Print errors in connect stub
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be0b8fbf17
commit
a44675aa68
@ -109,20 +109,29 @@ namespace auth
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int send_connect_data_stub(const game::netsrc_t sock, game::netadr_t* adr, const char* data, int len)
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{
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std::string buffer{};
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const auto is_connect_sequence = len >= 7 && strncmp("connect", data, 7) == 0;
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if (is_connect_sequence)
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try
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{
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buffer.append("connect");
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buffer.push_back(' ');
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buffer.append(serialize_connect_data(data, len));
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std::string buffer{};
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data = buffer.data();
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len = static_cast<int>(buffer.size());
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const auto is_connect_sequence = len >= 7 && strncmp("connect", data, 7) == 0;
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if (is_connect_sequence)
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{
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buffer.append("connect");
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buffer.push_back(' ');
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buffer.append(serialize_connect_data(data, len));
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data = buffer.data();
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len = static_cast<int>(buffer.size());
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}
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return reinterpret_cast<decltype(&send_connect_data_stub)>(0x142173600_g)(sock, adr, data, len);
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}
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catch (std::exception& e)
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{
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printf("Error: %s\n", e.what());
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}
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return reinterpret_cast<decltype(&send_connect_data_stub)>(0x142173600_g)(sock, adr, data, len);
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return 0;
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}
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void handle_connect_packet(const game::netadr_t& target, const network::data_view& data)
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