Switch mode when necessary
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6d51d491a7
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@ -43,24 +43,12 @@ namespace party
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void launch_mode(const game::eModes mode)
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{
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const auto* command = "";
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switch (mode)
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scheduler::once([=]
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{
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case game::MODE_CAMPAIGN:
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command = "startCampaign;";
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break;
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case game::MODE_ZOMBIES:
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command = "startZombies;";
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break;
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case game::MODE_MULTIPLAYER:
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command = "startMultiplayer;";
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break;
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default:
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return;
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}
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game::Cbuf_AddText(0, command);
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const auto local_client = *reinterpret_cast<DWORD*>(0x14342355C_g);
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const auto current_mode = game::Com_SessionMode_GetMode();
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game::Com_SwitchMode(local_client, current_mode, mode, 6);
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}, scheduler::main);
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}
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void connect_to_lobby_with_mode(const game::netadr_t& addr, const game::eModes mode, const std::string& mapname,
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@ -16,7 +16,8 @@ namespace game
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// Com
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WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x1421499C0};
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8BD0};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7DD0};
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WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{ 0x1420F7DD0 };
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WEAK symbol<void(uint32_t localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{0x14214AF30 };
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC8B0};
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WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
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