Temporarily diable new protocol to merge changes
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5ed2a1355e
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@ -172,8 +172,9 @@ namespace auth
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void post_unpack() override
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void post_unpack() override
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{
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{
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// Skip connect handler
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// Skip connect handler
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utils::hook::set<uint8_t>(game::select(0x142253EFA, 0x14053714A), 0xEB);
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//utils::hook::set<uint8_t>(game::select(0x142253EFA, 0x14053714A), 0xEB);
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network::on("connect", handle_connect_packet);
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//network::on("connect", handle_connect_packet);
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(void)&handle_connect_packet;
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// Patch steam id bit check
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// Patch steam id bit check
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std::vector<std::pair<size_t, size_t>> patches{};
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std::vector<std::pair<size_t, size_t>> patches{};
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@ -220,7 +221,8 @@ namespace auth
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p(0x141EB5992_g, 0x141EB59D5_g);
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p(0x141EB5992_g, 0x141EB59D5_g);
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p(0x141EB74D2_g, 0x141EB7515_g); // ?
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p(0x141EB74D2_g, 0x141EB7515_g); // ?
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utils::hook::call(0x14134BF7D_g, send_connect_data_stub);
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//utils::hook::call(0x14134BF7D_g, send_connect_data_stub);
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(void)&send_connect_data_stub;
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}
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}
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for (const auto& patch : patches)
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for (const auto& patch : patches)
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#define PROTOCOL 2
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#define PROTOCOL 1
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#ifdef __cplusplus
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#ifdef __cplusplus
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namespace game
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namespace game
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