Merge pull request #494 from JariKCoding/main
fix: support for hardcore on the server browser
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commit
9747eaa58c
@ -113,6 +113,7 @@ namespace getinfo
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info.set("gamemode", utils::string::va("%i", Com_SessionMode_GetGameMode()));
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info.set("sv_running", utils::string::va("%i", game::is_server_running()));
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info.set("dedicated", utils::string::va("%i", game::is_server() ? 1 : 0));
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info.set("hc", utils::string::va("%u", game::Com_GametypeSettings_GetUInt("hardcoremode", false)));
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info.set("shortversion", SHORTVERSION);
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network::send(target, "infoResponse", info.build(), '\n');
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@ -31,6 +31,7 @@ namespace game
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WEAK symbol<void(const char* gametype, bool loadDefaultSettings)> Com_GametypeSettings_SetGametype{
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0x1420F5980
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};
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WEAK symbol<unsigned int(const char* settingName, bool getDefault)> Com_GametypeSettings_GetUInt{0x1420F4E00, 0x1404FE5C0};
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WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
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WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
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0x14214A4D0
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@ -55,9 +55,10 @@ namespace steam
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const auto mode = game::eModes(std::atoi(playmode.data()));
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const auto* tags = ::utils::string::va(
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R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\false\zombies\%s\modName\\playerCount\%d\bots\%d\)",
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R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\%s\zombies\%s\modName\\playerCount\%d\bots\%d\)",
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info.get("gametype").data(),
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info.get("dedicated") == "1" ? "true" : "false",
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info.get("hc") == "1" ? "true" : "false",
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mode == game::MODE_ZOMBIES ? "true" : "false",
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server.m_nPlayers, atoi(info.get("bots").data()));
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