fix: fixed gun xp and gun xp progression not working when enable all purchases is enabled
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3231b89927
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a2541b8ca2
@ -32,6 +32,7 @@ namespace loot
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utils::hook::detour bg_emblemisentitlementbackgroundgranted_hook;
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utils::hook::detour bg_emblemisentitlementbackgroundgranted_hook;
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utils::hook::detour liveentitlements_isentitlementactiveforcontroller_hook;
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utils::hook::detour liveentitlements_isentitlementactiveforcontroller_hook;
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utils::hook::detour bg_unlockablesgetcustomclasscount_hook;
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utils::hook::detour bg_unlockablesgetcustomclasscount_hook;
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utils::hook::detour gscr_isitempurchasedforclientnum_hook;
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int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
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int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
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{
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{
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@ -178,12 +179,25 @@ namespace loot
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return bg_unlockablesgetcustomclasscount_hook.invoke<int>(mode, controllerIndex);
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return bg_unlockablesgetcustomclasscount_hook.invoke<int>(mode, controllerIndex);
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}
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}
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bool gscr_isitempurchasedforclientnum_stub([[maybe_unused]] unsigned int clientNum,
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[[maybe_unused]] int itemIndex)
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{
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return true;
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}
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};
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};
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struct component final: client_component
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struct component final : generic_component
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{
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{
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void post_unpack() override
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void post_unpack() override
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{
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{
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gscr_isitempurchasedforclientnum_hook.create(game::select(0x1415F1490, 0x140252A20), gscr_isitempurchasedforclientnum_stub);
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if (game::is_server())
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{
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return;
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}
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dvar_cg_unlockall_loot = game::register_dvar_bool("cg_unlockall_loot", false, game::DVAR_ARCHIVE, "Unlocks blackmarket loot");
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dvar_cg_unlockall_loot = game::register_dvar_bool("cg_unlockall_loot", false, game::DVAR_ARCHIVE, "Unlocks blackmarket loot");
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dvar_cg_unlockall_purchases = game::register_dvar_bool("cg_unlockall_purchases", false, game::DVAR_ARCHIVE, "Unlock all purchases with tokens");
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dvar_cg_unlockall_purchases = game::register_dvar_bool("cg_unlockall_purchases", false, game::DVAR_ARCHIVE, "Unlock all purchases with tokens");
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dvar_cg_unlockall_attachments = game::register_dvar_bool("cg_unlockall_attachments", false, game::DVAR_ARCHIVE, "Unlocks all attachments");
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dvar_cg_unlockall_attachments = game::register_dvar_bool("cg_unlockall_attachments", false, game::DVAR_ARCHIVE, "Unlocks all attachments");
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@ -211,7 +225,7 @@ namespace loot
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{
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{
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game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true);
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game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true);
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}
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}
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}, scheduler::pipeline::dvars_loaded);
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}, scheduler::pipeline::dvars_loaded);
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}
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}
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};
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};
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};
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};
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