Add test server
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1456f7743e
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@ -4,47 +4,73 @@
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namespace steam
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{
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void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse)
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matchmaking_server_list_response* pRequestServersResponse)
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{
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return nullptr;
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pRequestServersResponse->ServerResponded(reinterpret_cast<void*>(1), 0);
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pRequestServersResponse->RefreshComplete(reinterpret_cast<void*>(1), eServerResponded);
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return reinterpret_cast<void*>(1);
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}
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void* matchmaking_servers::RequestLANServerList(unsigned int iApp, void* pRequestServersResponse)
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void* matchmaking_servers::RequestLANServerList(unsigned int iApp,
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matchmaking_server_list_response* pRequestServersResponse)
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{
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return nullptr;
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return reinterpret_cast<void*>(2);
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}
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void* matchmaking_servers::RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse)
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matchmaking_server_list_response* pRequestServersResponse)
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{
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return nullptr;
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return reinterpret_cast<void*>(3);
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}
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void* matchmaking_servers::RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse)
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matchmaking_server_list_response* pRequestServersResponse)
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{
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return nullptr;
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return reinterpret_cast<void*>(4);
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}
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void* matchmaking_servers::RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse)
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matchmaking_server_list_response* pRequestServersResponse)
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{
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return nullptr;
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return reinterpret_cast<void*>(5);
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}
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void* matchmaking_servers::RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse)
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matchmaking_server_list_response* pRequestServersResponse)
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{
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return nullptr;
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return reinterpret_cast<void*>(6);
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}
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void matchmaking_servers::ReleaseRequest(void* hServerListRequest)
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{
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}
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void* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
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gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
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{
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return nullptr;
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static gameserveritem_t server{};
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server.m_NetAdr.m_usConnectionPort = 27017;
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server.m_NetAdr.m_usQueryPort = 27017;
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server.m_NetAdr.m_unIP = 0x7F000001;
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server.m_nPing = 10;
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server.m_bHadSuccessfulResponse = true;
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server.m_bDoNotRefresh = false;
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strcpy_s(server.m_szGameDir, "usermaps");
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strcpy_s(server.m_szMap, "mp_nuketown_x");
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strcpy_s(server.m_szGameDescription, "Example BO^3I^5I^6I ^7Server");
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server.m_nAppID = 311210;
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server.m_nPlayers = 0;
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server.m_nMaxPlayers = 18;
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server.m_nBotPlayers = 0;
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server.m_bPassword = false;
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server.m_bSecure = true;
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server.m_ulTimeLastPlayed = 0;
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server.m_nServerVersion = 1000;
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strcpy_s(server.m_szServerName, "BO^3I^5I^6I ^7Server");
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strcpy_s(server.m_szGameTags,
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R"(\gametype\gun\dedicated\true\ranked\true\hardcore\false\zombies\false\modName\usermaps\playerCount\0)");
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server.m_steamID = steam_id();
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return &server;
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}
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void matchmaking_servers::CancelQuery(void* hRequest)
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@ -62,7 +88,7 @@ namespace steam
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int matchmaking_servers::GetServerCount(void* hRequest)
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{
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return 0;
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return (reinterpret_cast<void*>(1) == hRequest) ? 1 : 0;
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}
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void matchmaking_servers::RefreshServer(void* hRequest, int iServer)
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@ -2,24 +2,70 @@
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namespace steam
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{
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typedef enum EMatchMakingServerResponse
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{
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eServerResponded = 0,
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eServerFailedToRespond,
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eNoServersListedOnMasterServer
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} matchmaking_server_response;
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class matchmaking_server_list_response
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{
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public:
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virtual void ServerResponded(void* hRequest, int iServer) = 0;
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virtual void ServerFailedToRespond(void* hRequest, int iServer) = 0;
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virtual void RefreshComplete(void* hRequest, matchmaking_server_response response) = 0;
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};
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class servernetadr_t
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{
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public:
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uint16_t m_usConnectionPort;
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uint16_t m_usQueryPort;
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uint32_t m_unIP;
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};
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class gameserveritem_t
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{
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public:
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servernetadr_t m_NetAdr;
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int m_nPing;
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bool m_bHadSuccessfulResponse;
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bool m_bDoNotRefresh;
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char m_szGameDir[32];
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char m_szMap[32];
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char m_szGameDescription[64];
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uint32_t m_nAppID;
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int m_nPlayers;
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int m_nMaxPlayers;
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int m_nBotPlayers;
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bool m_bPassword;
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bool m_bSecure;
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uint32_t m_ulTimeLastPlayed;
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int m_nServerVersion;
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char m_szServerName[64];
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char m_szGameTags[128];
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steam_id m_steamID;
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};
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class matchmaking_servers
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{
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public:
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~matchmaking_servers() = default;
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virtual void* RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse);
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virtual void* RequestLANServerList(unsigned int iApp, void* pRequestServersResponse);
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matchmaking_server_list_response* pRequestServersResponse);
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virtual void* RequestLANServerList(unsigned int iApp, matchmaking_server_list_response* pRequestServersResponse);
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virtual void* RequestFriendsServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse);
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matchmaking_server_list_response* pRequestServersResponse);
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virtual void* RequestFavoritesServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse);
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matchmaking_server_list_response* pRequestServersResponse);
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virtual void* RequestHistoryServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse);
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matchmaking_server_list_response* pRequestServersResponse);
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virtual void* RequestSpectatorServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
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void* pRequestServersResponse);
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matchmaking_server_list_response* pRequestServersResponse);
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virtual void ReleaseRequest(void* hServerListRequest);
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virtual void* GetServerDetails(void* hRequest, int iServer);
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virtual gameserveritem_t* GetServerDetails(void* hRequest, int iServer);
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virtual void CancelQuery(void* hRequest);
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virtual void RefreshQuery(void* hRequest);
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virtual bool IsRefreshing(void* hRequest);
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@ -50,7 +50,7 @@ namespace steam
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unsigned int utils::GetAppID()
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{
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return 209660;
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return 311210;
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}
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void utils::SetOverlayNotificationPosition(int eNotificationPosition)
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