
void load_gametype_script_stub()
|
||||||
@ -168,7 +166,7 @@ namespace script
|
|||||||
db_find_x_asset_header_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_find_x_asset_header_stub);
|
db_find_x_asset_header_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_find_x_asset_header_stub);
|
||||||
|
|
||||||
// Free our scripts when the game ends
|
// Free our scripts when the game ends
|
||||||
g_shutdown_game_hook.create(game::select(0x141A02900, 0x1402ADD70), g_shutdown_game_stub);
|
game_event::on_g_shutdown_game(clear_script_memory);
|
||||||
|
|
||||||
// Load our scripts when the gametype script is loaded
|
// Load our scripts when the gametype script is loaded
|
||||||
utils::hook::call(game::select(0x141AAF37C, 0x1402D8C7F), load_gametype_script_stub);
|
utils::hook::call(game::select(0x141AAF37C, 0x1402D8C7F), load_gametype_script_stub);
|
||||||
|
@ -113,6 +113,15 @@ namespace game
|
|||||||
WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0};
|
WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0};
|
||||||
WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60};
|
WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60};
|
||||||
|
|
||||||
|
// Rope
|
||||||
|
WEAK symbol<void()> Rope_InitRopes{0x1420D8D00, 0x1404E4300};
|
||||||
|
|
||||||
|
// Glass
|
||||||
|
WEAK symbol<void()> GlassSv_Shutdown{0x1425AA7A0, 0x14065BCC0};
|
||||||
|
|
||||||
|
// Mantle
|
||||||
|
WEAK symbol<void()> Mantle_ShutdownAnims{0x142678C80, 0x1406A1B50};
|
||||||
|
|
||||||
// Unnamed
|
// Unnamed
|
||||||
WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
|
WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user