Ignore loopback for now
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@ -228,7 +228,8 @@ namespace auth
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0x1412E15E0, 0x14016DDC0));
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get_challenge(&target, challenge.data(), challenge.size());
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if (!utils::cryptography::ecc::verify_message(key, challenge, buffer.read_string()))
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if (!utils::cryptography::ecc::verify_message(key, challenge, buffer.read_string()) && target.type !=
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game::NA_LOOPBACK)
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{
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network::send(target, "error", "Bad signature");
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return;
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